Quick/Comparisons
20 | Gaming | 78 |
26 | Workstation | 76 |
20 | AI/ML |
Compare with something else?
Compare GeForce RTX 3050 with another →66 |
59 | Energy Efficiency | 46 |
28 | Quick Comparison Final Score | 75 |
| GA107 (GN20-P1) | Graphics Processor | AD103 |
| 2560 | Cores | 10240 |
| 80 / 48 | TMUs / ROPs | 320 / 112 |
| 1323.51 | Blender GPU | 8420.48 |
| 50 | Forza Horizon 5 | 171 |
| 59 | The Witcher 3 | 210 |
| 89 | Counter-Strike 2 | 223 |
| 58 | Far Cry 6 | 166 |
| 35 | Hogwarts Legacy | 137 |
| 43 | Call of Duty | 216 |
| 32 | Ghost of Tsushima | 122 |
| 39 | Cyberpunk 2077 | 177 |
| 69 | Tomb Raider | 265 |
| 53 | Average FPS | 187 |
| 67 | 1080p High | 221 |
| 53 | 1080p Ultra | 187 |
| 37 | 1440p Ultra | 149 |
| 19 | 4K Ultra | 87 |
| Low | Margin of Error | Low |
| 65121 | GB6 Compute Score | 250691 |
| 107.9 img/sec | Background Blur | 279.5 img/sec |
| 62.6 img/sec | Face Detection | 220.1 img/sec |
| 2.75 Gpixels/sec | Horizon Detection | 11 Gpixels/sec |
| 3.61 Gpixels/sec | Edge Detection | 15.2 Gpixels/sec |
| 2.89 Gpixels/sec | Gaussian Blur | 16.2 Gpixels/sec |
| 0.81 Gpixels/sec | Feature Matching | 2.08 Gpixels/sec |
| 275.9 Gpixels/sec | Stereo Matching | 1370 Gpixels/sec |
| 8303.3 FPS | Particle Physics | 37199.7 FPS |
| OpenCL | API | OpenCL |
| 10086 | G3D Mark Score | 34252 |
| 498 | G2D Mark | 1278 |
| 75 FPS | DirectX 11 | 300 FPS |
| 49 FPS | DirectX 12 | 134 FPS |
| 4322 Ops/s | GPU Compute | 19639 Ops/s |
| 11209 | GB6 ML Single Precision | 36883 |
| 20383 | GB6 ML Half Precision | 54286 |
| 7783 | GB6 ML Quantized | 28474 |
| 4716 | Image Classification (SP) | 12453 |
| 12032 | Image Segmentation (HP) | 34467 |
| 9965 | Image Super Resolution (Q) | 43534 |
| 20723 | Face Detection (HP) | 70300 |
| 41186 | Pose Estimation (Q) | 242331 |
| 2133 | Text Classification (SP) | 3767 |
| 3449 | Machine Translation (HP) | 6614 |
| 5585 | Object Detection (SP) | 18301 |
| 19119 | Depth Estimation (Q) | 66477 |
| 86331 | Style Transfer (SP) | 417906 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50-81 GPixel/s | Pixel Fill Rate | 286 GPixel/s |
| 83-136 GTexel/s | Texture Fill Rate | 816 GTexel/s |
| 5.3-8.7 TFLOPS | FLOPS (FP32) | 52.2 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 1438 MHz |
| 12000 Mbps | Effective Memory Speed | 23000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 736.3 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 35-95 W (configurable) | TGP | 320 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 276 mm² | Die Size | 379 mm² |
| 12 billion | Transistor Count | 45 billion |
| 43.48 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2021 | Released | January 31, 2024 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Ampere | Architecture | Ada Lovelace |
| GA107 (GN20-P1) | GPU Codename | AD103 |
| -Intel Core i7 12700Hor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 5684 | Steel Nomad Lite Score | 30711 |
| 5383 | Time Spy | 28279 |
| 24147 | Solar Bay | 138998 |
| 570 | Port Royal | 18348 |
| 13499 | Fire Strike | 63714 |
| 10255 | Wild Life Extreme | 60015 |
| 56622 | Night Raid | 180412 |
| 735-1463 MHz (configurable) | Base Clock | 2295 MHz |
| 1035-1695 MHz (configurable) | Boost Clock | 2550 MHz |
| 2560 | Shading Units | 10240 |
| 80 | Texture Mapping Units (TMUs) | 320 |
| 48 | Render Output Units (ROPs) | 112 |
| 20 | Compute Units (Pipelines) | 80 |
| 80 | Tensor Cores | 320 |
| 20 | Ray-tracing Cores | 80 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |