Quick/Comparisons
5 | Gaming | 66 |
9 | Workstation | 73 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX330 with another →52 |
67 | Energy Efficiency | 37 |
16 | Quick Comparison Final Score | 66 |
| GP108 | Graphics Processor | GA102 |
| 384 | Cores | 10752 |
| 24 / 16 | TMUs / ROPs | 336 / 112 |
| 107.46 | Blender GPU | 6057.83 |
| - | Forza Horizon 5 | 141 |
| — | The Witcher 3 | 182 |
| 14 | Counter-Strike 2 | 210 |
| 15 | Far Cry 6 | 147 |
| - | Hogwarts Legacy | 112 |
| 21 | Call of Duty | 173 |
| - | Ghost of Tsushima | 108 |
| — | Cyberpunk 2077 | 143 |
| - | Tomb Raider | 243 |
| 10 | Average FPS | 162 |
| 13 | 1080p High | 193 |
| 10 | 1080p Ultra | 162 |
| - | 1440p Ultra | 128 |
| - | 4K Ultra | 75 |
| High | Margin of Error | Low |
| 11508 | GB6 Compute Score | 232083 |
| 29.1 img/sec | Background Blur | 362.7 img/sec |
| 14.1 img/sec | Face Detection | 227.9 img/sec |
| 0.43 Gpixels/sec | Horizon Detection | 11.3 Gpixels/sec |
| 0.62 Gpixels/sec | Edge Detection | 15.9 Gpixels/sec |
| 0.65 Gpixels/sec | Gaussian Blur | 12.1 Gpixels/sec |
| 0.12 Gpixels/sec | Feature Matching | 1.56 Gpixels/sec |
| 37.8 Gpixels/sec | Stereo Matching | 1080 Gpixels/sec |
| 1049.5 FPS | Particle Physics | 31024.6 FPS |
| OpenCL | API | OpenCL |
| 2341 | G3D Mark Score | 29288 |
| 225 | G2D Mark | 1226 |
| 18 FPS | DirectX 11 | 238 FPS |
| 12 FPS | DirectX 12 | 122 FPS |
| 968 Ops/s | GPU Compute | 16569 Ops/s |
| 1842 | GB6 ML Single Precision | 26701 |
| 1862 | GB6 ML Half Precision | 38573 |
| 1354 | GB6 ML Quantized | 15995 |
| 383 | Image Classification (SP) | 10246 |
| 1006 | Image Segmentation (HP) | 22830 |
| 2266 | Image Super Resolution (Q) | 23532 |
| 1558 | Face Detection (HP) | 48657 |
| 7914 | Pose Estimation (Q) | 147241 |
| 843 | Text Classification (SP) | 2917 |
| 1011 | Machine Translation (HP) | 4427 |
| 540 | Object Detection (SP) | 13323 |
| 2861 | Depth Estimation (Q) | 40055 |
| 17362 | Style Transfer (SP) | 298683 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 15-26 GPixel/s | Pixel Fill Rate | 208 GPixel/s |
| 22-38 GTexel/s | Texture Fill Rate | 625 GTexel/s |
| 0.7-1.2 TFLOPS | FLOPS (FP32) | 40 TFLOPS |
| GDDR5 | Memory Type | GDDR6X |
| 2 GB | Memory Size | 24 GB |
| 1752 MHz | Memory Clock | 1313 MHz |
| 7000 Mbps | Effective Memory Speed | 21000 Mbps |
| 64-bit | Bus | 384-bit |
| — | ECC | No |
| 56 GB/s | Memory Bandwidth | 1008 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x16 |
| 10-30 W (configurable) | TGP | 450 W |
| Samsung | Manufacturing | Samsung |
| 14 nm | Fabrication Process | 8 nm |
| 74 mm² | Die Size | 628 mm² |
| 1.8 billion | Transistor Count | 28 billion |
| 24.32 MTr/mm² | Transistor Density | 44.59 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 10, 2020 | Released | March 29, 2022 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Pascal | Architecture | Ampere |
| GP108 | GPU Codename | GA102 |
| -Intel Core i5 1135G7or above | Recommended CPU | -Intel Core i9 12900Kor above |
| 815 | Steel Nomad Lite Score | 24378 |
| 1069 | Time Spy | 21854 |
| — | Solar Bay | 109167 |
| — | Port Royal | 14888 |
| 3279 | Fire Strike | 51943 |
| 2430 | Wild Life Extreme | 48864 |
| 15106 | Night Raid | 156500 |
| 746-1531 MHz (configurable) | Base Clock | 1560 MHz |
| 936-1594 MHz (configurable) | Boost Clock | 1860 MHz |
| 384 | Shading Units | 10752 |
| 24 | Texture Mapping Units (TMUs) | 336 |
| 16 | Render Output Units (ROPs) | 112 |
| 3 | Compute Units (Pipelines) | 84 |
| No | Tensor Cores | 336 |
| No | Ray-tracing Cores | 84 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 512KB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |