Quick/Comparisons
35 | Gaming | 2 |
41 | Workstation | 7 |
34 | AI/ML |
Compare with something else?
Compare GeForce RTX 2080 with another →2 |
27 | Energy Efficiency | 79 |
37 | Quick Comparison Final Score | 16 |
| TU104 | Graphics Processor | Ice Lake G1 Gen. 11 |
| 2944 | Cores | 256 |
| 184 / 64 | TMUs / ROPs | 16 / 8 |
| 2335.41 | Blender GPU | — |
| 81 | Forza Horizon 5 | — |
| 120 | The Witcher 3 | — |
| 160 | Counter-Strike 2 | — |
| 99 | Far Cry 6 | — |
| 65 | Hogwarts Legacy | — |
| 93 | Call of Duty | — |
| 62 | Ghost of Tsushima | — |
| 75 | Cyberpunk 2077 | — |
| 123 | Tomb Raider | — |
| 98 | Average FPS | — |
| 119 | 1080p High | — |
| 98 | 1080p Ultra | — |
| 72 | 1440p Ultra | — |
| 40 | 4K Ultra | — |
| Low | Margin of Error | — |
| 6.2 Gpixels/sec | Edge Detection | 0.24 Gpixels/sec |
| 6.56 Gpixels/sec | Gaussian Blur | 0.19 Gpixels/sec |
| 1.3 Gpixels/sec | Feature Matching | 0.05 Gpixels/sec |
| 499.7 Gpixels/sec | Stereo Matching | 14 Gpixels/sec |
| 15858.8 FPS | Particle Physics | 852 FPS |
| OpenCL | API | OpenCL |
| 118637 | GB6 Compute Score | 4800 |
| 191.8 img/sec | Background Blur | 9.94 img/sec |
| 115.9 img/sec | Face Detection | 5.9 img/sec |
| 4.74 Gpixels/sec | Horizon Detection | 0.18 Gpixels/sec |
| 18607 | G3D Mark Score | 1384 |
| 900 | G2D Mark | 324 |
| 159 FPS | DirectX 11 | 11 FPS |
| 71 FPS | DirectX 12 | 6 FPS |
| 7761 Ops/s | GPU Compute | 813 Ops/s |
| 17223 | GB6 ML Single Precision | 842 |
| 28694 | GB6 ML Half Precision | 916 |
| 11608 | GB6 ML Quantized | 637 |
| 7122 | Image Classification (SP) | 325 |
| 17897 | Image Segmentation (HP) | 598 |
| 16120 | Image Super Resolution (Q) | 884 |
| 34245 | Face Detection (HP) | 821 |
| 69601 | Pose Estimation (Q) | 2386 |
| 2181 | Text Classification (SP) | 274 |
| 4328 | Machine Translation (HP) | 333 |
| 8748 | Object Detection (SP) | 369 |
| 28373 | Depth Estimation (Q) | 1290 |
| 154510 | Style Transfer (SP) | 6941 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 109 GPixel/s | Pixel Fill Rate | 7-8 GPixel/s |
| 315 GTexel/s | Texture Fill Rate | 14-17 GTexel/s |
| 10.1 TFLOPS | FLOPS (FP32) | 0.5 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 8 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 14000 Mbps | Effective Memory Speed | System RAM Dependent |
| 256-bit | Bus | — |
| No | ECC | — |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 215 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 12 nm | Fabrication Process | 10 nm |
| 545 mm² | Die Size | — |
| 13 billion | Transistor Count | — |
| 23.85 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.5 |
| 3 | OpenCL | 2.2 |
| 7.5 | CUDA | — |
| Yes | Ray Tracing | — |
| DLSS 2 | DLSS | — |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| September 20, 2018 | Released | May 28, 2019 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Turing | Architecture | Generation 11 |
| TU104 | GPU Codename | Ice Lake G1 Gen. 11 |
| -AMD Ryzen 9 9900Xor above | Recommended CPU | -Intel Core i3 1005G1or above |
| 10886 | Steel Nomad Lite Score | 336 |
| 11079 | Time Spy | 386 |
| 49857 | Solar Bay | — |
| 6459 | Port Royal | — |
| 27671 | Fire Strike | 1175 |
| 22290 | Wild Life Extreme | 819 |
| 100751 | Night Raid | 5442 |
| 1515 MHz | Base Clock | 300 MHz |
| 1710 MHz | Boost Clock | 900-1050 MHz (configurable) |
| 2944 | Shading Units | 256 |
| 184 | Texture Mapping Units (TMUs) | 16 |
| 64 | Render Output Units (ROPs) | 8 |
| 46 | Compute Units (Pipelines) | 32 |
| 368 | Tensor Cores | — |
| 46 | Ray-tracing Cores | — |
| 64KB per cluster | L1 Cache | — |
| 4MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |