Quick/Comparisons
5 | Gaming | 32 |
9 | Workstation | 33 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX330 with another →41 |
67 | Energy Efficiency | 66 |
16 | Quick Comparison Final Score | 39 |
| GP108 | Graphics Processor | Strix Halo |
| 384 | Cores | 2560 |
| 24 / 16 | TMUs / ROPs | 160 / 64 |
| 107.46 | Blender GPU | 1335.18 |
| - | Forza Horizon 5 | 77 |
| — | The Witcher 3 | 101 |
| 14 | Counter-Strike 2 | 138 |
| 15 | Far Cry 6 | 92 |
| - | Hogwarts Legacy | 61 |
| 21 | Call of Duty | 89 |
| - | Ghost of Tsushima | 64 |
| — | Cyberpunk 2077 | 65 |
| - | Tomb Raider | 115 |
| 10 | Average FPS | 89 |
| 13 | 1080p High | 114 |
| 10 | 1080p Ultra | 89 |
| - | 1440p Ultra | 64 |
| - | 4K Ultra | 34 |
| High | Margin of Error | Low |
| 11508 | GB6 Compute Score | 93515 |
| 29.1 img/sec | Background Blur | 232.1 img/sec |
| 14.1 img/sec | Face Detection | 122.5 img/sec |
| 0.43 Gpixels/sec | Horizon Detection | 2.92 Gpixels/sec |
| 0.62 Gpixels/sec | Edge Detection | 4.07 Gpixels/sec |
| 0.65 Gpixels/sec | Gaussian Blur | 3.49 Gpixels/sec |
| 0.12 Gpixels/sec | Feature Matching | 1.08 Gpixels/sec |
| 37.8 Gpixels/sec | Stereo Matching | 396.3 Gpixels/sec |
| 1049.5 FPS | Particle Physics | 13016.5 FPS |
| OpenCL | API | OpenCL |
| 2341 | G3D Mark Score | 18115 |
| 225 | G2D Mark | 1172 |
| 18 FPS | DirectX 11 | 157 FPS |
| 12 FPS | DirectX 12 | 84 FPS |
| 968 Ops/s | GPU Compute | 9062 Ops/s |
| 1842 | GB6 ML Single Precision | 22565 |
| 1862 | GB6 ML Half Precision | 30098 |
| 1354 | GB6 ML Quantized | 18100 |
| 383 | Image Classification (SP) | 11176 |
| 1006 | Image Segmentation (HP) | 14027 |
| 2266 | Image Super Resolution (Q) | 27198 |
| 1558 | Face Detection (HP) | 40613 |
| 7914 | Pose Estimation (Q) | 92878 |
| 843 | Text Classification (SP) | 4158 |
| 1011 | Machine Translation (HP) | 6473 |
| 540 | Object Detection (SP) | 7431 |
| 2861 | Depth Estimation (Q) | 41825 |
| 17362 | Style Transfer (SP) | 190221 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 15-26 GPixel/s | Pixel Fill Rate | 186 GPixel/s |
| 22-38 GTexel/s | Texture Fill Rate | 464 GTexel/s |
| 0.7-1.2 TFLOPS | FLOPS (FP32) | 14.8 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 2 GB | Memory Size | — |
| 1752 MHz | Memory Clock | — |
| 7000 Mbps | Effective Memory Speed | — |
| 64-bit | Bus | — |
| — | ECC | — |
| 56 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x4 | Interface | PCIe 5.0 x16 |
| 10-30 W (configurable) | TGP | 45-120 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 4 nm |
| 74 mm² | Die Size | 308 mm² |
| 1.8 billion | Transistor Count | — |
| 24.32 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.1 |
| 6.1 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| February 10, 2020 | Released | January 7, 2025 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | RDNA 3.5 |
| GP108 | GPU Codename | Strix Halo |
| -Intel Core i5 1135G7or above | Recommended CPU | -AMD Ryzen AI Max+ 395or above |
| 815 | Steel Nomad Lite Score | 9818 |
| 1069 | Time Spy | 10010 |
| — | Solar Bay | 46934 |
| — | Port Royal | 5512 |
| 3279 | Fire Strike | 26722 |
| 2430 | Wild Life Extreme | 19043 |
| 15106 | Night Raid | 100428 |
| 746-1531 MHz (configurable) | Base Clock | 1295 MHz |
| 936-1594 MHz (configurable) | Boost Clock | 2900 MHz |
| 384 | Shading Units | 2560 |
| 24 | Texture Mapping Units (TMUs) | 160 |
| 16 | Render Output Units (ROPs) | 64 |
| 3 | Compute Units (Pipelines) | 40 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | 40 |
| 48KB per cluster | L1 Cache | 512KB per cluster |
| 512KB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |