Quick/Comparisons
38 | Gaming | 70 |
42 | Workstation | 72 |
31 | AI/ML |
Compare with something else?
Compare GeForce RTX 3060 with another →59 |
35 | Energy Efficiency | 46 |
38 | Quick Comparison Final Score | 69 |
| GA104 | Graphics Processor | AD103 |
| 4864 | Cores | 8448 |
| 152 / 80 | TMUs / ROPs | 264 / 96 |
| 2992.04 | Blender GPU | 7089.35 |
| 87 | Forza Horizon 5 | 150 |
| 124 | The Witcher 3 | 198 |
| 167 | Counter-Strike 2 | 220 |
| 106 | Far Cry 6 | 152 |
| 71 | Hogwarts Legacy | 118 |
| 100 | Call of Duty | 188 |
| 68 | Ghost of Tsushima | 111 |
| 82 | Cyberpunk 2077 | 155 |
| 128 | Tomb Raider | 249 |
| 104 | Average FPS | 171 |
| 127 | 1080p High | 200 |
| 104 | 1080p Ultra | 171 |
| 77 | 1440p Ultra | 134 |
| 43 | 4K Ultra | 79 |
| Low | Margin of Error | Low |
| 115518 | GB6 Compute Score | 237068 |
| 185.1 img/sec | Background Blur | 331.7 img/sec |
| 108.4 img/sec | Face Detection | 211.6 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 9.63 Gpixels/sec |
| 7.17 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 5.54 Gpixels/sec | Gaussian Blur | 13.9 Gpixels/sec |
| 1.15 Gpixels/sec | Feature Matching | 2.15 Gpixels/sec |
| 478 Gpixels/sec | Stereo Matching | 1210 Gpixels/sec |
| 15183 FPS | Particle Physics | 33566 FPS |
| OpenCL | API | OpenCL |
| 20272 | G3D Mark Score | 31798 |
| 990 | G2D Mark | 1240 |
| 164 FPS | DirectX 11 | 277 FPS |
| 78 FPS | DirectX 12 | 119 FPS |
| 9905 Ops/s | GPU Compute | 18264 Ops/s |
| 17811 | GB6 ML Single Precision | 32793 |
| 29969 | GB6 ML Half Precision | 47412 |
| 11367 | GB6 ML Quantized | 24566 |
| 7384 | Image Classification (SP) | 12970 |
| 19320 | Image Segmentation (HP) | 26364 |
| 16108 | Image Super Resolution (Q) | 37217 |
| 34615 | Face Detection (HP) | 58720 |
| 74811 | Pose Estimation (Q) | 177604 |
| 2638 | Text Classification (SP) | 3815 |
| 4136 | Machine Translation (HP) | 5829 |
| 8718 | Object Detection (SP) | 15675 |
| 25946 | Depth Estimation (Q) | 62447 |
| 153275 | Style Transfer (SP) | 357918 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 133 GPixel/s | Pixel Fill Rate | 251 GPixel/s |
| 253 GTexel/s | Texture Fill Rate | 689 GTexel/s |
| 16.2 TFLOPS | FLOPS (FP32) | 44.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 8 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 1313 MHz |
| 14000 Mbps | Effective Memory Speed | 21000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 672.3 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 200 W | TGP | 285 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 392 mm² | Die Size | 379 mm² |
| 17 billion | Transistor Count | 45 billion |
| 43.37 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| December 2, 2020 | Released | January 24, 2024 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Ampere | Architecture | Ada Lovelace |
| GA104 | GPU Codename | AD103 |
| -Intel Core i5 12600Kor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 11978 | Steel Nomad Lite Score | 25741 |
| 11707 | Time Spy | 24222 |
| 54374 | Solar Bay | 116542 |
| 6971 | Port Royal | 15802 |
| 29568 | Fire Strike | 56340 |
| 24415 | Wild Life Extreme | 49901 |
| 109854 | Night Raid | 176609 |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1410 MHz | Base Clock | 2340 MHz |
| 1665 MHz | Boost Clock | 2610 MHz |
| 4864 | Shading Units | 8448 |
| 152 | Texture Mapping Units (TMUs) | 264 |
| 80 | Render Output Units (ROPs) | 96 |
| 38 | Compute Units (Pipelines) | 66 |
| 152 | Tensor Cores | 264 |
| 38 | Ray-tracing Cores | 66 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 48MB shared |