Quick/Comparisons
5 | Gaming | 20 |
9 | Workstation | 26 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX330 with another →20 |
67 | Energy Efficiency | 59 |
16 | Quick Comparison Final Score | 28 |
| GP108 | Graphics Processor | GA107 (GN20-P1) |
| 384 | Cores | 2560 |
| 24 / 16 | TMUs / ROPs | 80 / 48 |
| 107.46 | Blender GPU | 1323.51 |
| - | Forza Horizon 5 | 50 |
| — | The Witcher 3 | 59 |
| 14 | Counter-Strike 2 | 89 |
| 15 | Far Cry 6 | 58 |
| - | Hogwarts Legacy | 35 |
| 21 | Call of Duty | 43 |
| - | Ghost of Tsushima | 32 |
| — | Cyberpunk 2077 | 39 |
| - | Tomb Raider | 69 |
| 10 | Average FPS | 53 |
| 13 | 1080p High | 67 |
| 10 | 1080p Ultra | 53 |
| - | 1440p Ultra | 37 |
| - | 4K Ultra | 19 |
| High | Margin of Error | Low |
| 11508 | GB6 Compute Score | 65121 |
| 29.1 img/sec | Background Blur | 107.9 img/sec |
| 14.1 img/sec | Face Detection | 62.6 img/sec |
| 0.43 Gpixels/sec | Horizon Detection | 2.75 Gpixels/sec |
| 0.62 Gpixels/sec | Edge Detection | 3.61 Gpixels/sec |
| 0.65 Gpixels/sec | Gaussian Blur | 2.89 Gpixels/sec |
| 0.12 Gpixels/sec | Feature Matching | 0.81 Gpixels/sec |
| 37.8 Gpixels/sec | Stereo Matching | 275.9 Gpixels/sec |
| 1049.5 FPS | Particle Physics | 8303.3 FPS |
| OpenCL | API | OpenCL |
| 2341 | G3D Mark Score | 10086 |
| 225 | G2D Mark | 498 |
| 18 FPS | DirectX 11 | 75 FPS |
| 12 FPS | DirectX 12 | 49 FPS |
| 968 Ops/s | GPU Compute | 4322 Ops/s |
| 1842 | GB6 ML Single Precision | 11209 |
| 1862 | GB6 ML Half Precision | 20383 |
| 1354 | GB6 ML Quantized | 7783 |
| 383 | Image Classification (SP) | 4716 |
| 1006 | Image Segmentation (HP) | 12032 |
| 2266 | Image Super Resolution (Q) | 9965 |
| 1558 | Face Detection (HP) | 20723 |
| 7914 | Pose Estimation (Q) | 41186 |
| 843 | Text Classification (SP) | 2133 |
| 1011 | Machine Translation (HP) | 3449 |
| 540 | Object Detection (SP) | 5585 |
| 2861 | Depth Estimation (Q) | 19119 |
| 17362 | Style Transfer (SP) | 86331 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 15-26 GPixel/s | Pixel Fill Rate | 50-81 GPixel/s |
| 22-38 GTexel/s | Texture Fill Rate | 83-136 GTexel/s |
| 0.7-1.2 TFLOPS | FLOPS (FP32) | 5.3-8.7 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 2 GB | Memory Size | 4 GB |
| 1752 MHz | Memory Clock | 1500 MHz |
| 7000 Mbps | Effective Memory Speed | 12000 Mbps |
| 64-bit | Bus | 128-bit |
| — | ECC | No |
| 56 GB/s | Memory Bandwidth | 192 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x16 |
| 10-30 W (configurable) | TGP | 35-95 W (configurable) |
| Samsung | Manufacturing | Samsung |
| 14 nm | Fabrication Process | 8 nm |
| 74 mm² | Die Size | 276 mm² |
| 1.8 billion | Transistor Count | 12 billion |
| 24.32 MTr/mm² | Transistor Density | 43.48 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 10, 2020 | Released | January 1, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | Ampere |
| GP108 | GPU Codename | GA107 (GN20-P1) |
| -Intel Core i5 1135G7or above | Recommended CPU | -Intel Core i7 12700Hor above |
| 815 | Steel Nomad Lite Score | 5684 |
| 1069 | Time Spy | 5383 |
| — | Solar Bay | 24147 |
| — | Port Royal | 570 |
| 3279 | Fire Strike | 13499 |
| 2430 | Wild Life Extreme | 10255 |
| 15106 | Night Raid | 56622 |
| 746-1531 MHz (configurable) | Base Clock | 735-1463 MHz (configurable) |
| 936-1594 MHz (configurable) | Boost Clock | 1035-1695 MHz (configurable) |
| 384 | Shading Units | 2560 |
| 24 | Texture Mapping Units (TMUs) | 80 |
| 16 | Render Output Units (ROPs) | 48 |
| 3 | Compute Units (Pipelines) | 20 |
| No | Tensor Cores | 80 |
| No | Ray-tracing Cores | 20 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 512KB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |