Quick/Comparisons
35 | Gaming | 42 |
41 | Workstation | 48 |
34 | AI/ML |
Compare with something else?
Compare GeForce RTX 2080 with another →37 |
27 | Energy Efficiency | 37 |
37 | Quick Comparison Final Score | 42 |
| TU104 | Graphics Processor | GA103 (GN20-E8) |
| 2944 | Cores | 7424 |
| 184 / 64 | TMUs / ROPs | 232 / 96 |
| 2335.41 | Blender GPU | 3502.46 |
| 81 | Forza Horizon 5 | 92 |
| 120 | The Witcher 3 | 136 |
| 160 | Counter-Strike 2 | 181 |
| 99 | Far Cry 6 | 111 |
| 65 | Hogwarts Legacy | 79 |
| 93 | Call of Duty | 106 |
| 62 | Ghost of Tsushima | 72 |
| 75 | Cyberpunk 2077 | 86 |
| 123 | Tomb Raider | 143 |
| 98 | Average FPS | 112 |
| 119 | 1080p High | 135 |
| 98 | 1080p Ultra | 112 |
| 72 | 1440p Ultra | 83 |
| 40 | 4K Ultra | 47 |
| Low | Margin of Error | Low |
| 6.2 Gpixels/sec | Edge Detection | 8.9 Gpixels/sec |
| 6.56 Gpixels/sec | Gaussian Blur | 6.34 Gpixels/sec |
| 1.3 Gpixels/sec | Feature Matching | 1.2 Gpixels/sec |
| 499.7 Gpixels/sec | Stereo Matching | 571 Gpixels/sec |
| 15858.8 FPS | Particle Physics | 17240.3 FPS |
| OpenCL | API | OpenCL |
| 118637 | GB6 Compute Score | 133659 |
| 191.8 img/sec | Background Blur | 200.9 img/sec |
| 115.9 img/sec | Face Detection | 131.2 img/sec |
| 4.74 Gpixels/sec | Horizon Detection | 6.49 Gpixels/sec |
| 18607 | G3D Mark Score | 18948 |
| 900 | G2D Mark | 817 |
| 159 FPS | DirectX 11 | 161 FPS |
| 71 FPS | DirectX 12 | 87 FPS |
| 7761 Ops/s | GPU Compute | 8302 Ops/s |
| 17223 | GB6 ML Single Precision | 18415 |
| 28694 | GB6 ML Half Precision | 29828 |
| 11608 | GB6 ML Quantized | 11425 |
| 7122 | Image Classification (SP) | 6797 |
| 17897 | Image Segmentation (HP) | 20808 |
| 16120 | Image Super Resolution (Q) | 15194 |
| 34245 | Face Detection (HP) | 37084 |
| 69601 | Pose Estimation (Q) | 82268 |
| 2181 | Text Classification (SP) | 2863 |
| 4328 | Machine Translation (HP) | 4135 |
| 8748 | Object Detection (SP) | 8559 |
| 28373 | Depth Estimation (Q) | 28330 |
| 154510 | Style Transfer (SP) | 184129 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 109 GPixel/s | Pixel Fill Rate | 108-153 GPixel/s |
| 315 GTexel/s | Texture Fill Rate | 261-369 GTexel/s |
| 10.1 TFLOPS | FLOPS (FP32) | 16.7-23.6 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 8 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 14000 Mbps | Effective Memory Speed | 16000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 215 W | TGP | 80-175 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 8 nm |
| 545 mm² | Die Size | 496 mm² |
| 13 billion | Transistor Count | 22 billion |
| 23.85 MTr/mm² | Transistor Density | 44.35 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| September 20, 2018 | Released | January 1, 2022 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Turing | Architecture | Ampere |
| TU104 | GPU Codename | GA103 (GN20-E8) |
| -AMD Ryzen 9 9900Xor above | Recommended CPU | -Intel Core i9 12900Hor above |
| 10886 | Steel Nomad Lite Score | 12913 |
| 11079 | Time Spy | 12864 |
| 49857 | Solar Bay | 56305 |
| 6459 | Port Royal | 8092 |
| 27671 | Fire Strike | 30858 |
| 22290 | Wild Life Extreme | 26307 |
| 100751 | Night Raid | 98582 |
| 1515 MHz | Base Clock | 585-1230 MHz (configurable) |
| 1710 MHz | Boost Clock | 1125-1590 MHz (configurable) |
| 2944 | Shading Units | 7424 |
| 184 | Texture Mapping Units (TMUs) | 232 |
| 64 | Render Output Units (ROPs) | 96 |
| 46 | Compute Units (Pipelines) | 58 |
| 368 | Tensor Cores | 232 |
| 46 | Ray-tracing Cores | 58 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |