Quick/Comparisons
The Nvidia RTX 6000 Ada takes the lead in gaming performance, thanks to its significantly higher score of 80. The GeForce RTX 2080's 35 points are no match for the Ada's impressive gaming capabilities.
The Nvidia RTX 6000 Ada dominates in content creation, boasting a score of 94, while the GeForce RTX 2080 trails behind with 41 points. This indicates the Ada's strength in workstation performance.
The Nvidia RTX 6000 Ada leads in AI/ML compute, with a score of 75, outpacing the GeForce RTX 2080's 34 points. This suggests the Ada's dedicated AI tensor cores provide a significant advantage.
35 | Gaming | 80 |
41 | Workstation | 94 |
34 | AI/ML | 75 |
27 | Energy Efficiency | 44 |
37 | Quick Comparison Final Score | 83 |
| TU104 | Graphics Processor | AD102 |
| 2944 | Cores | 18176 |
| 184 / 64 | TMUs / ROPs | 568 / 192 |
| 2335.41 | Blender GPU | 11038.91 |
| 81 | Forza Horizon 5 | 165 |
| 120 | The Witcher 3 | 219 |
| 160 | Counter-Strike 2 | 221 |
| 99 | Far Cry 6 | 164 |
| 65 | Hogwarts Legacy | 133 |
| 93 | Call of Duty | 216 |
| 62 | Ghost of Tsushima | 123 |
| 75 | Cyberpunk 2077 | 172 |
| 123 | Tomb Raider | 267 |
| 98 | Average FPS | 187 |
| 119 | 1080p High | 219 |
| 98 | 1080p Ultra | 187 |
| 72 | 1440p Ultra | 148 |
| 40 | 4K Ultra | 89 |
| Low | Margin of Error | High |
| 6.2 Gpixels/sec | Edge Detection | 22.1 Gpixels/sec |
| 6.56 Gpixels/sec | Gaussian Blur | 26.3 Gpixels/sec |
| 1.3 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 499.7 Gpixels/sec | Stereo Matching | 2210 Gpixels/sec |
| 15858.8 FPS | Particle Physics | 53494.5 FPS |
| OpenCL | API | OpenCL |
| 118637 | GB6 Compute Score | 389848 |
| 191.8 img/sec | Background Blur | 618.3 img/sec |
| 115.9 img/sec | Face Detection | 399.9 img/sec |
| 4.74 Gpixels/sec | Horizon Detection | 15.1 Gpixels/sec |
| 18607 | G3D Mark Score | 28613 |
| 900 | G2D Mark | 1005 |
| 159 FPS | DirectX 11 | 284 FPS |
| 71 FPS | DirectX 12 | 102 FPS |
| 7761 Ops/s | GPU Compute | 22439 Ops/s |
| 17223 | GB6 ML Single Precision | 37270 |
| 28694 | GB6 ML Half Precision | 53469 |
| 11608 | GB6 ML Quantized | 27850 |
| 7122 | Image Classification (SP) | 13367 |
| 17897 | Image Segmentation (HP) | 32477 |
| 16120 | Image Super Resolution (Q) | 42056 |
| 34245 | Face Detection (HP) | 69004 |
| 69601 | Pose Estimation (Q) | 230965 |
| 2181 | Text Classification (SP) | 3491 |
| 4328 | Machine Translation (HP) | 5545 |
| 8748 | Object Detection (SP) | 18668 |
| 28373 | Depth Estimation (Q) | 68370 |
| 154510 | Style Transfer (SP) | 520389 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 109 GPixel/s | Pixel Fill Rate | 481 GPixel/s |
| 315 GTexel/s | Texture Fill Rate | 1423 GTexel/s |
| 10.1 TFLOPS | FLOPS (FP32) | 91.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 48 GB |
| 1750 MHz | Memory Clock | 2500 MHz |
| 14000 Mbps | Effective Memory Speed | 20000 Mbps |
| 256-bit | Bus | 384-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 215 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 545 mm² | Die Size | 609 mm² |
| 13 billion | Transistor Count | 76 billion |
| 23.85 MTr/mm² | Transistor Density | 124.79 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| September 20, 2018 | Released | December 3, 2022 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Turing | Architecture | Ada Lovelace |
| TU104 | GPU Codename | AD102 |
| -AMD Ryzen 9 9900Xor above | Recommended CPU | -Intel Core i9 14900Kor above |
| 10886 | Steel Nomad Lite Score | 32284 |
| 11079 | Time Spy | 26686 |
| 49857 | Solar Bay | 145429 |
| 6459 | Port Royal | 19557 |
| 27671 | Fire Strike | 62803 |
| 22290 | Wild Life Extreme | 53640 |
| 100751 | Night Raid | 148225 |
| 1515 MHz | Base Clock | 915 MHz |
| 1710 MHz | Boost Clock | 2505 MHz |
| 2944 | Shading Units | 18176 |
| 184 | Texture Mapping Units (TMUs) | 568 |
| 64 | Render Output Units (ROPs) | 192 |
| 46 | Compute Units (Pipelines) | 142 |
| 368 | Tensor Cores | 568 |
| 46 | Ray-tracing Cores | 142 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 96MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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