Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance, with a score of 99, far surpasses the GeForce MX450's score of 6. This makes the Nvidia RTX Pro 6000 Blackwell the clear winner for gaming.
The Nvidia RTX Pro 6000 Blackwell's perfect score of 100 in workstation performance makes it the clear winner for content creation, outperforming the GeForce MX450's score of 14.
Although the GeForce MX450 has dedicated AI tensor cores, the Nvidia RTX Pro 6000 Blackwell's score of 93 in AI/ML compute is significantly higher than the GeForce MX450's score of 7, making it the winner for AI & Machine Learning.
6 | Gaming | 99 |
14 | Workstation | 100 |
7 | AI/ML | 93 |
71 | Energy Efficiency | 49 |
19 | Quick Comparison Final Score | 98 |
| TU117 | Graphics Processor | GB202-300-A1 |
| 896 | Cores | 24064 |
| 56 / 32 | TMUs / ROPs | 752 / 190 |
| 201.01 | Blender GPU | 16644.8 |
| 10 | Forza Horizon 5 | 230 |
| 12 | The Witcher 3 | 304 |
| 22 | Counter-Strike 2 | 259 |
| 21 | Far Cry 6 | 198 |
| 10 | Hogwarts Legacy | 192 |
| 23 | Call of Duty | 301 |
| - | Ghost of Tsushima | 172 |
| - | Cyberpunk 2077 | 221 |
| 17 | Tomb Raider | 303 |
| 14 | Average FPS | 242 |
| 20 | 1080p High | 282 |
| 14 | 1080p Ultra | 242 |
| 10 | 1440p Ultra | 197 |
| - | 4K Ultra | 118 |
| Medium | Margin of Error | High |
| 34221 | GB6 Compute Score | 419470 |
| 65.7 img/sec | Background Blur | 366.1 img/sec |
| 33.3 img/sec | Face Detection | 248 img/sec |
| 1.01 Gpixels/sec | Horizon Detection | 23.3 Gpixels/sec |
| 1.39 Gpixels/sec | Edge Detection | 35.2 Gpixels/sec |
| 1.61 Gpixels/sec | Gaussian Blur | 45 Gpixels/sec |
| 0.48 Gpixels/sec | Feature Matching | 2.47 Gpixels/sec |
| 176 Gpixels/sec | Stereo Matching | 3040 Gpixels/sec |
| 5012.4 FPS | Particle Physics | 42574.6 FPS |
| OpenCL | API | OpenCL |
| 3718 | G3D Mark Score | 37305 |
| 305 | G2D Mark | 1375 |
| 26 FPS | DirectX 11 | 338 FPS |
| 23 FPS | DirectX 12 | 153 FPS |
| 1867 Ops/s | GPU Compute | 26895 Ops/s |
| 4394 | GB6 ML Single Precision | 50053 |
| 4387 | GB6 ML Half Precision | 74036 |
| 3246 | GB6 ML Quantized | 37636 |
| 1911 | Image Classification (SP) | 16903 |
| 2536 | Image Segmentation (HP) | 48518 |
| 4111 | Image Super Resolution (Q) | 54618 |
| 5175 | Face Detection (HP) | 103224 |
| 13374 | Pose Estimation (Q) | 338587 |
| 1514 | Text Classification (SP) | 3894 |
| 1481 | Machine Translation (HP) | 7291 |
| 2070 | Object Detection (SP) | 26498 |
| 7813 | Depth Estimation (Q) | 90853 |
| 36156 | Style Transfer (SP) | 635289 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 30-50 GPixel/s | Pixel Fill Rate | 497 GPixel/s |
| 52-88 GTexel/s | Texture Fill Rate | 1968 GTexel/s |
| 1.7-2.8 TFLOPS | FLOPS (FP32) | 126 TFLOPS |
| 10000 Mbps | Effective Memory Speed | 28000 Mbps |
| 64-bit | Bus | 512-bit |
| — | ECC | Yes |
| 80 GB/s | Memory Bandwidth | 1792 GB/s |
| GDDR6 | Memory Type | GDDR7 |
| 2 GB | Memory Size | 96 GB |
| 1250 MHz | Memory Clock | 1750 MHz |
| PCIe 4.0 x4 | Interface | PCIe 5.0 x16 |
| 10-30 W (configurable) | TGP | 600 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 200 mm² | Die Size | 750 mm² |
| 4.7 billion | Transistor Count | 92.2 billion |
| 23.5 MTr/mm² | Transistor Density | 122.93 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4 | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| August 25, 2020 | Released | March 18, 2026 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | High-end |
| Turing | Architecture | Blackwell 2.0 |
| TU117 | GPU Codename | GB202-300-A1 |
| -Intel Core i5 11300Hor above | Recommended CPU | -AMD Ryzen 9 9955HX3Dor above |
| 1174 | Steel Nomad Lite Score | 50516 |
| 2118 | Time Spy | 42437 |
| — | Solar Bay | 258808 |
| — | Port Royal | 39952 |
| 5267 | Fire Strike | 72183 |
| 4259 | Wild Life Extreme | 110070 |
| 26243 | Night Raid | 216213 |
| 720-1395 MHz (configurable) | Base Clock | 1590 MHz |
| 930-1575 MHz (configurable) | Boost Clock | 2617 MHz |
| 896 | Shading Units | 24064 |
| 56 | Texture Mapping Units (TMUs) | 752 |
| 32 | Render Output Units (ROPs) | 190 |
| 14 | Compute Units (Pipelines) | 188 |
| No | Tensor Cores | 752 |
| No | Ray-tracing Cores | 188 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 512KB shared | L2 Cache | 128MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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