Quick/Comparisons
The GeForce RTX 4080 takes the lead with an 80 score, thanks to its superior gaming performance and larger 16GB memory pool.
The GeForce RTX 4080 edges out the GeForce RTX 3080 Ti with a 71 score, driven by its slightly better workstation performance.
The GeForce RTX 4080 outperforms the GeForce RTX 3080 Ti with a 66 score, leveraging its improved AI/ML capabilities and larger memory pool.
60 | Gaming | 80 |
64 | Workstation | 71 |
46 | AI/ML | 66 |
35 | Energy Efficiency | 43 |
59 | Quick Comparison Final Score | 75 |
| GA102 | Graphics Processor | AD103 |
| 10240 | Cores | 9728 |
| 320 / 112 | TMUs / ROPs | 304 / 112 |
| 5565.9 | Blender GPU | 8710.73 |
| 128 | Forza Horizon 5 | — |
| 174 | The Witcher 3 | — |
| 205 | Counter-Strike 2 | — |
| 139 | Far Cry 6 | — |
| 108 | Hogwarts Legacy | — |
| 161 | Call of Duty | — |
| 96 | Ghost of Tsushima | — |
| 128 | Cyberpunk 2077 | — |
| 219 | Tomb Raider | — |
| 151 | Average FPS | — |
| 180 | 1080p High | — |
| 151 | 1080p Ultra | — |
| 117 | 1440p Ultra | — |
| 69 | 4K Ultra | — |
| Low | Margin of Error | — |
| 196756 | GB6 Compute Score | 217712 |
| 239.8 img/sec | Background Blur | 250.4 img/sec |
| 156.8 img/sec | Face Detection | 190 img/sec |
| 10.8 Gpixels/sec | Horizon Detection | 9.56 Gpixels/sec |
| 14.8 Gpixels/sec | Edge Detection | 12.8 Gpixels/sec |
| 11.9 Gpixels/sec | Gaussian Blur | 15.3 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 1.97 Gpixels/sec |
| 889.6 Gpixels/sec | Stereo Matching | 1130 Gpixels/sec |
| 26054.6 FPS | Particle Physics | 28795.5 FPS |
| OpenCL | API | OpenCL |
| 26777 | G3D Mark Score | 34430 |
| 1095 | G2D Mark | 1250 |
| 222 FPS | DirectX 11 | 313 FPS |
| 109 FPS | DirectX 12 | 132 FPS |
| 15025 Ops/s | GPU Compute | 20406 Ops/s |
| 25945 | GB6 ML Single Precision | 36799 |
| 38430 | GB6 ML Half Precision | 53331 |
| 15331 | GB6 ML Quantized | 28104 |
| 9747 | Image Classification (SP) | 13466 |
| 26654 | Image Segmentation (HP) | 34767 |
| 21475 | Image Super Resolution (Q) | 42687 |
| 49813 | Face Detection (HP) | 70927 |
| 135370 | Pose Estimation (Q) | 239350 |
| 2796 | Text Classification (SP) | 3606 |
| 4757 | Machine Translation (HP) | 6519 |
| 12924 | Object Detection (SP) | 18153 |
| 36756 | Depth Estimation (Q) | 65667 |
| 274032 | Style Transfer (SP) | 414848 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 186 GPixel/s | Pixel Fill Rate | 281 GPixel/s |
| 533 GTexel/s | Texture Fill Rate | 762 GTexel/s |
| 34.1 TFLOPS | FLOPS (FP32) | 48.7 TFLOPS |
| GDDR6X | Memory Type | GDDR6X |
| 12 GB | Memory Size | 16 GB |
| 1188 MHz | Memory Clock | 1400 MHz |
| 19000 Mbps | Effective Memory Speed | 22400 Mbps |
| 384-bit | Bus | 256-bit |
| No | ECC | No |
| 912 GB/s | Memory Bandwidth | 716.8 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 350 W | TGP | 320 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 628 mm² | Die Size | 379 mm² |
| 28 billion | Transistor Count | 45 billion |
| 44.59 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 3, 2021 | Released | September 20, 2022 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Ampere | Architecture | Ada Lovelace |
| GA102 | GPU Codename | AD103 |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 21408 | Steel Nomad Lite Score | 30172 |
| 19632 | Time Spy | 28161 |
| 96597 | Solar Bay | 136931 |
| 13265 | Port Royal | 17982 |
| 47867 | Fire Strike | 64633 |
| 42716 | Wild Life Extreme | 59111 |
| 144955 | Night Raid | 184963 |
| 1365 MHz | Base Clock | 2205 MHz |
| 1665 MHz | Boost Clock | 2505 MHz |
| 10240 | Shading Units | 9728 |
| 320 | Texture Mapping Units (TMUs) | 304 |
| 112 | Render Output Units (ROPs) | 112 |
| 80 | Compute Units (Pipelines) | 76 |
| 320 | Tensor Cores | 304 |
| 80 | Ray-tracing Cores | 76 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 6MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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