Quick/Comparisons
9 | Gaming | 31 |
8 | Workstation | 28 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX230 with another →21 |
73 | Energy Efficiency | 81 |
19 | Quick Comparison Final Score | 37 |
| GP108 | Graphics Processor | AD107 |
| 256 | Cores | 2048 |
| 16 / 16 | TMUs / ROPs | 64 / 32 |
| 41.33 | Blender GPU | 1511.34 |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 7785 | GB6 Compute Score | 61904 |
| 19.4 img/sec | Background Blur | 111.6 img/sec |
| 9.09 img/sec | Face Detection | 62 img/sec |
| 0.29 Gpixels/sec | Horizon Detection | 2.17 Gpixels/sec |
| 0.43 Gpixels/sec | Edge Detection | 2.81 Gpixels/sec |
| 0.44 Gpixels/sec | Gaussian Blur | 3.09 Gpixels/sec |
| 0.08 Gpixels/sec | Feature Matching | 0.87 Gpixels/sec |
| 25 Gpixels/sec | Stereo Matching | 247.8 Gpixels/sec |
| 759.2 FPS | Particle Physics | 8618.9 FPS |
| OpenCL | API | OpenCL |
| 1818 | G3D Mark Score | 11163 |
| 213 | G2D Mark | 532 |
| 15 FPS | DirectX 11 | 86 FPS |
| 9 FPS | DirectX 12 | 52 FPS |
| 762 Ops/s | GPU Compute | 4533 Ops/s |
| 1408 | GB6 ML Single Precision | 11845 |
| 1384 | GB6 ML Half Precision | 21712 |
| 1028 | GB6 ML Quantized | 9229 |
| 277 | Image Classification (SP) | 4779 |
| 726 | Image Segmentation (HP) | 13987 |
| 1787 | Image Super Resolution (Q) | 13345 |
| 1076 | Face Detection (HP) | 22815 |
| 5990 | Pose Estimation (Q) | 35896 |
| 743 | Text Classification (SP) | 2802 |
| 970 | Machine Translation (HP) | 3693 |
| 379 | Object Detection (SP) | 5970 |
| 2059 | Depth Estimation (Q) | 20606 |
| 11915 | Style Transfer (SP) | 89098 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24 GPixel/s | Pixel Fill Rate | 46-72 GPixel/s |
| 24 GTexel/s | Texture Fill Rate | 91-143 GTexel/s |
| 0.8 TFLOPS | FLOPS (FP32) | 5.8-9.2 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 2 GB | Memory Size | 4 GB |
| 1502 MHz | Memory Clock | 2000 MHz |
| 6000 Mbps | Effective Memory Speed | 16000 Mbps |
| 64-bit | Bus | 64-bit |
| — | ECC | No |
| 48 GB/s | Memory Bandwidth | 128 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x8 |
| 10 W | TGP | 35-60 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 74 mm² | Die Size | 159 mm² |
| 1.8 billion | Transistor Count | 18.9 billion |
| 24.32 MTr/mm² | Transistor Density | 118.87 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | 8.9 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 21, 2019 | Released | February 26, 2024 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Professional |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | Ada Lovelace |
| GP108 | GPU Codename | AD107 |
| -Intel Core i7 1065G7or above | Recommended CPU | -Intel Core Ultra 7 155Hor above |
| — | Steel Nomad Lite Score | — |
| — | Time Spy | — |
| — | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | — |
| — | Wild Life Extreme | — |
| — | Night Raid | — |
| 1519 MHz | Base Clock | — |
| 1531 MHz | Boost Clock | 1425-2240 MHz (configurable) |
| 256 | Shading Units | 2048 |
| 16 | Texture Mapping Units (TMUs) | 64 |
| 16 | Render Output Units (ROPs) | 32 |
| 2 | Compute Units (Pipelines) | 16 |
| No | Tensor Cores | 64 |
| No | Ray-tracing Cores | 16 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 512KB shared | L2 Cache | 12MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |