Quick/Comparisons
23 | Gaming | 4 |
29 | Workstation | 13 |
22 | AI/ML |
Compare with something else?
Compare GeForce RTX 3050 with another →4 |
50 | Energy Efficiency | 79 |
25 | Quick Comparison Final Score | 19 |
| GA106 | Graphics Processor | Tiger Lake GT2 |
| 2560 | Cores | 640 |
| 80 / 32 | TMUs / ROPs | 40 / 20 |
| 1475.37 | Blender GPU | — |
| 52 | Forza Horizon 5 | 11 |
| 71 | The Witcher 3 | 10 |
| 99 | Counter-Strike 2 | 12 |
| 68 | Far Cry 6 | 9 |
| 37 | Hogwarts Legacy | - |
| 52 | Call of Duty | 11 |
| 35 | Ghost of Tsushima | - |
| 42 | Cyberpunk 2077 | — |
| 76 | Tomb Raider | 11 |
| 59 | Average FPS | 9 |
| 75 | 1080p High | 12 |
| 59 | 1080p Ultra | 9 |
| 43 | 1440p Ultra | - |
| 23 | 4K Ultra | - |
| Low | Margin of Error | Medium |
| 67028 | GB6 Compute Score | 14240 |
| 110.4 img/sec | Background Blur | 31 img/sec |
| 64.4 img/sec | Face Detection | 23.3 img/sec |
| 2.87 Gpixels/sec | Horizon Detection | 0.61 Gpixels/sec |
| 3.76 Gpixels/sec | Edge Detection | 0.87 Gpixels/sec |
| 2.89 Gpixels/sec | Gaussian Blur | 0.36 Gpixels/sec |
| 0.81 Gpixels/sec | Feature Matching | 0.15 Gpixels/sec |
| 270.9 Gpixels/sec | Stereo Matching | 36.1 Gpixels/sec |
| 9339.7 FPS | Particle Physics | 2493.2 FPS |
| OpenCL | API | OpenCL |
| 12503 | G3D Mark Score | 2608 |
| 918 | G2D Mark | 391 |
| 90 FPS | DirectX 11 | 16 FPS |
| 59 FPS | DirectX 12 | 12 FPS |
| 6438 Ops/s | GPU Compute | 1184 Ops/s |
| 11848 | GB6 ML Single Precision | 2754 |
| 21368 | GB6 ML Half Precision | 2688 |
| 7905 | GB6 ML Quantized | 1643 |
| 4958 | Image Classification (SP) | 1149 |
| 12747 | Image Segmentation (HP) | 1796 |
| 9816 | Image Super Resolution (Q) | 1394 |
| 22467 | Face Detection (HP) | 2775 |
| 41362 | Pose Estimation (Q) | 5476 |
| 2563 | Text Classification (SP) | 981 |
| 3721 | Machine Translation (HP) | 905 |
| 5929 | Object Detection (SP) | 1277 |
| 18361 | Depth Estimation (Q) | 3737 |
| 84665 | Style Transfer (SP) | 22348 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 57 GPixel/s | Pixel Fill Rate | 17-30 GPixel/s |
| 142 GTexel/s | Texture Fill Rate | 34-60 GTexel/s |
| 9.1 TFLOPS | FLOPS (FP32) | 1.1-1.9 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 8 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 14000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 224 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x8 | Interface | Ring Bus |
| 130 W | TGP | 15 W |
| Samsung | Manufacturing | Intel |
| 8 nm | Fabrication Process | 10 nm |
| 276 mm² | Die Size | 146 mm² |
| 12 billion | Transistor Count | — |
| 43.48 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 27, 2022 | Released | August 15, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Entry-level |
| Ampere | Architecture | Generation 12.1 |
| GA106 | GPU Codename | Tiger Lake GT2 |
| -Intel Core i5 12400or above | Recommended CPU | -Intel Core i5 1130G7or above |
| 6352 | Steel Nomad Lite Score | 849 |
| 6235 | Time Spy | 1229 |
| 30139 | Solar Bay | — |
| 3545 | Port Royal | — |
| 15968 | Fire Strike | 4195 |
| 12803 | Wild Life Extreme | 2124 |
| 74799 | Night Raid | 15167 |
| 1552 MHz | Base Clock | 300 MHz |
| 1777 MHz | Boost Clock | 850-1500 MHz (configurable) |
| 2560 | Shading Units | 640 |
| 80 | Texture Mapping Units (TMUs) | 40 |
| 32 | Render Output Units (ROPs) | 20 |
| 20 | Compute Units (Pipelines) | 80 |
| 80 | Tensor Cores | No |
| 20 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 2MB shared | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |