Quick/Comparisons
42 | Gaming | 99 |
48 | Workstation | 100 |
37 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →93 |
37 | Energy Efficiency | 49 |
42 | Quick Comparison Final Score | 98 |
| GA103 (GN20-E8) | Graphics Processor | GB202-300-A1 |
| 7424 | Cores | 24064 |
| 232 / 96 | TMUs / ROPs | 752 / 190 |
| 3502.46 | Blender GPU | 16644.8 |
| 92 | Forza Horizon 5 | 230 |
| 136 | The Witcher 3 | 304 |
| 181 | Counter-Strike 2 | 259 |
| 111 | Far Cry 6 | 198 |
| 79 | Hogwarts Legacy | 192 |
| 106 | Call of Duty | 301 |
| 72 | Ghost of Tsushima | 172 |
| 86 | Cyberpunk 2077 | 221 |
| 143 | Tomb Raider | 303 |
| 112 | Average FPS | 242 |
| 135 | 1080p High | 282 |
| 112 | 1080p Ultra | 242 |
| 83 | 1440p Ultra | 197 |
| 47 | 4K Ultra | 118 |
| Low | Margin of Error | High |
| 133659 | GB6 Compute Score | 419470 |
| 200.9 img/sec | Background Blur | 366.1 img/sec |
| 131.2 img/sec | Face Detection | 248 img/sec |
| 6.49 Gpixels/sec | Horizon Detection | 23.3 Gpixels/sec |
| 8.9 Gpixels/sec | Edge Detection | 35.2 Gpixels/sec |
| 6.34 Gpixels/sec | Gaussian Blur | 45 Gpixels/sec |
| 1.2 Gpixels/sec | Feature Matching | 2.47 Gpixels/sec |
| 571 Gpixels/sec | Stereo Matching | 3040 Gpixels/sec |
| 17240.3 FPS | Particle Physics | 42574.6 FPS |
| OpenCL | API | OpenCL |
| 18948 | G3D Mark Score | 37305 |
| 817 | G2D Mark | 1375 |
| 161 FPS | DirectX 11 | 338 FPS |
| 87 FPS | DirectX 12 | 153 FPS |
| 8302 Ops/s | GPU Compute | 26895 Ops/s |
| 18415 | GB6 ML Single Precision | 50053 |
| 29828 | GB6 ML Half Precision | 74036 |
| 11425 | GB6 ML Quantized | 37636 |
| 6797 | Image Classification (SP) | 16903 |
| 20808 | Image Segmentation (HP) | 48518 |
| 15194 | Image Super Resolution (Q) | 54618 |
| 37084 | Face Detection (HP) | 103224 |
| 82268 | Pose Estimation (Q) | 338587 |
| 2863 | Text Classification (SP) | 3894 |
| 4135 | Machine Translation (HP) | 7291 |
| 8559 | Object Detection (SP) | 26498 |
| 28330 | Depth Estimation (Q) | 90853 |
| 184129 | Style Transfer (SP) | 635289 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 108-153 GPixel/s | Pixel Fill Rate | 497 GPixel/s |
| 261-369 GTexel/s | Texture Fill Rate | 1968 GTexel/s |
| 16.7-23.6 TFLOPS | FLOPS (FP32) | 126 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 16 GB | Memory Size | 96 GB |
| 2000 MHz | Memory Clock | 1750 MHz |
| 16000 Mbps | Effective Memory Speed | 28000 Mbps |
| 256-bit | Bus | 512-bit |
| No | ECC | Yes |
| 512 GB/s | Memory Bandwidth | 1792 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 80-175 W (configurable) | TGP | 600 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 496 mm² | Die Size | 750 mm² |
| 22 billion | Transistor Count | 92.2 billion |
| 44.35 MTr/mm² | Transistor Density | 122.93 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2022 | Released | March 18, 2026 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Ampere | Architecture | Blackwell 2.0 |
| GA103 (GN20-E8) | GPU Codename | GB202-300-A1 |
| -Intel Core i9 12900Hor above | Recommended CPU | -AMD Ryzen 9 9955HX3Dor above |
| 12913 | Steel Nomad Lite Score | 50516 |
| 12864 | Time Spy | 42437 |
| 56305 | Solar Bay | 258808 |
| 8092 | Port Royal | 39952 |
| 30858 | Fire Strike | 72183 |
| 26307 | Wild Life Extreme | 110070 |
| 98582 | Night Raid | 216213 |
| 585-1230 MHz (configurable) | Base Clock | 1590 MHz |
| 1125-1590 MHz (configurable) | Boost Clock | 2617 MHz |
| 7424 | Shading Units | 24064 |
| 232 | Texture Mapping Units (TMUs) | 752 |
| 96 | Render Output Units (ROPs) | 190 |
| 58 | Compute Units (Pipelines) | 188 |
| 232 | Tensor Cores | 752 |
| 58 | Ray-tracing Cores | 188 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 128MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |