Quick/Comparisons
The Nvidia RTX 6000 Ada takes the lead in gaming due to its significantly higher score of 80, outperforming the GeForce RTX 3080 Ti Laptop's 42.
The Nvidia RTX 6000 Ada dominates content creation with a score of 94, leaving the GeForce RTX 3080 Ti Laptop's 48 in its shadow.
The Nvidia RTX 6000 Ada's score of 75 in AI/ML outpaces the GeForce RTX 3080 Ti Laptop's 37, making it the better choice for this use case.
42 | Gaming | 80 |
48 | Workstation | 94 |
37 | AI/ML | 75 |
37 | Energy Efficiency | 44 |
42 | Quick Comparison Final Score | 83 |
| GA103 (GN20-E8) | Graphics Processor | AD102 |
| 7424 | Cores | 18176 |
| 232 / 96 | TMUs / ROPs | 568 / 192 |
| 3502.46 | Blender GPU | 11038.91 |
| 92 | Forza Horizon 5 | 165 |
| 136 | The Witcher 3 | 219 |
| 181 | Counter-Strike 2 | 221 |
| 111 | Far Cry 6 | 164 |
| 79 | Hogwarts Legacy | 133 |
| 106 | Call of Duty | 216 |
| 72 | Ghost of Tsushima | 123 |
| 86 | Cyberpunk 2077 | 172 |
| 143 | Tomb Raider | 267 |
| 112 | Average FPS | 187 |
| 135 | 1080p High | 219 |
| 112 | 1080p Ultra | 187 |
| 83 | 1440p Ultra | 148 |
| 47 | 4K Ultra | 89 |
| Low | Margin of Error | High |
| 133659 | GB6 Compute Score | 389848 |
| 200.9 img/sec | Background Blur | 618.3 img/sec |
| 131.2 img/sec | Face Detection | 399.9 img/sec |
| 6.49 Gpixels/sec | Horizon Detection | 15.1 Gpixels/sec |
| 8.9 Gpixels/sec | Edge Detection | 22.1 Gpixels/sec |
| 6.34 Gpixels/sec | Gaussian Blur | 26.3 Gpixels/sec |
| 1.2 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 571 Gpixels/sec | Stereo Matching | 2210 Gpixels/sec |
| 17240.3 FPS | Particle Physics | 53494.5 FPS |
| OpenCL | API | OpenCL |
| 18948 | G3D Mark Score | 28613 |
| 817 | G2D Mark | 1005 |
| 161 FPS | DirectX 11 | 284 FPS |
| 87 FPS | DirectX 12 | 102 FPS |
| 8302 Ops/s | GPU Compute | 22439 Ops/s |
| 18415 | GB6 ML Single Precision | 37270 |
| 29828 | GB6 ML Half Precision | 53469 |
| 11425 | GB6 ML Quantized | 27850 |
| 6797 | Image Classification (SP) | 13367 |
| 20808 | Image Segmentation (HP) | 32477 |
| 15194 | Image Super Resolution (Q) | 42056 |
| 37084 | Face Detection (HP) | 69004 |
| 82268 | Pose Estimation (Q) | 230965 |
| 2863 | Text Classification (SP) | 3491 |
| 4135 | Machine Translation (HP) | 5545 |
| 8559 | Object Detection (SP) | 18668 |
| 28330 | Depth Estimation (Q) | 68370 |
| 184129 | Style Transfer (SP) | 520389 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 108-153 GPixel/s | Pixel Fill Rate | 481 GPixel/s |
| 261-369 GTexel/s | Texture Fill Rate | 1423 GTexel/s |
| 16.7-23.6 TFLOPS | FLOPS (FP32) | 91.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 48 GB |
| 2000 MHz | Memory Clock | 2500 MHz |
| 16000 Mbps | Effective Memory Speed | 20000 Mbps |
| 256-bit | Bus | 384-bit |
| No | ECC | No |
| 512 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 80-175 W (configurable) | TGP | 300 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 496 mm² | Die Size | 609 mm² |
| 22 billion | Transistor Count | 76 billion |
| 44.35 MTr/mm² | Transistor Density | 124.79 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2022 | Released | December 3, 2022 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Ampere | Architecture | Ada Lovelace |
| GA103 (GN20-E8) | GPU Codename | AD102 |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core i9 14900Kor above |
| 12913 | Steel Nomad Lite Score | 32284 |
| 12864 | Time Spy | 26686 |
| 56305 | Solar Bay | 145429 |
| 8092 | Port Royal | 19557 |
| 30858 | Fire Strike | 62803 |
| 26307 | Wild Life Extreme | 53640 |
| 98582 | Night Raid | 148225 |
| 585-1230 MHz (configurable) | Base Clock | 915 MHz |
| 1125-1590 MHz (configurable) | Boost Clock | 2505 MHz |
| 7424 | Shading Units | 18176 |
| 232 | Texture Mapping Units (TMUs) | 568 |
| 96 | Render Output Units (ROPs) | 192 |
| 58 | Compute Units (Pipelines) | 142 |
| 232 | Tensor Cores | 568 |
| 58 | Ray-tracing Cores | 142 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 96MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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