Quick/Comparisons
9 | Gaming | 31 |
8 | Workstation | 38 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX230 with another →27 |
73 | Energy Efficiency | 43 |
19 | Quick Comparison Final Score | 33 |
| GP108 | Graphics Processor | DG2-512 |
| 256 | Cores | 3584 |
| 16 / 16 | TMUs / ROPs | 224 / 112 |
| 41.33 | Blender GPU | 2033.41 |
| — | Forza Horizon 5 | 68 |
| — | The Witcher 3 | 114 |
| — | Counter-Strike 2 | 108 |
| — | Far Cry 6 | 87 |
| — | Hogwarts Legacy | 50 |
| — | Call of Duty | 69 |
| — | Ghost of Tsushima | 51 |
| — | Cyberpunk 2077 | 69 |
| — | Tomb Raider | 98 |
| — | Average FPS | 79 |
| — | 1080p High | 98 |
| — | 1080p Ultra | 79 |
| — | 1440p Ultra | 59 |
| — | 4K Ultra | 33 |
| — | Margin of Error | Low |
| 7785 | GB6 Compute Score | 99280 |
| 19.4 img/sec | Background Blur | 145.2 img/sec |
| 9.09 img/sec | Face Detection | 82 img/sec |
| 0.29 Gpixels/sec | Horizon Detection | 3.35 Gpixels/sec |
| 0.43 Gpixels/sec | Edge Detection | 5.01 Gpixels/sec |
| 0.44 Gpixels/sec | Gaussian Blur | 7.59 Gpixels/sec |
| 0.08 Gpixels/sec | Feature Matching | 0.81 Gpixels/sec |
| 25 Gpixels/sec | Stereo Matching | 462.4 Gpixels/sec |
| 759.2 FPS | Particle Physics | 18623.1 FPS |
| OpenCL | API | OpenCL |
| 1818 | G3D Mark Score | 12620 |
| 213 | G2D Mark | 737 |
| 15 FPS | DirectX 11 | 73 FPS |
| 9 FPS | DirectX 12 | 70 FPS |
| 762 Ops/s | GPU Compute | 5307 Ops/s |
| 1408 | GB6 ML Single Precision | 12178 |
| 1384 | GB6 ML Half Precision | 12796 |
| 1028 | GB6 ML Quantized | 9086 |
| 277 | Image Classification (SP) | 5475 |
| 726 | Image Segmentation (HP) | 13781 |
| 1787 | Image Super Resolution (Q) | 11612 |
| 1076 | Face Detection (HP) | 18556 |
| 5990 | Pose Estimation (Q) | 58801 |
| 743 | Text Classification (SP) | 824 |
| 970 | Machine Translation (HP) | 2397 |
| 379 | Object Detection (SP) | 6895 |
| 2059 | Depth Estimation (Q) | 22219 |
| 11915 | Style Transfer (SP) | 161148 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24 GPixel/s | Pixel Fill Rate | 269 GPixel/s |
| 24 GTexel/s | Texture Fill Rate | 538 GTexel/s |
| 0.8 TFLOPS | FLOPS (FP32) | 17.2 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 2 GB | Memory Size | 8 GB |
| 1502 MHz | Memory Clock | 2000 MHz |
| 6000 Mbps | Effective Memory Speed | 16000 Mbps |
| 64-bit | Bus | 256-bit |
| — | ECC | No |
| 48 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x16 |
| 10 W | TGP | 225 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 6 nm |
| 74 mm² | Die Size | 406 mm² |
| 1.8 billion | Transistor Count | 21 billion |
| 24.32 MTr/mm² | Transistor Density | 51.72 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | — |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| February 21, 2019 | Released | October 12, 2023 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | Generation 12.7 |
| GP108 | GPU Codename | DG2-512 |
| -Intel Core i7 1065G7or above | Recommended CPU | -Intel Core i5 12500or above |
| — | Steel Nomad Lite Score | 10846 |
| — | Time Spy | 12425 |
| — | Solar Bay | 45771 |
| — | Port Royal | 6594 |
| — | Fire Strike | 30444 |
| — | Wild Life Extreme | 23682 |
| — | Night Raid | 110785 |
| 1519 MHz | Base Clock | 2050 MHz |
| 1531 MHz | Boost Clock | 2400 MHz |
| 256 | Shading Units | 3584 |
| 16 | Texture Mapping Units (TMUs) | 224 |
| 16 | Render Output Units (ROPs) | 112 |
| 2 | Compute Units (Pipelines) | — |
| No | Tensor Cores | 448 |
| No | Ray-tracing Cores | 28 |
| 48KB per cluster | L1 Cache | — |
| 512KB shared | L2 Cache | 16MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |