Quick/Comparisons
25 | Workstation | 85 |
18 | AI/ML | 70 |
59 | Energy Efficiency |
Compare with something else?
Compare GeForce RTX 3050 with another →49 |
27 | Quick Comparison Final Score | 84 |
18 | Gaming | 87 |
| GA107 | Graphics Processor | GB203-400 |
| 2048 | Cores | 10752 |
| 64 / 40 | TMUs / ROPs | 336 / 112 |
| 1162.84 | Blender GPU | 9138.54 |
| 44 | Forza Horizon 5 | 185 |
| 55 | The Witcher 3 | 237 |
| 80 | Counter-Strike 2 | 237 |
| 53 | Far Cry 6 | 176 |
| 27 | Hogwarts Legacy | 154 |
| 39 | Call of Duty | 241 |
| 24 | Ghost of Tsushima | 137 |
| 34 | Cyberpunk 2077 | 190 |
| 59 | Tomb Raider | 270 |
| 46 | Average FPS | 203 |
| 60 | 1080p High | 239 |
| 46 | 1080p Ultra | 203 |
| 32 | 1440p Ultra | 164 |
| 17 | 4K Ultra | 97 |
| Low | Margin of Error | Low |
| 58733 | GB6 Compute Score | 297747 |
| 88.6 img/sec | Background Blur | 319.6 img/sec |
| 57.3 img/sec | Face Detection | 225 img/sec |
| 2.53 Gpixels/sec | Horizon Detection | 13.6 Gpixels/sec |
| 3.33 Gpixels/sec | Edge Detection | 19.5 Gpixels/sec |
| 2.55 Gpixels/sec | Gaussian Blur | 20.4 Gpixels/sec |
| 0.76 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 256.5 Gpixels/sec | Stereo Matching | 1750 Gpixels/sec |
| 7465.5 FPS | Particle Physics | 43676.6 FPS |
| OpenCL | API | OpenCL |
| 9493 | G3D Mark Score | 35695 |
| 490 | G2D Mark | 1407 |
| 71 FPS | DirectX 11 | 327 FPS |
| 46 FPS | DirectX 12 | 144 FPS |
| 3860 Ops/s | GPU Compute | 19397 Ops/s |
| 10038 | GB6 ML Single Precision | 38994 |
| 19152 | GB6 ML Half Precision | 66609 |
| 6984 | GB6 ML Quantized | 29206 |
| 4349 | Image Classification (SP) | 15441 |
| 11416 | Image Segmentation (HP) | 47173 |
| 8973 | Image Super Resolution (Q) | 43223 |
| 18927 | Face Detection (HP) | 92863 |
| 34631 | Pose Estimation (Q) | 202202 |
| 2269 | Text Classification (SP) | 3701 |
| 3539 | Machine Translation (HP) | 7905 |
| 5046 | Object Detection (SP) | 20955 |
| 15772 | Depth Estimation (Q) | 69068 |
| 75260 | Style Transfer (SP) | 349205 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 42-70 GPixel/s | Pixel Fill Rate | 293 GPixel/s |
| 68-111 GTexel/s | Texture Fill Rate | 879 GTexel/s |
| 4.3-7.1 TFLOPS | FLOPS (FP32) | 56.3 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 1875 MHz |
| 12000 Mbps | Effective Memory Speed | 30000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 35-95 W (configurable) | TGP | 360 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 4 nm |
| 200 mm² | Die Size | 378 mm² |
| 8.7 billion | Transistor Count | 45.6 billion |
| 43.5 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2021 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Ampere | Architecture | Blackwell 2.0 |
| GA107 | GPU Codename | GB203-400 |
| — | Recommended CPU | -Intel Core Ultra 7 265Kor above |
| 4914 | Steel Nomad Lite Score | 36200 |
| 4884 | Time Spy | 32989 |
| 21603 | Solar Bay | 160901 |
| 552 | Port Royal | 23257 |
| 12561 | Fire Strike | 75518 |
| 9421 | Wild Life Extreme | 69544 |
| 53654 | Night Raid | 200077 |
| 712-1530 MHz (configurable) | Base Clock | 2295 MHz |
| 1057-1740 MHz (configurable) | Boost Clock | 2617 MHz |
| 2048 | Shading Units | 10752 |
| 64 | Texture Mapping Units (TMUs) | 336 |
| 40 | Render Output Units (ROPs) | 112 |
| 16 | Compute Units (Pipelines) | 84 |
| 64 | Tensor Cores | 336 |
| 16 | Ray-tracing Cores | 84 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |