Quick/Comparisons
20 | Gaming | 3 |
26 | Workstation | 7 |
20 | AI/ML |
Compare with something else?
Compare GeForce RTX 3050 with another →2 |
59 | Energy Efficiency | 79 |
28 | Quick Comparison Final Score | 17 |
| GA107 (GN20-P1) | Graphics Processor | Tiger Lake Xe |
| 2560 | Cores | 128 |
| 80 / 48 | TMUs / ROPs | 8 / 4 |
| 1323.51 | Blender GPU | — |
| 50 | Forza Horizon 5 | — |
| 59 | The Witcher 3 | — |
| 89 | Counter-Strike 2 | — |
| 58 | Far Cry 6 | — |
| 35 | Hogwarts Legacy | — |
| 43 | Call of Duty | — |
| 32 | Ghost of Tsushima | — |
| 39 | Cyberpunk 2077 | — |
| 69 | Tomb Raider | — |
| 53 | Average FPS | — |
| 67 | 1080p High | — |
| 53 | 1080p Ultra | — |
| 37 | 1440p Ultra | — |
| 19 | 4K Ultra | — |
| Low | Margin of Error | — |
| 65121 | GB6 Compute Score | 3978 |
| 107.9 img/sec | Background Blur | 8.99 img/sec |
| 62.6 img/sec | Face Detection | 5.66 img/sec |
| 2.75 Gpixels/sec | Horizon Detection | 0.16 Gpixels/sec |
| 3.61 Gpixels/sec | Edge Detection | 0.25 Gpixels/sec |
| 2.89 Gpixels/sec | Gaussian Blur | 0.16 Gpixels/sec |
| 0.81 Gpixels/sec | Feature Matching | 0.04 Gpixels/sec |
| 275.9 Gpixels/sec | Stereo Matching | 10 Gpixels/sec |
| 8303.3 FPS | Particle Physics | 567.5 FPS |
| OpenCL | API | OpenCL |
| 10086 | G3D Mark Score | — |
| 498 | G2D Mark | — |
| 75 FPS | DirectX 11 | — |
| 49 FPS | DirectX 12 | — |
| 4322 Ops/s | GPU Compute | — |
| 11209 | GB6 ML Single Precision | 953 |
| 20383 | GB6 ML Half Precision | 995 |
| 7783 | GB6 ML Quantized | 658 |
| 4716 | Image Classification (SP) | 406 |
| 12032 | Image Segmentation (HP) | 609 |
| 9965 | Image Super Resolution (Q) | 530 |
| 20723 | Face Detection (HP) | 951 |
| 41186 | Pose Estimation (Q) | 1936 |
| 2133 | Text Classification (SP) | 538 |
| 3449 | Machine Translation (HP) | 542 |
| 5585 | Object Detection (SP) | 451 |
| 19119 | Depth Estimation (Q) | 1237 |
| 86331 | Style Transfer (SP) | 5464 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50-81 GPixel/s | Pixel Fill Rate | 3-6 GPixel/s |
| 83-136 GTexel/s | Texture Fill Rate | 6-12 GTexel/s |
| 5.3-8.7 TFLOPS | FLOPS (FP32) | 0.2-0.4 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | — |
| 1500 MHz | Memory Clock | — |
| 12000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 192 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | Ring Bus |
| 35-95 W (configurable) | TGP | 6-15 W (configurable) |
| Samsung | Manufacturing | Intel |
| 8 nm | Fabrication Process | 10 nm |
| 276 mm² | Die Size | — |
| 12 billion | Transistor Count | — |
| 43.48 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 1, 2021 | Released | May 10, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Ampere | Architecture | Generation 12.1 |
| GA107 (GN20-P1) | GPU Codename | Tiger Lake Xe |
| -Intel Core i7 12700Hor above | Recommended CPU | — |
| 5684 | Steel Nomad Lite Score | 225 |
| 5383 | Time Spy | 307 |
| 24147 | Solar Bay | — |
| 570 | Port Royal | — |
| 13499 | Fire Strike | 1110 |
| 10255 | Wild Life Extreme | 745 |
| 56622 | Night Raid | 4716 |
| 735-1463 MHz (configurable) | Base Clock | 350 MHz |
| 1035-1695 MHz (configurable) | Boost Clock | 750-1550 MHz (configurable) |
| 2560 | Shading Units | 128 |
| 80 | Texture Mapping Units (TMUs) | 8 |
| 48 | Render Output Units (ROPs) | 4 |
| 20 | Compute Units (Pipelines) | 16 |
| 80 | Tensor Cores | No |
| 20 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 2MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |