Quick/Comparisons
42 | Gaming | 16 |
48 | Workstation | 10 |
37 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →7 |
37 | Energy Efficiency | 94 |
42 | Quick Comparison Final Score | 26 |
| GA103 (GN20-E8) | Graphics Processor | — |
| 7424 | Cores | 512 |
| 232 / 96 | TMUs / ROPs | 32 / 16 |
| 3502.46 | Blender GPU | — |
| 92 | Forza Horizon 5 | — |
| 136 | The Witcher 3 | — |
| 181 | Counter-Strike 2 | — |
| 111 | Far Cry 6 | — |
| 79 | Hogwarts Legacy | — |
| 106 | Call of Duty | — |
| 72 | Ghost of Tsushima | — |
| 86 | Cyberpunk 2077 | — |
| 143 | Tomb Raider | — |
| 112 | Average FPS | — |
| 135 | 1080p High | — |
| 112 | 1080p Ultra | — |
| 83 | 1440p Ultra | — |
| 47 | 4K Ultra | — |
| Low | Margin of Error | — |
| 133659 | GB6 Compute Score | 16321 |
| 200.9 img/sec | Background Blur | 37.6 img/sec |
| 131.2 img/sec | Face Detection | 17.2 img/sec |
| 6.49 Gpixels/sec | Horizon Detection | 0.3 Gpixels/sec |
| 8.9 Gpixels/sec | Edge Detection | 0.63 Gpixels/sec |
| 6.34 Gpixels/sec | Gaussian Blur | 0.94 Gpixels/sec |
| 1.2 Gpixels/sec | Feature Matching | 0.22 Gpixels/sec |
| 571 Gpixels/sec | Stereo Matching | 60 Gpixels/sec |
| 17240.3 FPS | Particle Physics | 3695.9 FPS |
| OpenCL | API | OpenCL |
| 18948 | G3D Mark Score | — |
| 817 | G2D Mark | — |
| 161 FPS | DirectX 11 | — |
| 87 FPS | DirectX 12 | — |
| 8302 Ops/s | GPU Compute | — |
| 18415 | GB6 ML Single Precision | 3770 |
| 29828 | GB6 ML Half Precision | 5146 |
| 11425 | GB6 ML Quantized | 2824 |
| 6797 | Image Classification (SP) | 2902 |
| 20808 | Image Segmentation (HP) | 5473 |
| 15194 | Image Super Resolution (Q) | 2967 |
| 37084 | Face Detection (HP) | 6068 |
| 82268 | Pose Estimation (Q) | 8220 |
| 2863 | Text Classification (SP) | 609 |
| 4135 | Machine Translation (HP) | 1146 |
| 8559 | Object Detection (SP) | 2766 |
| 28330 | Depth Estimation (Q) | 6405 |
| 184129 | Style Transfer (SP) | 26796 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 108-153 GPixel/s | Pixel Fill Rate | 28-32 GPixel/s |
| 261-369 GTexel/s | Texture Fill Rate | 56-64 GTexel/s |
| 16.7-23.6 TFLOPS | FLOPS (FP32) | 1.8-2 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 16 GB | Memory Size | — |
| 2000 MHz | Memory Clock | — |
| 16000 Mbps | Effective Memory Speed | — |
| 256-bit | Bus | — |
| No | ECC | — |
| 512 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | Ring Bus |
| 80-175 W (configurable) | TGP | 14 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 496 mm² | Die Size | — |
| 22 billion | Transistor Count | — |
| 44.35 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 1, 2022 | Released | December 14, 2023 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Xe LPG |
| GA103 (GN20-E8) | GPU Codename | — |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core Ultra 5 125Uor above |
| 12913 | Steel Nomad Lite Score | — |
| 12864 | Time Spy | — |
| 56305 | Solar Bay | — |
| 8092 | Port Royal | — |
| 30858 | Fire Strike | — |
| 26307 | Wild Life Extreme | — |
| 98582 | Night Raid | — |
| 585-1230 MHz (configurable) | Base Clock | 300 MHz |
| 1125-1590 MHz (configurable) | Boost Clock | 1750-2000 MHz (configurable) |
| 7424 | Shading Units | 512 |
| 232 | Texture Mapping Units (TMUs) | 32 |
| 96 | Render Output Units (ROPs) | 16 |
| 58 | Compute Units (Pipelines) | 64 |
| 232 | Tensor Cores | — |
| 58 | Ray-tracing Cores | 4 |
| 128KB per cluster | L1 Cache | 768KB shared |
| 4MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |