Quick/Comparisons
42 | Gaming | 73 |
48 | Workstation | 82 |
37 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →54 |
37 | Energy Efficiency | 45 |
42 | Quick Comparison Final Score | 73 |
| GA103 (GN20-E8) | Graphics Processor | AD102 |
| 7424 | Cores | 12800 |
| 232 / 96 | TMUs / ROPs | 400 / 176 |
| 3502.46 | Blender GPU | 7348.98 |
| 92 | Forza Horizon 5 | 146 |
| 136 | The Witcher 3 | 186 |
| 181 | Counter-Strike 2 | 213 |
| 111 | Far Cry 6 | 151 |
| 79 | Hogwarts Legacy | 117 |
| 106 | Call of Duty | 179 |
| 72 | Ghost of Tsushima | 108 |
| 86 | Cyberpunk 2077 | 148 |
| 143 | Tomb Raider | 242 |
| 112 | Average FPS | 166 |
| 135 | 1080p High | 196 |
| 112 | 1080p Ultra | 166 |
| 83 | 1440p Ultra | 132 |
| 47 | 4K Ultra | 78 |
| Low | Margin of Error | High |
| 133659 | GB6 Compute Score | 260099 |
| 200.9 img/sec | Background Blur | 286.6 img/sec |
| 131.2 img/sec | Face Detection | 220.4 img/sec |
| 6.49 Gpixels/sec | Horizon Detection | 9.93 Gpixels/sec |
| 8.9 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 6.34 Gpixels/sec | Gaussian Blur | 18.9 Gpixels/sec |
| 1.2 Gpixels/sec | Feature Matching | 2.2 Gpixels/sec |
| 571 Gpixels/sec | Stereo Matching | 1580 Gpixels/sec |
| 17240.3 FPS | Particle Physics | 41235.6 FPS |
| OpenCL | API | OpenCL |
| 18948 | G3D Mark Score | 30196 |
| 817 | G2D Mark | 998 |
| 161 FPS | DirectX 11 | 273 FPS |
| 87 FPS | DirectX 12 | 106 FPS |
| 8302 Ops/s | GPU Compute | 20736 Ops/s |
| 18415 | GB6 ML Single Precision | 24715 |
| 29828 | GB6 ML Half Precision | 36753 |
| 11425 | GB6 ML Quantized | 19649 |
| 6797 | Image Classification (SP) | 9943 |
| 20808 | Image Segmentation (HP) | 19696 |
| 15194 | Image Super Resolution (Q) | 32252 |
| 37084 | Face Detection (HP) | 43098 |
| 82268 | Pose Estimation (Q) | 138689 |
| 2863 | Text Classification (SP) | 2893 |
| 4135 | Machine Translation (HP) | 4064 |
| 8559 | Object Detection (SP) | 12467 |
| 28330 | Depth Estimation (Q) | 50352 |
| 184129 | Style Transfer (SP) | 265482 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 108-153 GPixel/s | Pixel Fill Rate | 449 GPixel/s |
| 261-369 GTexel/s | Texture Fill Rate | 1020 GTexel/s |
| 16.7-23.6 TFLOPS | FLOPS (FP32) | 65.3 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 32 GB |
| 2000 MHz | Memory Clock | 2250 MHz |
| 16000 Mbps | Effective Memory Speed | 18000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 512 GB/s | Memory Bandwidth | 576 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 80-175 W (configurable) | TGP | 250 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 496 mm² | Die Size | 609 mm² |
| 22 billion | Transistor Count | 76 billion |
| 44.35 MTr/mm² | Transistor Density | 124.79 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2022 | Released | August 9, 2023 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Ampere | Architecture | Ada Lovelace |
| GA103 (GN20-E8) | GPU Codename | AD102 |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core i9 14900Kor above |
| 12913 | Steel Nomad Lite Score | 29190 |
| 12864 | Time Spy | 18675 |
| 56305 | Solar Bay | 128428 |
| 8092 | Port Royal | 17754 |
| 30858 | Fire Strike | 62027 |
| 26307 | Wild Life Extreme | 52866 |
| 98582 | Night Raid | 210443 |
| 585-1230 MHz (configurable) | Base Clock | 1155 MHz |
| 1125-1590 MHz (configurable) | Boost Clock | 2550 MHz |
| 7424 | Shading Units | 12800 |
| 232 | Texture Mapping Units (TMUs) | 400 |
| 96 | Render Output Units (ROPs) | 176 |
| 58 | Compute Units (Pipelines) | 100 |
| 232 | Tensor Cores | 400 |
| 58 | Ray-tracing Cores | 100 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 72MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |