Quick/Comparisons
The GeForce RTX 5080's significantly higher score of 87 makes it the clear winner in gaming performance, thanks to its strong ray tracing and AI capabilities.
Although the GeForce RTX 3050 Laptop's workstation score is respectable, the GeForce RTX 5080's higher score of 85 and strong performance in this area make it the winner in content creation.
The GeForce RTX 5080's score of 70 in AI/ML is significantly higher than the GeForce RTX 3050 Laptop's score of 18, making it the clear winner in this area.
25 | Workstation | 85 |
18 | AI/ML | 70 |
59 | Energy Efficiency | 49 |
27 | Quick Comparison Final Score | 84 |
18 | Gaming | 87 |
| GA107 | Graphics Processor | GB203-400 |
| 2048 | Cores | 10752 |
| 64 / 40 | TMUs / ROPs | 336 / 112 |
| 1162.84 | Blender GPU | 9138.54 |
| 44 | Forza Horizon 5 | 185 |
| 55 | The Witcher 3 | 237 |
| 80 | Counter-Strike 2 | 237 |
| 53 | Far Cry 6 | 176 |
| 27 | Hogwarts Legacy | 154 |
| 39 | Call of Duty | 241 |
| 24 | Ghost of Tsushima | 137 |
| 34 | Cyberpunk 2077 | 190 |
| 59 | Tomb Raider | 270 |
| 46 | Average FPS | 203 |
| 60 | 1080p High | 239 |
| 46 | 1080p Ultra | 203 |
| 32 | 1440p Ultra | 164 |
| 17 | 4K Ultra | 97 |
| Low | Margin of Error | Low |
| 58733 | GB6 Compute Score | 297747 |
| 88.6 img/sec | Background Blur | 319.6 img/sec |
| 57.3 img/sec | Face Detection | 225 img/sec |
| 2.53 Gpixels/sec | Horizon Detection | 13.6 Gpixels/sec |
| 3.33 Gpixels/sec | Edge Detection | 19.5 Gpixels/sec |
| 2.55 Gpixels/sec | Gaussian Blur | 20.4 Gpixels/sec |
| 0.76 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 256.5 Gpixels/sec | Stereo Matching | 1750 Gpixels/sec |
| 7465.5 FPS | Particle Physics | 43676.6 FPS |
| OpenCL | API | OpenCL |
| 9493 | G3D Mark Score | 35695 |
| 490 | G2D Mark | 1407 |
| 71 FPS | DirectX 11 | 327 FPS |
| 46 FPS | DirectX 12 | 144 FPS |
| 3860 Ops/s | GPU Compute | 19397 Ops/s |
| 10038 | GB6 ML Single Precision | 38994 |
| 19152 | GB6 ML Half Precision | 66609 |
| 6984 | GB6 ML Quantized | 29206 |
| 4349 | Image Classification (SP) | 15441 |
| 11416 | Image Segmentation (HP) | 47173 |
| 8973 | Image Super Resolution (Q) | 43223 |
| 18927 | Face Detection (HP) | 92863 |
| 34631 | Pose Estimation (Q) | 202202 |
| 2269 | Text Classification (SP) | 3701 |
| 3539 | Machine Translation (HP) | 7905 |
| 5046 | Object Detection (SP) | 20955 |
| 15772 | Depth Estimation (Q) | 69068 |
| 75260 | Style Transfer (SP) | 349205 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 42-70 GPixel/s | Pixel Fill Rate | 293 GPixel/s |
| 68-111 GTexel/s | Texture Fill Rate | 879 GTexel/s |
| 4.3-7.1 TFLOPS | FLOPS (FP32) | 56.3 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 1875 MHz |
| 12000 Mbps | Effective Memory Speed | 30000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 35-95 W (configurable) | TGP | 360 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 4 nm |
| 200 mm² | Die Size | 378 mm² |
| 8.7 billion | Transistor Count | 45.6 billion |
| 43.5 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2021 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Ampere | Architecture | Blackwell 2.0 |
| GA107 | GPU Codename | GB203-400 |
| — | Recommended CPU | -Intel Core Ultra 7 265Kor above |
| 4914 | Steel Nomad Lite Score | 36200 |
| 4884 | Time Spy | 32989 |
| 21603 | Solar Bay | 160901 |
| 552 | Port Royal | 23257 |
| 12561 | Fire Strike | 75518 |
| 9421 | Wild Life Extreme | 69544 |
| 53654 | Night Raid | 200077 |
| 712-1530 MHz (configurable) | Base Clock | 2295 MHz |
| 1057-1740 MHz (configurable) | Boost Clock | 2617 MHz |
| 2048 | Shading Units | 10752 |
| 64 | Texture Mapping Units (TMUs) | 336 |
| 40 | Render Output Units (ROPs) | 112 |
| 16 | Compute Units (Pipelines) | 84 |
| 64 | Tensor Cores | 336 |
| 16 | Ray-tracing Cores | 84 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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