Quick/Comparisons
The Radeon RX 7900 XT outperforms the GeForce RTX 3080 Ti Laptop in gaming due to its significantly higher score of 72. Its 30-point advantage showcases its superior gaming capabilities.
Both the GeForce RTX 3080 Ti Laptop and Radeon RX 7900 XT have similar scores in content creation, with the GeForce RTX 3080 Ti Laptop scoring 48 and the Radeon RX 7900 XT scoring 70, resulting in a tie.
The Radeon RX 7900 XT leads in AI and machine learning tasks, thanks to its 31-point advantage over the GeForce RTX 3080 Ti Laptop's score of 37.
42 | Gaming | 72 |
48 | Workstation | 70 |
37 | AI/ML | 68 |
37 | Energy Efficiency | 45 |
42 | Quick Comparison Final Score | 70 |
| GA103 (GN20-E8) | Graphics Processor | Navi 31 |
| 7424 | Cores | 5376 |
| 232 / 96 | TMUs / ROPs | 336 / 192 |
| 3502.46 | Blender GPU | 3548.59 |
| 92 | Forza Horizon 5 | 157 |
| 136 | The Witcher 3 | 228 |
| 181 | Counter-Strike 2 | 223 |
| 111 | Far Cry 6 | 173 |
| 79 | Hogwarts Legacy | 126 |
| 106 | Call of Duty | 222 |
| 72 | Ghost of Tsushima | 129 |
| 86 | Cyberpunk 2077 | 158 |
| 143 | Tomb Raider | 247 |
| 112 | Average FPS | 185 |
| 135 | 1080p High | 219 |
| 112 | 1080p Ultra | 185 |
| 83 | 1440p Ultra | 144 |
| 47 | 4K Ultra | 85 |
| Low | Margin of Error | Low |
| 133659 | GB6 Compute Score | 203754 |
| 200.9 img/sec | Background Blur | 419.8 img/sec |
| 131.2 img/sec | Face Detection | 240.5 img/sec |
| 6.49 Gpixels/sec | Horizon Detection | 8.72 Gpixels/sec |
| 8.9 Gpixels/sec | Edge Detection | 12 Gpixels/sec |
| 6.34 Gpixels/sec | Gaussian Blur | 9.88 Gpixels/sec |
| 1.2 Gpixels/sec | Feature Matching | 1.71 Gpixels/sec |
| 571 Gpixels/sec | Stereo Matching | 701.7 Gpixels/sec |
| 17240.3 FPS | Particle Physics | 26631.4 FPS |
| OpenCL | API | OpenCL |
| 18948 | G3D Mark Score | 29015 |
| 817 | G2D Mark | 1241 |
| 161 FPS | DirectX 11 | 340 FPS |
| 87 FPS | DirectX 12 | 111 FPS |
| 8302 Ops/s | GPU Compute | 16851 Ops/s |
| 18415 | GB6 ML Single Precision | 39099 |
| 29828 | GB6 ML Half Precision | 47298 |
| 11425 | GB6 ML Quantized | 30875 |
| 6797 | Image Classification (SP) | 16951 |
| 20808 | Image Segmentation (HP) | 23234 |
| 15194 | Image Super Resolution (Q) | 41128 |
| 37084 | Face Detection (HP) | 67615 |
| 82268 | Pose Estimation (Q) | 237026 |
| 2863 | Text Classification (SP) | 4961 |
| 4135 | Machine Translation (HP) | 7043 |
| 8559 | Object Detection (SP) | 18737 |
| 28330 | Depth Estimation (Q) | 67746 |
| 184129 | Style Transfer (SP) | 457919 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 108-153 GPixel/s | Pixel Fill Rate | 460 GPixel/s |
| 261-369 GTexel/s | Texture Fill Rate | 804 GTexel/s |
| 16.7-23.6 TFLOPS | FLOPS (FP32) | 51.5 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 20 GB |
| 2000 MHz | Memory Clock | 2500 MHz |
| 16000 Mbps | Effective Memory Speed | 20000 Mbps |
| 256-bit | Bus | 320-bit |
| No | ECC | No |
| 512 GB/s | Memory Bandwidth | 800 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 80-175 W (configurable) | TGP | 300 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 496 mm² | Die Size | 529 mm² |
| 22 billion | Transistor Count | 57 billion |
| 44.35 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| January 1, 2022 | Released | December 13, 2023 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Ampere | Architecture | RDNA 3.0 |
| GA103 (GN20-E8) | GPU Codename | Navi 31 |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 12913 | Steel Nomad Lite Score | 24675 |
| 12864 | Time Spy | 27067 |
| 56305 | Solar Bay | 104912 |
| 8092 | Port Royal | 14358 |
| 30858 | Fire Strike | 67256 |
| 26307 | Wild Life Extreme | 48319 |
| 98582 | Night Raid | 176267 |
| 585-1230 MHz (configurable) | Base Clock | 1387 MHz |
| 1125-1590 MHz (configurable) | Boost Clock | 2394 MHz |
| 7424 | Shading Units | 5376 |
| 232 | Texture Mapping Units (TMUs) | 336 |
| 96 | Render Output Units (ROPs) | 192 |
| 58 | Compute Units (Pipelines) | — |
| 232 | Tensor Cores | — |
| 58 | Ray-tracing Cores | 84 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 4MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
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