Quick/Comparisons
23 | Gaming | 57 |
29 | Workstation | 49 |
22 | AI/ML |
Compare with something else?
Compare GeForce RTX 3050 with another →56 |
50 | Energy Efficiency | 36 |
25 | Quick Comparison Final Score | 54 |
| GA106 | Graphics Processor | Navi 21 |
| 2560 | Cores | 5120 |
| 80 / 32 | TMUs / ROPs | 320 / 128 |
| 1475.37 | Blender GPU | 2484.02 |
| 52 | Forza Horizon 5 | 139 |
| 71 | The Witcher 3 | 185 |
| 99 | Counter-Strike 2 | 208 |
| 68 | Far Cry 6 | 152 |
| 37 | Hogwarts Legacy | 103 |
| 52 | Call of Duty | 179 |
| 35 | Ghost of Tsushima | 112 |
| 42 | Cyberpunk 2077 | 127 |
| 76 | Tomb Raider | 208 |
| 59 | Average FPS | 157 |
| 75 | 1080p High | 188 |
| 59 | 1080p Ultra | 157 |
| 43 | 1440p Ultra | 121 |
| 23 | 4K Ultra | 71 |
| Low | Margin of Error | Low |
| 67028 | GB6 Compute Score | 124121 |
| 110.4 img/sec | Background Blur | 231.6 img/sec |
| 64.4 img/sec | Face Detection | 152.5 img/sec |
| 2.87 Gpixels/sec | Horizon Detection | 4.26 Gpixels/sec |
| 3.76 Gpixels/sec | Edge Detection | 5.75 Gpixels/sec |
| 2.89 Gpixels/sec | Gaussian Blur | 5.87 Gpixels/sec |
| 0.81 Gpixels/sec | Feature Matching | 1.12 Gpixels/sec |
| 270.9 Gpixels/sec | Stereo Matching | 618.7 Gpixels/sec |
| 9339.7 FPS | Particle Physics | 17973.9 FPS |
| OpenCL | API | OpenCL |
| 12503 | G3D Mark Score | 26671 |
| 918 | G2D Mark | 1062 |
| 90 FPS | DirectX 11 | 279 FPS |
| 59 FPS | DirectX 12 | 111 FPS |
| 6438 Ops/s | GPU Compute | 14356 Ops/s |
| 11848 | GB6 ML Single Precision | 33651 |
| 21368 | GB6 ML Half Precision | 36994 |
| 7905 | GB6 ML Quantized | 24546 |
| 4958 | Image Classification (SP) | 13868 |
| 12747 | Image Segmentation (HP) | 17467 |
| 9816 | Image Super Resolution (Q) | 32396 |
| 22467 | Face Detection (HP) | 47808 |
| 41362 | Pose Estimation (Q) | 178873 |
| 2563 | Text Classification (SP) | 4358 |
| 3721 | Machine Translation (HP) | 7910 |
| 5929 | Object Detection (SP) | 15394 |
| 18361 | Depth Estimation (Q) | 57351 |
| 84665 | Style Transfer (SP) | 372610 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 57 GPixel/s | Pixel Fill Rate | 288 GPixel/s |
| 142 GTexel/s | Texture Fill Rate | 720 GTexel/s |
| 9.1 TFLOPS | FLOPS (FP32) | 23 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 14000 Mbps | Effective Memory Speed | 16000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 224 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 4.0 x8 | Interface | PCIe 4.0 x16 |
| 130 W | TGP | 300 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 7 nm |
| 276 mm² | Die Size | 520 mm² |
| 12 billion | Transistor Count | 26 billion |
| 43.48 MTr/mm² | Transistor Density | 50 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| January 27, 2022 | Released | December 8, 2020 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Ampere | Architecture | RDNA 2.0 |
| GA106 | GPU Codename | Navi 21 |
| -Intel Core i5 12400or above | Recommended CPU | -Intel Core i7 12700Kor above |
| 6352 | Steel Nomad Lite Score | 20125 |
| 6235 | Time Spy | 20809 |
| 30139 | Solar Bay | 86980 |
| 3545 | Port Royal | 10539 |
| 15968 | Fire Strike | 57319 |
| 12803 | Wild Life Extreme | 39341 |
| 74799 | Night Raid | 159586 |
| 1552 MHz | Base Clock | 1825 MHz |
| 1777 MHz | Boost Clock | 2250 MHz |
| 2560 | Shading Units | 5120 |
| 80 | Texture Mapping Units (TMUs) | 320 |
| 32 | Render Output Units (ROPs) | 128 |
| 20 | Compute Units (Pipelines) | — |
| 80 | Tensor Cores | — |
| 20 | Ray-tracing Cores | 80 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |