Quick/Comparisons
35 | Gaming | 22 |
41 | Workstation | 17 |
34 | AI/ML |
Compare with something else?
Compare GeForce RTX 2080 with another →| — |
27 | Energy Efficiency | 66 |
37 | Quick Comparison Final Score | 28 |
| TU104 | Graphics Processor | Strix Halo |
| 2944 | Cores | 1024 |
| 184 / 64 | TMUs / ROPs | 64 / 32 |
| 2335.41 | Blender GPU | 376.14 |
| 81 | Forza Horizon 5 | — |
| 120 | The Witcher 3 | — |
| 160 | Counter-Strike 2 | — |
| 99 | Far Cry 6 | — |
| 65 | Hogwarts Legacy | — |
| 93 | Call of Duty | — |
| 62 | Ghost of Tsushima | — |
| 75 | Cyberpunk 2077 | — |
| 123 | Tomb Raider | — |
| 98 | Average FPS | — |
| 119 | 1080p High | — |
| 98 | 1080p Ultra | — |
| 72 | 1440p Ultra | — |
| 40 | 4K Ultra | — |
| Low | Margin of Error | — |
| 6.2 Gpixels/sec | Edge Detection | 1.17 Gpixels/sec |
| 6.56 Gpixels/sec | Gaussian Blur | 1.07 Gpixels/sec |
| 1.3 Gpixels/sec | Feature Matching | 0.5 Gpixels/sec |
| 499.7 Gpixels/sec | Stereo Matching | 163 Gpixels/sec |
| 15858.8 FPS | Particle Physics | 5820.4 FPS |
| OpenCL | API | OpenCL |
| 118637 | GB6 Compute Score | 35976 |
| 191.8 img/sec | Background Blur | 106.8 img/sec |
| 115.9 img/sec | Face Detection | 43.8 img/sec |
| 4.74 Gpixels/sec | Horizon Detection | 1.12 Gpixels/sec |
| 18607 | G3D Mark Score | 10431 |
| 900 | G2D Mark | 1094 |
| 159 FPS | DirectX 11 | 79 FPS |
| 71 FPS | DirectX 12 | 46 FPS |
| 7761 Ops/s | GPU Compute | 5066 Ops/s |
| 17223 | GB6 ML Single Precision | — |
| 28694 | GB6 ML Half Precision | — |
| 11608 | GB6 ML Quantized | — |
| 7122 | Image Classification (SP) | — |
| 17897 | Image Segmentation (HP) | — |
| 16120 | Image Super Resolution (Q) | — |
| 34245 | Face Detection (HP) | — |
| 69601 | Pose Estimation (Q) | — |
| 2181 | Text Classification (SP) | — |
| 4328 | Machine Translation (HP) | — |
| 8748 | Object Detection (SP) | — |
| 28373 | Depth Estimation (Q) | — |
| 154510 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 109 GPixel/s | Pixel Fill Rate | 90 GPixel/s |
| 315 GTexel/s | Texture Fill Rate | 179 GTexel/s |
| 10.1 TFLOPS | FLOPS (FP32) | 5.7 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 8 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 14000 Mbps | Effective Memory Speed | — |
| 256-bit | Bus | — |
| No | ECC | — |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 215 W | TGP | 45-120 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 545 mm² | Die Size | 308 mm² |
| 13 billion | Transistor Count | — |
| 23.85 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 7.5 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| September 20, 2018 | Released | January 7, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Mid-range |
| Turing | Architecture | RDNA 3.5 |
| TU104 | GPU Codename | Strix Halo |
| -AMD Ryzen 9 9900Xor above | Recommended CPU | -AMD Ryzen AI Max Pro 380or above |
| 10886 | Steel Nomad Lite Score | — |
| 11079 | Time Spy | — |
| 49857 | Solar Bay | — |
| 6459 | Port Royal | — |
| 27671 | Fire Strike | — |
| 22290 | Wild Life Extreme | — |
| 100751 | Night Raid | — |
| 1515 MHz | Base Clock | 1295 MHz |
| 1710 MHz | Boost Clock | 2800 MHz |
| 2944 | Shading Units | 1024 |
| 184 | Texture Mapping Units (TMUs) | 64 |
| 64 | Render Output Units (ROPs) | 32 |
| 46 | Compute Units (Pipelines) | 16 |
| 368 | Tensor Cores | No |
| 46 | Ray-tracing Cores | 16 |
| 64KB per cluster | L1 Cache | 512KB per cluster |
| 4MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |