Quick/Comparisons
42 | Gaming | 28 |
48 | Workstation | 30 |
37 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →27 |
37 | Energy Efficiency | 56 |
42 | Quick Comparison Final Score | 33 |
| GA103 (GN20-E8) | Graphics Processor | AD107 (GN21-X2) |
| 7424 | Cores | 2560 |
| 232 / 96 | TMUs / ROPs | 80 / 32 |
| 3502.46 | Blender GPU | 2575.82 |
| 92 | Forza Horizon 5 | 66 |
| 136 | The Witcher 3 | 92 |
| 181 | Counter-Strike 2 | 125 |
| 111 | Far Cry 6 | 79 |
| 79 | Hogwarts Legacy | 51 |
| 106 | Call of Duty | 64 |
| 72 | Ghost of Tsushima | 43 |
| 86 | Cyberpunk 2077 | 56 |
| 143 | Tomb Raider | 93 |
| 112 | Average FPS | 74 |
| 135 | 1080p High | 93 |
| 112 | 1080p Ultra | 74 |
| 83 | 1440p Ultra | 54 |
| 47 | 4K Ultra | 30 |
| Low | Margin of Error | Low |
| 133659 | GB6 Compute Score | 81436 |
| 200.9 img/sec | Background Blur | 141.4 img/sec |
| 131.2 img/sec | Face Detection | 84.1 img/sec |
| 6.49 Gpixels/sec | Horizon Detection | 3.07 Gpixels/sec |
| 8.9 Gpixels/sec | Edge Detection | 3.91 Gpixels/sec |
| 6.34 Gpixels/sec | Gaussian Blur | 3.85 Gpixels/sec |
| 1.2 Gpixels/sec | Feature Matching | 1.1 Gpixels/sec |
| 571 Gpixels/sec | Stereo Matching | 325.9 Gpixels/sec |
| 17240.3 FPS | Particle Physics | 11008.8 FPS |
| OpenCL | API | OpenCL |
| 18948 | G3D Mark Score | 14319 |
| 817 | G2D Mark | 630 |
| 161 FPS | DirectX 11 | 129 FPS |
| 87 FPS | DirectX 12 | 61 FPS |
| 8302 Ops/s | GPU Compute | 5914 Ops/s |
| 18415 | GB6 ML Single Precision | 15570 |
| 29828 | GB6 ML Half Precision | 27160 |
| 11425 | GB6 ML Quantized | 12230 |
| 6797 | Image Classification (SP) | 6233 |
| 20808 | Image Segmentation (HP) | 16395 |
| 15194 | Image Super Resolution (Q) | 18240 |
| 37084 | Face Detection (HP) | 30758 |
| 82268 | Pose Estimation (Q) | 61300 |
| 2863 | Text Classification (SP) | 3124 |
| 4135 | Machine Translation (HP) | 4357 |
| 8559 | Object Detection (SP) | 7812 |
| 28330 | Depth Estimation (Q) | 29192 |
| 184129 | Style Transfer (SP) | 117759 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 108-153 GPixel/s | Pixel Fill Rate | 51-76 GPixel/s |
| 261-369 GTexel/s | Texture Fill Rate | 128-190 GTexel/s |
| 16.7-23.6 TFLOPS | FLOPS (FP32) | 8.2-12.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 6 GB |
| 2000 MHz | Memory Clock | 2000 MHz |
| 16000 Mbps | Effective Memory Speed | 16000 Mbps |
| 256-bit | Bus | 96-bit |
| No | ECC | No |
| 512 GB/s | Memory Bandwidth | 192 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 80-175 W (configurable) | TGP | 35-140 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 496 mm² | Die Size | 156 mm² |
| 22 billion | Transistor Count | 18.9 billion |
| 44.35 MTr/mm² | Transistor Density | 121.15 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2022 | Released | February 22, 2023 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Entry-level |
| Ampere | Architecture | Ada Lovelace |
| GA103 (GN20-E8) | GPU Codename | AD107 (GN21-X2) |
| -Intel Core i9 12900Hor above | Recommended CPU | -Intel Core Ultra 7 155Hor above |
| 12913 | Steel Nomad Lite Score | 7949 |
| 12864 | Time Spy | 8225 |
| 56305 | Solar Bay | 35461 |
| 8092 | Port Royal | 4631 |
| 30858 | Fire Strike | 21904 |
| 26307 | Wild Life Extreme | 15531 |
| 98582 | Night Raid | 85428 |
| 585-1230 MHz (configurable) | Base Clock | 1140-2070 MHz (configurable) |
| 1125-1590 MHz (configurable) | Boost Clock | 1605-2370 MHz (configurable) |
| 7424 | Shading Units | 2560 |
| 232 | Texture Mapping Units (TMUs) | 80 |
| 96 | Render Output Units (ROPs) | 32 |
| 58 | Compute Units (Pipelines) | 20 |
| 232 | Tensor Cores | 80 |
| 58 | Ray-tracing Cores | 20 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 12MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |