Quick/Comparisons
42 | Gaming | 5 |
48 | Workstation | 15 |
37 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →5 |
37 | Energy Efficiency | 79 |
42 | Quick Comparison Final Score | 20 |
| GA103 (GN20-E8) | Graphics Processor | Tiger Lake GT2 |
| 7424 | Cores | 768 |
| 232 / 96 | TMUs / ROPs | 48 / 24 |
| 3502.46 | Blender GPU | — |
| 92 | Forza Horizon 5 | 9 |
| 136 | The Witcher 3 | 11 |
| 181 | Counter-Strike 2 | 12 |
| 111 | Far Cry 6 | 11 |
| 79 | Hogwarts Legacy | — |
| 106 | Call of Duty | 11 |
| 72 | Ghost of Tsushima | - |
| 86 | Cyberpunk 2077 | - |
| 143 | Tomb Raider | 13 |
| 112 | Average FPS | 10 |
| 135 | 1080p High | 13 |
| 112 | 1080p Ultra | 10 |
| 83 | 1440p Ultra | - |
| 47 | 4K Ultra | - |
| Low | Margin of Error | Low |
| 133659 | GB6 Compute Score | 17326 |
| 200.9 img/sec | Background Blur | 34.5 img/sec |
| 131.2 img/sec | Face Detection | 27.4 img/sec |
| 6.49 Gpixels/sec | Horizon Detection | 0.75 Gpixels/sec |
| 8.9 Gpixels/sec | Edge Detection | 1.11 Gpixels/sec |
| 6.34 Gpixels/sec | Gaussian Blur | 0.39 Gpixels/sec |
| 1.2 Gpixels/sec | Feature Matching | 0.18 Gpixels/sec |
| 571 Gpixels/sec | Stereo Matching | 55.6 Gpixels/sec |
| 17240.3 FPS | Particle Physics | 3061.7 FPS |
| OpenCL | API | OpenCL |
| 18948 | G3D Mark Score | — |
| 817 | G2D Mark | — |
| 161 FPS | DirectX 11 | — |
| 87 FPS | DirectX 12 | — |
| 8302 Ops/s | GPU Compute | — |
| 18415 | GB6 ML Single Precision | 3218 |
| 29828 | GB6 ML Half Precision | 3202 |
| 11425 | GB6 ML Quantized | 1996 |
| 6797 | Image Classification (SP) | 1428 |
| 20808 | Image Segmentation (HP) | 2420 |
| 15194 | Image Super Resolution (Q) | 1551 |
| 37084 | Face Detection (HP) | 3685 |
| 82268 | Pose Estimation (Q) | 6255 |
| 2863 | Text Classification (SP) | 938 |
| 4135 | Machine Translation (HP) | 1028 |
| 8559 | Object Detection (SP) | 1581 |
| 28330 | Depth Estimation (Q) | 4305 |
| 184129 | Style Transfer (SP) | 26119 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 108-153 GPixel/s | Pixel Fill Rate | 23-37 GPixel/s |
| 261-369 GTexel/s | Texture Fill Rate | 46-74 GTexel/s |
| 16.7-23.6 TFLOPS | FLOPS (FP32) | 1.5-2.4 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 16 GB | Memory Size | System RAM Dependent |
| 2000 MHz | Memory Clock | System RAM Dependent |
| 16000 Mbps | Effective Memory Speed | System RAM Dependent |
| 256-bit | Bus | — |
| No | ECC | No |
| 512 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | Ring Bus |
| 80-175 W (configurable) | TGP | 15 W |
| Samsung | Manufacturing | Intel |
| 8 nm | Fabrication Process | 10 nm |
| 496 mm² | Die Size | 146 mm² |
| 22 billion | Transistor Count | — |
| 44.35 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 1, 2022 | Released | August 15, 2020 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Ampere | Architecture | Generation 12.1 |
| GA103 (GN20-E8) | GPU Codename | Tiger Lake GT2 |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core i7 1160G7or above |
| 12913 | Steel Nomad Lite Score | 882 |
| 12864 | Time Spy | 1282 |
| 56305 | Solar Bay | — |
| 8092 | Port Royal | — |
| 30858 | Fire Strike | 4415 |
| 26307 | Wild Life Extreme | 3124 |
| 98582 | Night Raid | 14097 |
| 585-1230 MHz (configurable) | Base Clock | 300 MHz |
| 1125-1590 MHz (configurable) | Boost Clock | 950-1550 MHz (configurable) |
| 7424 | Shading Units | 768 |
| 232 | Texture Mapping Units (TMUs) | 48 |
| 96 | Render Output Units (ROPs) | 24 |
| 58 | Compute Units (Pipelines) | 96 |
| 232 | Tensor Cores | — |
| 58 | Ray-tracing Cores | — |
| 128KB per cluster | L1 Cache | — |
| 4MB shared | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |