Quick/Comparisons
38 | Gaming | 3 |
42 | Workstation | 11 |
31 | AI/ML |
Compare with something else?
Compare GeForce RTX 3060 with another →| — |
35 | Energy Efficiency | 71 |
38 | Quick Comparison Final Score | 18 |
| GA104 | Graphics Processor | Rocket Lake GT1 |
| 4864 | Cores | 192 |
| 152 / 80 | TMUs / ROPs | 48 / 24 |
| 2992.04 | Blender GPU | — |
| 87 | Forza Horizon 5 | — |
| 124 | The Witcher 3 | — |
| 167 | Counter-Strike 2 | — |
| 106 | Far Cry 6 | — |
| 71 | Hogwarts Legacy | — |
| 100 | Call of Duty | — |
| 68 | Ghost of Tsushima | — |
| 82 | Cyberpunk 2077 | — |
| 128 | Tomb Raider | — |
| 104 | Average FPS | — |
| 127 | 1080p High | — |
| 104 | 1080p Ultra | — |
| 77 | 1440p Ultra | — |
| 43 | 4K Ultra | — |
| Low | Margin of Error | — |
| 115518 | GB6 Compute Score | 6625 |
| 185.1 img/sec | Background Blur | 13.7 img/sec |
| 108.4 img/sec | Face Detection | 8.19 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 0.26 Gpixels/sec |
| 7.17 Gpixels/sec | Edge Detection | 0.38 Gpixels/sec |
| 5.54 Gpixels/sec | Gaussian Blur | 0.25 Gpixels/sec |
| 1.15 Gpixels/sec | Feature Matching | 0.09 Gpixels/sec |
| 478 Gpixels/sec | Stereo Matching | 19.2 Gpixels/sec |
| 15183 FPS | Particle Physics | 887.2 FPS |
| OpenCL | API | OpenCL |
| 20272 | G3D Mark Score | 1542 |
| 990 | G2D Mark | 424 |
| 164 FPS | DirectX 11 | 10 FPS |
| 78 FPS | DirectX 12 | 7 FPS |
| 9905 Ops/s | GPU Compute | 635 Ops/s |
| 17811 | GB6 ML Single Precision | — |
| 29969 | GB6 ML Half Precision | — |
| 11367 | GB6 ML Quantized | — |
| 7384 | Image Classification (SP) | — |
| 19320 | Image Segmentation (HP) | — |
| 16108 | Image Super Resolution (Q) | — |
| 34615 | Face Detection (HP) | — |
| 74811 | Pose Estimation (Q) | — |
| 2638 | Text Classification (SP) | — |
| 4136 | Machine Translation (HP) | — |
| 8718 | Object Detection (SP) | — |
| 25946 | Depth Estimation (Q) | — |
| 153275 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 133 GPixel/s | Pixel Fill Rate | 22-37 GPixel/s |
| 253 GTexel/s | Texture Fill Rate | 43-74 GTexel/s |
| 16.2 TFLOPS | FLOPS (FP32) | 0.3-0.6 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 8 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 14000 Mbps | Effective Memory Speed | — |
| 256-bit | Bus | — |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | Ring Bus |
| 200 W | TGP | 15 W |
| Samsung | Manufacturing | — |
| 8 nm | Fabrication Process | 14 nm |
| 392 mm² | Die Size | — |
| 17 billion | Transistor Count | — |
| 43.37 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| December 2, 2020 | Released | January 1, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Ampere | Architecture | Generation 12.1 |
| GA104 | GPU Codename | Rocket Lake GT1 |
| -Intel Core i5 12600Kor above | Recommended CPU | -Intel Core i5 11400or above |
| 11978 | Steel Nomad Lite Score | 450 |
| 11707 | Time Spy | 609 |
| 54374 | Solar Bay | — |
| 6971 | Port Royal | — |
| 29568 | Fire Strike | 2250 |
| 24415 | Wild Life Extreme | 1523 |
| 109854 | Night Raid | 8988 |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1410 MHz | Base Clock | 300 MHz |
| 1665 MHz | Boost Clock | 900-1550 MHz (configurable) |
| 4864 | Shading Units | 192 |
| 152 | Texture Mapping Units (TMUs) | 48 |
| 80 | Render Output Units (ROPs) | 24 |
| 38 | Compute Units (Pipelines) | 24 |
| 152 | Tensor Cores | No |
| 38 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 4MB shared | L2 Cache | — |