Quick/Comparisons
60 | Gaming | 50 |
64 | Workstation | 50 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →46 |
35 | Energy Efficiency | 48 |
59 | Quick Comparison Final Score | 49 |
| GA102 | Graphics Processor | GB206-300 |
| 10240 | Cores | 4608 |
| 320 / 112 | TMUs / ROPs | 144 / 48 |
| 5565.9 | Blender GPU | 4318.61 |
| 128 | Forza Horizon 5 | 108 |
| 174 | The Witcher 3 | 152 |
| 205 | Counter-Strike 2 | 200 |
| 139 | Far Cry 6 | 130 |
| 108 | Hogwarts Legacy | 91 |
| 161 | Call of Duty | 130 |
| 96 | Ghost of Tsushima | 83 |
| 128 | Cyberpunk 2077 | 106 |
| 219 | Tomb Raider | 179 |
| 151 | Average FPS | 131 |
| 180 | 1080p High | 156 |
| 151 | 1080p Ultra | 131 |
| 117 | 1440p Ultra | 99 |
| 69 | 4K Ultra | 58 |
| Low | Margin of Error | Low |
| 196756 | GB6 Compute Score | 148626 |
| 239.8 img/sec | Background Blur | 243.1 img/sec |
| 156.8 img/sec | Face Detection | 149.5 img/sec |
| 10.8 Gpixels/sec | Horizon Detection | 5.35 Gpixels/sec |
| 14.8 Gpixels/sec | Edge Detection | 6.88 Gpixels/sec |
| 11.9 Gpixels/sec | Gaussian Blur | 7.76 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 1.57 Gpixels/sec |
| 889.6 Gpixels/sec | Stereo Matching | 740.2 Gpixels/sec |
| 26054.6 FPS | Particle Physics | 22183.7 FPS |
| OpenCL | API | OpenCL |
| 26777 | G3D Mark Score | 22659 |
| 1095 | G2D Mark | 1212 |
| 222 FPS | DirectX 11 | 219 FPS |
| 109 FPS | DirectX 12 | 89 FPS |
| 15025 Ops/s | GPU Compute | 11327 Ops/s |
| 25945 | GB6 ML Single Precision | 24763 |
| 38430 | GB6 ML Half Precision | 47486 |
| 15331 | GB6 ML Quantized | 18826 |
| 9747 | Image Classification (SP) | 10281 |
| 26654 | Image Segmentation (HP) | 29909 |
| 21475 | Image Super Resolution (Q) | 26549 |
| 49813 | Face Detection (HP) | 59010 |
| 135370 | Pose Estimation (Q) | 117200 |
| 2796 | Text Classification (SP) | 3993 |
| 4757 | Machine Translation (HP) | 6647 |
| 12924 | Object Detection (SP) | 12742 |
| 36756 | Depth Estimation (Q) | 44856 |
| 274032 | Style Transfer (SP) | 175892 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 186 GPixel/s | Pixel Fill Rate | 123 GPixel/s |
| 533 GTexel/s | Texture Fill Rate | 370 GTexel/s |
| 34.1 TFLOPS | FLOPS (FP32) | 23.7 TFLOPS |
| GDDR6X | Memory Type | GDDR7 |
| 12 GB | Memory Size | 16 GB |
| 1188 MHz | Memory Clock | 1750 MHz |
| 19000 Mbps | Effective Memory Speed | 28000 Mbps |
| 384-bit | Bus | 128-bit |
| No | ECC | No |
| 912 GB/s | Memory Bandwidth | 448 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x8 |
| 350 W | TGP | 180 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 628 mm² | Die Size | 181 mm² |
| 28 billion | Transistor Count | 21.9 billion |
| 44.59 MTr/mm² | Transistor Density | 120.99 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 3, 2021 | Released | April 15, 2025 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Blackwell 2.0 |
| GA102 | GPU Codename | GB206-300 |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 21408 | Steel Nomad Lite Score | 16221 |
| 19632 | Time Spy | 16029 |
| 96597 | Solar Bay | 75759 |
| 13265 | Port Royal | 10220 |
| 47867 | Fire Strike | 42444 |
| 42716 | Wild Life Extreme | 30222 |
| 144955 | Night Raid | 152055 |
| 1365 MHz | Base Clock | 2407 MHz |
| 1665 MHz | Boost Clock | 2572 MHz |
| 10240 | Shading Units | 4608 |
| 320 | Texture Mapping Units (TMUs) | 144 |
| 112 | Render Output Units (ROPs) | 48 |
| 80 | Compute Units (Pipelines) | 36 |
| 320 | Tensor Cores | 144 |
| 80 | Ray-tracing Cores | 36 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 6MB shared | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |