Quick/Comparisons
20 | Gaming | 57 |
26 | Workstation | 55 |
20 | AI/ML |
Compare with something else?
Compare GeForce RTX 3050 with another →48 |
59 | Energy Efficiency | 45 |
28 | Quick Comparison Final Score | 53 |
| GA107 (GN20-P1) | Graphics Processor | AD104 (GN21-X9) |
| 2560 | Cores | 7424 |
| 80 / 48 | TMUs / ROPs | 232 / 80 |
| 1323.51 | Blender GPU | 5463.87 |
| 50 | Forza Horizon 5 | 120 |
| 59 | The Witcher 3 | 163 |
| 89 | Counter-Strike 2 | 209 |
| 58 | Far Cry 6 | 139 |
| 35 | Hogwarts Legacy | 98 |
| 43 | Call of Duty | 153 |
| 32 | Ghost of Tsushima | 92 |
| 39 | Cyberpunk 2077 | 122 |
| 69 | Tomb Raider | 208 |
| 53 | Average FPS | 145 |
| 67 | 1080p High | 171 |
| 53 | 1080p Ultra | 145 |
| 37 | 1440p Ultra | 112 |
| 19 | 4K Ultra | 66 |
| Low | Margin of Error | Low |
| 65121 | GB6 Compute Score | 170767 |
| 107.9 img/sec | Background Blur | 328.9 img/sec |
| 62.6 img/sec | Face Detection | 192.3 img/sec |
| 2.75 Gpixels/sec | Horizon Detection | 6.51 Gpixels/sec |
| 3.61 Gpixels/sec | Edge Detection | 9.11 Gpixels/sec |
| 2.89 Gpixels/sec | Gaussian Blur | 10.1 Gpixels/sec |
| 0.81 Gpixels/sec | Feature Matching | 1.56 Gpixels/sec |
| 275.9 Gpixels/sec | Stereo Matching | 660.7 Gpixels/sec |
| 8303.3 FPS | Particle Physics | 20765.5 FPS |
| OpenCL | API | OpenCL |
| 10086 | G3D Mark Score | 24711 |
| 498 | G2D Mark | 922 |
| 75 FPS | DirectX 11 | 241 FPS |
| 49 FPS | DirectX 12 | 96 FPS |
| 4322 Ops/s | GPU Compute | 11008 Ops/s |
| 11209 | GB6 ML Single Precision | 26637 |
| 20383 | GB6 ML Half Precision | 39211 |
| 7783 | GB6 ML Quantized | 19995 |
| 4716 | Image Classification (SP) | 10385 |
| 12032 | Image Segmentation (HP) | 25896 |
| 9965 | Image Super Resolution (Q) | 27816 |
| 20723 | Face Detection (HP) | 51976 |
| 41186 | Pose Estimation (Q) | 142459 |
| 2133 | Text Classification (SP) | 3405 |
| 3449 | Machine Translation (HP) | 4860 |
| 5585 | Object Detection (SP) | 13308 |
| 19119 | Depth Estimation (Q) | 49203 |
| 86331 | Style Transfer (SP) | 262792 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50-81 GPixel/s | Pixel Fill Rate | 133-182 GPixel/s |
| 83-136 GTexel/s | Texture Fill Rate | 386-529 GTexel/s |
| 5.3-8.7 TFLOPS | FLOPS (FP32) | 24.7-33.9 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 12 GB |
| 1500 MHz | Memory Clock | 2250 MHz |
| 12000 Mbps | Effective Memory Speed | 18000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 432 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 35-95 W (configurable) | TGP | 60-175 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 276 mm² | Die Size | 295 mm² |
| 12 billion | Transistor Count | 35.8 billion |
| 43.48 MTr/mm² | Transistor Density | 121.36 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2021 | Released | February 8, 2023 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Ampere | Architecture | Ada Lovelace |
| GA107 (GN20-P1) | GPU Codename | AD104 (GN21-X9) |
| -Intel Core i7 12700Hor above | Recommended CPU | -Intel Core Ultra 9 185Hor above |
| 5684 | Steel Nomad Lite Score | 19263 |
| 5383 | Time Spy | 18832 |
| 24147 | Solar Bay | 85404 |
| 570 | Port Royal | 11837 |
| 13499 | Fire Strike | 41182 |
| 10255 | Wild Life Extreme | 36965 |
| 56622 | Night Raid | 147212 |
| 735-1463 MHz (configurable) | Base Clock | 1290-1860 MHz (configurable) |
| 1035-1695 MHz (configurable) | Boost Clock | 1665-2280 MHz (configurable) |
| 2560 | Shading Units | 7424 |
| 80 | Texture Mapping Units (TMUs) | 232 |
| 48 | Render Output Units (ROPs) | 80 |
| 20 | Compute Units (Pipelines) | 58 |
| 80 | Tensor Cores | 232 |
| 20 | Ray-tracing Cores | 58 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |