Quick/Comparisons
5 | Gaming | 80 |
9 | Workstation | 71 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX330 with another →66 |
67 | Energy Efficiency | 43 |
16 | Quick Comparison Final Score | 75 |
| GP108 | Graphics Processor | AD103 |
| 384 | Cores | 9728 |
| 24 / 16 | TMUs / ROPs | 304 / 112 |
| 107.46 | Blender GPU | 8710.73 |
| - | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| 14 | Counter-Strike 2 | — |
| 15 | Far Cry 6 | — |
| - | Hogwarts Legacy | — |
| 21 | Call of Duty | — |
| - | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| - | Tomb Raider | — |
| 10 | Average FPS | — |
| 13 | 1080p High | — |
| 10 | 1080p Ultra | — |
| - | 1440p Ultra | — |
| - | 4K Ultra | — |
| High | Margin of Error | — |
| 11508 | GB6 Compute Score | 217712 |
| 29.1 img/sec | Background Blur | 250.4 img/sec |
| 14.1 img/sec | Face Detection | 190 img/sec |
| 0.43 Gpixels/sec | Horizon Detection | 9.56 Gpixels/sec |
| 0.62 Gpixels/sec | Edge Detection | 12.8 Gpixels/sec |
| 0.65 Gpixels/sec | Gaussian Blur | 15.3 Gpixels/sec |
| 0.12 Gpixels/sec | Feature Matching | 1.97 Gpixels/sec |
| 37.8 Gpixels/sec | Stereo Matching | 1130 Gpixels/sec |
| 1049.5 FPS | Particle Physics | 28795.5 FPS |
| OpenCL | API | OpenCL |
| 2341 | G3D Mark Score | 34430 |
| 225 | G2D Mark | 1250 |
| 18 FPS | DirectX 11 | 313 FPS |
| 12 FPS | DirectX 12 | 132 FPS |
| 968 Ops/s | GPU Compute | 20406 Ops/s |
| 1842 | GB6 ML Single Precision | 36799 |
| 1862 | GB6 ML Half Precision | 53331 |
| 1354 | GB6 ML Quantized | 28104 |
| 383 | Image Classification (SP) | 13466 |
| 1006 | Image Segmentation (HP) | 34767 |
| 2266 | Image Super Resolution (Q) | 42687 |
| 1558 | Face Detection (HP) | 70927 |
| 7914 | Pose Estimation (Q) | 239350 |
| 843 | Text Classification (SP) | 3606 |
| 1011 | Machine Translation (HP) | 6519 |
| 540 | Object Detection (SP) | 18153 |
| 2861 | Depth Estimation (Q) | 65667 |
| 17362 | Style Transfer (SP) | 414848 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 15-26 GPixel/s | Pixel Fill Rate | 281 GPixel/s |
| 22-38 GTexel/s | Texture Fill Rate | 762 GTexel/s |
| 0.7-1.2 TFLOPS | FLOPS (FP32) | 48.7 TFLOPS |
| GDDR5 | Memory Type | GDDR6X |
| 2 GB | Memory Size | 16 GB |
| 1752 MHz | Memory Clock | 1400 MHz |
| 7000 Mbps | Effective Memory Speed | 22400 Mbps |
| 64-bit | Bus | 256-bit |
| — | ECC | No |
| 56 GB/s | Memory Bandwidth | 716.8 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x16 |
| 10-30 W (configurable) | TGP | 320 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 74 mm² | Die Size | 379 mm² |
| 1.8 billion | Transistor Count | 45 billion |
| 24.32 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | 8.9 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 10, 2020 | Released | September 20, 2022 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Pascal | Architecture | Ada Lovelace |
| GP108 | GPU Codename | AD103 |
| -Intel Core i5 1135G7or above | Recommended CPU | -Intel Core i7 14700Kor above |
| 815 | Steel Nomad Lite Score | 30172 |
| 1069 | Time Spy | 28161 |
| — | Solar Bay | 136931 |
| — | Port Royal | 17982 |
| 3279 | Fire Strike | 64633 |
| 2430 | Wild Life Extreme | 59111 |
| 15106 | Night Raid | 184963 |
| 746-1531 MHz (configurable) | Base Clock | 2205 MHz |
| 936-1594 MHz (configurable) | Boost Clock | 2505 MHz |
| 384 | Shading Units | 9728 |
| 24 | Texture Mapping Units (TMUs) | 304 |
| 16 | Render Output Units (ROPs) | 112 |
| 3 | Compute Units (Pipelines) | 76 |
| No | Tensor Cores | 304 |
| No | Ray-tracing Cores | 76 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 512KB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |