Quick/Comparisons
5 | Gaming | 46 |
9 | Workstation | 49 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX330 with another →39 |
67 | Energy Efficiency | 35 |
16 | Quick Comparison Final Score | 46 |
| GP108 | Graphics Processor | GA104 |
| 384 | Cores | 6144 |
| 24 / 16 | TMUs / ROPs | 192 / 96 |
| 107.46 | Blender GPU | 3746.83 |
| - | Forza Horizon 5 | 104 |
| — | The Witcher 3 | 143 |
| 14 | Counter-Strike 2 | 198 |
| 15 | Far Cry 6 | 125 |
| - | Hogwarts Legacy | 85 |
| 21 | Call of Duty | 120 |
| - | Ghost of Tsushima | 81 |
| — | Cyberpunk 2077 | 102 |
| - | Tomb Raider | 161 |
| 10 | Average FPS | 124 |
| 13 | 1080p High | 150 |
| 10 | 1080p Ultra | 124 |
| - | 1440p Ultra | 93 |
| - | 4K Ultra | 54 |
| High | Margin of Error | Low |
| 11508 | GB6 Compute Score | 136096 |
| 29.1 img/sec | Background Blur | 197 img/sec |
| 14.1 img/sec | Face Detection | 128.1 img/sec |
| 0.43 Gpixels/sec | Horizon Detection | 6.56 Gpixels/sec |
| 0.62 Gpixels/sec | Edge Detection | 8.81 Gpixels/sec |
| 0.65 Gpixels/sec | Gaussian Blur | 6.47 Gpixels/sec |
| 0.12 Gpixels/sec | Feature Matching | 1.26 Gpixels/sec |
| 37.8 Gpixels/sec | Stereo Matching | 609.3 Gpixels/sec |
| 1049.5 FPS | Particle Physics | 18205 FPS |
| OpenCL | API | OpenCL |
| 2341 | G3D Mark Score | 23260 |
| 225 | G2D Mark | 1061 |
| 18 FPS | DirectX 11 | 192 FPS |
| 12 FPS | DirectX 12 | 91 FPS |
| 968 Ops/s | GPU Compute | 11452 Ops/s |
| 1842 | GB6 ML Single Precision | 22516 |
| 1862 | GB6 ML Half Precision | 36377 |
| 1354 | GB6 ML Quantized | 14215 |
| 383 | Image Classification (SP) | 8615 |
| 1006 | Image Segmentation (HP) | 24659 |
| 2266 | Image Super Resolution (Q) | 20631 |
| 1558 | Face Detection (HP) | 43834 |
| 7914 | Pose Estimation (Q) | 98347 |
| 843 | Text Classification (SP) | 3162 |
| 1011 | Machine Translation (HP) | 4911 |
| 540 | Object Detection (SP) | 11498 |
| 2861 | Depth Estimation (Q) | 34719 |
| 17362 | Style Transfer (SP) | 196833 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 15-26 GPixel/s | Pixel Fill Rate | 170 GPixel/s |
| 22-38 GTexel/s | Texture Fill Rate | 340 GTexel/s |
| 0.7-1.2 TFLOPS | FLOPS (FP32) | 21.7 TFLOPS |
| GDDR5 | Memory Type | GDDR6X |
| 2 GB | Memory Size | 8 GB |
| 1752 MHz | Memory Clock | 1188 MHz |
| 7000 Mbps | Effective Memory Speed | 19000 Mbps |
| 64-bit | Bus | 256-bit |
| — | ECC | No |
| 56 GB/s | Memory Bandwidth | 608.3 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x16 |
| 10-30 W (configurable) | TGP | 290 W |
| Samsung | Manufacturing | Samsung |
| 14 nm | Fabrication Process | 8 nm |
| 74 mm² | Die Size | 392 mm² |
| 1.8 billion | Transistor Count | 17 billion |
| 24.32 MTr/mm² | Transistor Density | 43.37 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 10, 2020 | Released | June 10, 2021 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | Ampere |
| GP108 | GPU Codename | GA104 |
| -Intel Core i5 1135G7or above | Recommended CPU | -Intel Core i7 12700Kor above |
| 815 | Steel Nomad Lite Score | 15402 |
| 1069 | Time Spy | 14880 |
| — | Solar Bay | 69900 |
| — | Port Royal | 8884 |
| 3279 | Fire Strike | 37238 |
| 2430 | Wild Life Extreme | 31911 |
| 15106 | Night Raid | 134012 |
| 746-1531 MHz (configurable) | Base Clock | 1575 MHz |
| 936-1594 MHz (configurable) | Boost Clock | 1770 MHz |
| 384 | Shading Units | 6144 |
| 24 | Texture Mapping Units (TMUs) | 192 |
| 16 | Render Output Units (ROPs) | 96 |
| 3 | Compute Units (Pipelines) | 48 |
| No | Tensor Cores | 192 |
| No | Ray-tracing Cores | 48 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 512KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |