Quick/Comparisons
9 | Gaming | 99 |
17 | Workstation | 100 |
8 | AI/ML |
Compare with something else?
Compare GeForce MX550 with another →93 |
74 | Energy Efficiency | 49 |
22 | Quick Comparison Final Score | 98 |
| TU117 | Graphics Processor | GB202-300-A1 |
| 1024 | Cores | 24064 |
| 32 / 16 | TMUs / ROPs | 752 / 190 |
| 240.21 | Blender GPU | 16644.8 |
| 18 | Forza Horizon 5 | 230 |
| 22 | The Witcher 3 | 304 |
| 31 | Counter-Strike 2 | 259 |
| 28 | Far Cry 6 | 198 |
| 13 | Hogwarts Legacy | 192 |
| 27 | Call of Duty | 301 |
| 9 | Ghost of Tsushima | 172 |
| 13 | Cyberpunk 2077 | 221 |
| 29 | Tomb Raider | 303 |
| 21 | Average FPS | 242 |
| 28 | 1080p High | 282 |
| 21 | 1080p Ultra | 242 |
| 15 | 1440p Ultra | 197 |
| - | 4K Ultra | 118 |
| High | Margin of Error | High |
| 38596 | GB6 Compute Score | 419470 |
| 70.9 img/sec | Background Blur | 366.1 img/sec |
| 37 img/sec | Face Detection | 248 img/sec |
| 1.28 Gpixels/sec | Horizon Detection | 23.3 Gpixels/sec |
| 1.7 Gpixels/sec | Edge Detection | 35.2 Gpixels/sec |
| 1.9 Gpixels/sec | Gaussian Blur | 45 Gpixels/sec |
| 0.55 Gpixels/sec | Feature Matching | 2.47 Gpixels/sec |
| 180.5 Gpixels/sec | Stereo Matching | 3040 Gpixels/sec |
| 5147.2 FPS | Particle Physics | 42574.6 FPS |
| OpenCL | API | OpenCL |
| 4443 | G3D Mark Score | 37305 |
| 388 | G2D Mark | 1375 |
| 33 FPS | DirectX 11 | 338 FPS |
| 28 FPS | DirectX 12 | 153 FPS |
| 2173 Ops/s | GPU Compute | 26895 Ops/s |
| 4930 | GB6 ML Single Precision | 50053 |
| 4630 | GB6 ML Half Precision | 74036 |
| 3611 | GB6 ML Quantized | 37636 |
| 1833 | Image Classification (SP) | 16903 |
| 3301 | Image Segmentation (HP) | 48518 |
| 4390 | Image Super Resolution (Q) | 54618 |
| 5360 | Face Detection (HP) | 103224 |
| 15739 | Pose Estimation (Q) | 338587 |
| 1514 | Text Classification (SP) | 3894 |
| 1827 | Machine Translation (HP) | 7291 |
| 2338 | Object Detection (SP) | 26498 |
| 8861 | Depth Estimation (Q) | 90853 |
| 37895 | Style Transfer (SP) | 635289 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 21 GPixel/s | Pixel Fill Rate | 497 GPixel/s |
| 42 GTexel/s | Texture Fill Rate | 1968 GTexel/s |
| 2.7 TFLOPS | FLOPS (FP32) | 126 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 2 GB | Memory Size | 96 GB |
| 1500 MHz | Memory Clock | 1750 MHz |
| 12000 Mbps | Effective Memory Speed | 28000 Mbps |
| 64-bit | Bus | 512-bit |
| No | ECC | Yes |
| 96 GB/s | Memory Bandwidth | 1792 GB/s |
| PCIe 4.0 x8 | Interface | PCIe 5.0 x16 |
| 25 W | TGP | 600 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 200 mm² | Die Size | 750 mm² |
| 4.7 billion | Transistor Count | 92.2 billion |
| 23.5 MTr/mm² | Transistor Density | 122.93 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4 | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 1, 2022 | Released | March 18, 2026 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| Entry-level | Segment | High-end |
| Turing | Architecture | Blackwell 2.0 |
| TU117 | GPU Codename | GB202-300-A1 |
| -Intel Core i7 1260Por above | Recommended CPU | -AMD Ryzen 9 9955HX3Dor above |
| 2514 | Steel Nomad Lite Score | 50516 |
| 2380 | Time Spy | 42437 |
| — | Solar Bay | 258808 |
| — | Port Royal | 39952 |
| 5959 | Fire Strike | 72183 |
| 5060 | Wild Life Extreme | 110070 |
| 29231 | Night Raid | 216213 |
| 1065 MHz | Base Clock | 1590 MHz |
| 1320 MHz | Boost Clock | 2617 MHz |
| 1024 | Shading Units | 24064 |
| 32 | Texture Mapping Units (TMUs) | 752 |
| 16 | Render Output Units (ROPs) | 190 |
| 8 | Compute Units (Pipelines) | 188 |
| No | Tensor Cores | 752 |
| No | Ray-tracing Cores | 188 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 128MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |