Quick/Comparisons
25 | Workstation | 10 |
18 | AI/ML | 2 |
59 | Energy Efficiency |
Compare with something else?
Compare GeForce RTX 3050 with another →71 |
27 | Quick Comparison Final Score | 17 |
18 | Gaming | 4 |
| GA107 | Graphics Processor | Picasso |
| 2048 | Cores | 192 |
| 64 / 40 | TMUs / ROPs | 12 / 4 |
| 1162.84 | Blender GPU | — |
| 44 | Forza Horizon 5 | — |
| 55 | The Witcher 3 | — |
| 80 | Counter-Strike 2 | — |
| 53 | Far Cry 6 | — |
| 27 | Hogwarts Legacy | — |
| 39 | Call of Duty | — |
| 24 | Ghost of Tsushima | — |
| 34 | Cyberpunk 2077 | — |
| 59 | Tomb Raider | — |
| 46 | Average FPS | — |
| 60 | 1080p High | — |
| 46 | 1080p Ultra | — |
| 32 | 1440p Ultra | — |
| 17 | 4K Ultra | — |
| Low | Margin of Error | — |
| 58733 | GB6 Compute Score | 4457 |
| 88.6 img/sec | Background Blur | 10.1 img/sec |
| 57.3 img/sec | Face Detection | 4.97 img/sec |
| 2.53 Gpixels/sec | Horizon Detection | 0.16 Gpixels/sec |
| 3.33 Gpixels/sec | Edge Detection | 0.33 Gpixels/sec |
| 2.55 Gpixels/sec | Gaussian Blur | 0.22 Gpixels/sec |
| 0.76 Gpixels/sec | Feature Matching | 0.04 Gpixels/sec |
| 256.5 Gpixels/sec | Stereo Matching | 14.1 Gpixels/sec |
| 7465.5 FPS | Particle Physics | 500.2 FPS |
| OpenCL | API | OpenCL |
| 9493 | G3D Mark Score | 892 |
| 490 | G2D Mark | 302 |
| 71 FPS | DirectX 11 | 7 FPS |
| 46 FPS | DirectX 12 | 4 FPS |
| 3860 Ops/s | GPU Compute | 442 Ops/s |
| 10038 | GB6 ML Single Precision | 1122 |
| 19152 | GB6 ML Half Precision | 1342 |
| 6984 | GB6 ML Quantized | 815 |
| 4349 | Image Classification (SP) | 476 |
| 11416 | Image Segmentation (HP) | 498 |
| 8973 | Image Super Resolution (Q) | 982 |
| 18927 | Face Detection (HP) | 1535 |
| 34631 | Pose Estimation (Q) | 2770 |
| 2269 | Text Classification (SP) | 430 |
| 3539 | Machine Translation (HP) | 706 |
| 5046 | Object Detection (SP) | 532 |
| 15772 | Depth Estimation (Q) | 1792 |
| 75260 | Style Transfer (SP) | 5517 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 42-70 GPixel/s | Pixel Fill Rate | 4-5 GPixel/s |
| 68-111 GTexel/s | Texture Fill Rate | 12-14 GTexel/s |
| 4.3-7.1 TFLOPS | FLOPS (FP32) | 0.4-0.5 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | System RAM Dependent |
| 1500 MHz | Memory Clock | System RAM Dependent |
| 12000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | IGP |
| 35-95 W (configurable) | TGP | 15 W |
| Samsung | Manufacturing | GlobalFoundries |
| 8 nm | Fabrication Process | 14 nm |
| 200 mm² | Die Size | 210 mm² |
| 8.7 billion | Transistor Count | 4.94 billion |
| 43.5 MTr/mm² | Transistor Density | 23.52 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2.131 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| January 1, 2021 | Released | January 1, 2019 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Ampere | Architecture | GCN 5.0 |
| GA107 | GPU Codename | Picasso |
| — | Recommended CPU | -AMD Ryzen 3 3200Uor above |
| 4914 | Steel Nomad Lite Score | 390 |
| 4884 | Time Spy | 412 |
| 21603 | Solar Bay | — |
| 552 | Port Royal | — |
| 12561 | Fire Strike | 1448 |
| 9421 | Wild Life Extreme | 867 |
| 53654 | Night Raid | 6135 |
| 712-1530 MHz (configurable) | Base Clock | 300 MHz |
| 1057-1740 MHz (configurable) | Boost Clock | 1000-1200 MHz (configurable) |
| 2048 | Shading Units | 192 |
| 64 | Texture Mapping Units (TMUs) | 12 |
| 40 | Render Output Units (ROPs) | 4 |
| 16 | Compute Units (Pipelines) | 3 |
| 64 | Tensor Cores | No |
| 16 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 2MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |