Quick/Comparisons
5 | Gaming | 13 |
9 | Workstation | 20 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX330 with another →12 |
67 | Energy Efficiency | 64 |
16 | Quick Comparison Final Score | 23 |
| GP108 | Graphics Processor | Navi 14 |
| 384 | Cores | 1408 |
| 24 / 16 | TMUs / ROPs | 88 / 32 |
| 107.46 | Blender GPU | 368.1 |
| - | Forza Horizon 5 | 39 |
| — | The Witcher 3 | 37 |
| 14 | Counter-Strike 2 | 48 |
| 15 | Far Cry 6 | 46 |
| - | Hogwarts Legacy | 25 |
| 21 | Call of Duty | 40 |
| - | Ghost of Tsushima | 20 |
| — | Cyberpunk 2077 | 27 |
| - | Tomb Raider | 46 |
| 10 | Average FPS | 36 |
| 13 | 1080p High | 48 |
| 10 | 1080p Ultra | 36 |
| - | 1440p Ultra | 24 |
| - | 4K Ultra | 13 |
| High | Margin of Error | Low |
| 11508 | GB6 Compute Score | 46415 |
| 29.1 img/sec | Background Blur | 89.3 img/sec |
| 14.1 img/sec | Face Detection | 50.3 img/sec |
| 0.43 Gpixels/sec | Horizon Detection | 1.91 Gpixels/sec |
| 0.62 Gpixels/sec | Edge Detection | 2.74 Gpixels/sec |
| 0.65 Gpixels/sec | Gaussian Blur | 2.25 Gpixels/sec |
| 0.12 Gpixels/sec | Feature Matching | 0.49 Gpixels/sec |
| 37.8 Gpixels/sec | Stereo Matching | 159.9 Gpixels/sec |
| 1049.5 FPS | Particle Physics | 5898.4 FPS |
| OpenCL | API | OpenCL |
| 2341 | G3D Mark Score | 5998 |
| 225 | G2D Mark | 413 |
| 18 FPS | DirectX 11 | 36 FPS |
| 12 FPS | DirectX 12 | 29 FPS |
| 968 Ops/s | GPU Compute | 2338 Ops/s |
| 1842 | GB6 ML Single Precision | 6824 |
| 1862 | GB6 ML Half Precision | 7661 |
| 1354 | GB6 ML Quantized | 5150 |
| 383 | Image Classification (SP) | 2845 |
| 1006 | Image Segmentation (HP) | 3023 |
| 2266 | Image Super Resolution (Q) | 8505 |
| 1558 | Face Detection (HP) | 8964 |
| 7914 | Pose Estimation (Q) | 29278 |
| 843 | Text Classification (SP) | 1142 |
| 1011 | Machine Translation (HP) | 1920 |
| 540 | Object Detection (SP) | 3032 |
| 2861 | Depth Estimation (Q) | 14009 |
| 17362 | Style Transfer (SP) | 58664 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 15-26 GPixel/s | Pixel Fill Rate | 53 GPixel/s |
| 22-38 GTexel/s | Texture Fill Rate | 145 GTexel/s |
| 0.7-1.2 TFLOPS | FLOPS (FP32) | 4.6 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 2 GB | Memory Size | 4 GB |
| 1752 MHz | Memory Clock | 1750 MHz |
| 7000 Mbps | Effective Memory Speed | 14000 Mbps |
| 64-bit | Bus | 128-bit |
| — | ECC | — |
| 56 GB/s | Memory Bandwidth | 224 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x8 |
| 10-30 W (configurable) | TGP | 85 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 7 nm |
| 74 mm² | Die Size | 158 mm² |
| 1.8 billion | Transistor Count | 6.4 billion |
| 24.32 MTr/mm² | Transistor Density | 40.51 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.1 |
| 6.1 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4 | DisplayPort | 1.4 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| February 10, 2020 | Released | October 7, 2019 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Pascal | Architecture | RDNA 1.0 |
| GP108 | GPU Codename | Navi 14 |
| -Intel Core i5 1135G7or above | Recommended CPU | -AMD Ryzen 5 5600Hor above |
| 815 | Steel Nomad Lite Score | 3774 |
| 1069 | Time Spy | 4292 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 3279 | Fire Strike | 12807 |
| 2430 | Wild Life Extreme | 6440 |
| 15106 | Night Raid | 42033 |
| 746-1531 MHz (configurable) | Base Clock | 1375 MHz |
| 936-1594 MHz (configurable) | Boost Clock | 1645 MHz |
| 384 | Shading Units | 1408 |
| 24 | Texture Mapping Units (TMUs) | 88 |
| 16 | Render Output Units (ROPs) | 32 |
| 3 | Compute Units (Pipelines) | 22 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 48KB per cluster | L1 Cache | — |
| 512KB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |