Quick/Comparisons
The GeForce RTX 5080's superior gaming performance is attributed to its Blackwell 2.0 architecture and 16GB GDDR7 memory, outscoring the GeForce RTX 2070 by a significant margin.
The GeForce RTX 5080's strong workstation performance and PCIe 5.0 x16 interface give it an edge over the GeForce RTX 2070 in content creation tasks.
The GeForce RTX 5080's capable AI/ML compute capabilities, thanks to its Blackwell 2.0 architecture and dedicated AI tensor cores, make it a better choice for AI and machine learning tasks.
29 | Gaming | 87 |
37 | Workstation | 85 |
28 | AI/ML | 70 |
28 | Energy Efficiency | 49 |
31 | Quick Comparison Final Score | 84 |
| TU106 | Graphics Processor | GB203-400 |
| 2304 | Cores | 10752 |
| 144 / 64 | TMUs / ROPs | 336 / 112 |
| 2200.46 | Blender GPU | 9138.54 |
| 66 | Forza Horizon 5 | 185 |
| 97 | The Witcher 3 | 237 |
| 134 | Counter-Strike 2 | 237 |
| 85 | Far Cry 6 | 176 |
| 56 | Hogwarts Legacy | 154 |
| 70 | Call of Duty | 241 |
| 50 | Ghost of Tsushima | 137 |
| 62 | Cyberpunk 2077 | 190 |
| 99 | Tomb Raider | 270 |
| 80 | Average FPS | 203 |
| 99 | 1080p High | 239 |
| 80 | 1080p Ultra | 203 |
| 58 | 1440p Ultra | 164 |
| 31 | 4K Ultra | 97 |
| Low | Margin of Error | Low |
| 97923 | GB6 Compute Score | 297747 |
| 200 img/sec | Background Blur | 319.6 img/sec |
| 106.8 img/sec | Face Detection | 225 img/sec |
| 3.73 Gpixels/sec | Horizon Detection | 13.6 Gpixels/sec |
| 4.57 Gpixels/sec | Edge Detection | 19.5 Gpixels/sec |
| 4.84 Gpixels/sec | Gaussian Blur | 20.4 Gpixels/sec |
| 1.07 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 452 Gpixels/sec | Stereo Matching | 1750 Gpixels/sec |
| 11141.9 FPS | Particle Physics | 43676.6 FPS |
| OpenCL | API | OpenCL |
| 16066 | G3D Mark Score | 35695 |
| 817 | G2D Mark | 1407 |
| 130 FPS | DirectX 11 | 327 FPS |
| 61 FPS | DirectX 12 | 144 FPS |
| 6388 Ops/s | GPU Compute | 19397 Ops/s |
| 12633 | GB6 ML Single Precision | 38994 |
| 20355 | GB6 ML Half Precision | 66609 |
| 8999 | GB6 ML Quantized | 29206 |
| 5244 | Image Classification (SP) | 15441 |
| 9644 | Image Segmentation (HP) | 47173 |
| 13716 | Image Super Resolution (Q) | 43223 |
| 21326 | Face Detection (HP) | 92863 |
| 57284 | Pose Estimation (Q) | 202202 |
| 1857 | Text Classification (SP) | 3701 |
| 2542 | Machine Translation (HP) | 7905 |
| 6466 | Object Detection (SP) | 20955 |
| 22978 | Depth Estimation (Q) | 69068 |
| 111896 | Style Transfer (SP) | 349205 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 104 GPixel/s | Pixel Fill Rate | 293 GPixel/s |
| 233 GTexel/s | Texture Fill Rate | 879 GTexel/s |
| 7.5 TFLOPS | FLOPS (FP32) | 56.3 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 8 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 1875 MHz |
| 14000 Mbps | Effective Memory Speed | 30000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 175 W | TGP | 360 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 445 mm² | Die Size | 378 mm² |
| 10 billion | Transistor Count | 45.6 billion |
| 22.47 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 17, 2018 | Released | January 7, 2025 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Turing | Architecture | Blackwell 2.0 |
| TU106 | GPU Codename | GB203-400 |
| -Intel Core i7 9700Kor above | Recommended CPU | -Intel Core Ultra 7 265Kor above |
| 8488 | Steel Nomad Lite Score | 36200 |
| 9076 | Time Spy | 32989 |
| 39691 | Solar Bay | 160901 |
| 5194 | Port Royal | 23257 |
| 23209 | Fire Strike | 75518 |
| 18260 | Wild Life Extreme | 69544 |
| 92325 | Night Raid | 200077 |
| 1410 MHz | Base Clock | 2295 MHz |
| 1620 MHz | Boost Clock | 2617 MHz |
| 2304 | Shading Units | 10752 |
| 144 | Texture Mapping Units (TMUs) | 336 |
| 64 | Render Output Units (ROPs) | 112 |
| 36 | Compute Units (Pipelines) | 84 |
| 288 | Tensor Cores | 336 |
| 36 | Ray-tracing Cores | 84 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 4MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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