Quick/Comparisons
9 | Gaming | 12 |
8 | Workstation | 16 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX230 with another →18 |
73 | Energy Efficiency | 89 |
19 | Quick Comparison Final Score | 26 |
| GP108 | Graphics Processor | Arrow Lake iGPU |
| 256 | Cores | 1024 |
| 16 / 16 | TMUs / ROPs | 64 / 32 |
| 41.33 | Blender GPU | 765.53 |
| — | Forza Horizon 5 | 29 |
| — | The Witcher 3 | 33 |
| — | Counter-Strike 2 | 33 |
| — | Far Cry 6 | 35 |
| — | Hogwarts Legacy | 14 |
| — | Call of Duty | 27 |
| — | Ghost of Tsushima | 17 |
| — | Cyberpunk 2077 | 20 |
| — | Tomb Raider | 35 |
| — | Average FPS | 27 |
| — | 1080p High | 35 |
| — | 1080p Ultra | 27 |
| — | 1440p Ultra | 19 |
| — | 4K Ultra | 10 |
| — | Margin of Error | Low |
| 7785 | GB6 Compute Score | 42502 |
| 19.4 img/sec | Background Blur | 90 img/sec |
| 9.09 img/sec | Face Detection | 39.5 img/sec |
| 0.29 Gpixels/sec | Horizon Detection | 1.21 Gpixels/sec |
| 0.43 Gpixels/sec | Edge Detection | 1.52 Gpixels/sec |
| 0.44 Gpixels/sec | Gaussian Blur | 2.41 Gpixels/sec |
| 0.08 Gpixels/sec | Feature Matching | 0.51 Gpixels/sec |
| 25 Gpixels/sec | Stereo Matching | 161.8 Gpixels/sec |
| 759.2 FPS | Particle Physics | 9155.9 FPS |
| OpenCL | API | OpenCL |
| 1818 | G3D Mark Score | 6620 |
| 213 | G2D Mark | 835 |
| 15 FPS | DirectX 11 | 47 FPS |
| 9 FPS | DirectX 12 | 29 FPS |
| 762 Ops/s | GPU Compute | 2992 Ops/s |
| 1408 | GB6 ML Single Precision | 8764 |
| 1384 | GB6 ML Half Precision | 12046 |
| 1028 | GB6 ML Quantized | 5815 |
| 277 | Image Classification (SP) | 5224 |
| 726 | Image Segmentation (HP) | 10501 |
| 1787 | Image Super Resolution (Q) | 6436 |
| 1076 | Face Detection (HP) | 15277 |
| 5990 | Pose Estimation (Q) | 19008 |
| 743 | Text Classification (SP) | 1566 |
| 970 | Machine Translation (HP) | 2969 |
| 379 | Object Detection (SP) | 6172 |
| 2059 | Depth Estimation (Q) | 14526 |
| 11915 | Style Transfer (SP) | 62049 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24 GPixel/s | Pixel Fill Rate | 72-75 GPixel/s |
| 24 GTexel/s | Texture Fill Rate | 144-150 GTexel/s |
| 0.8 TFLOPS | FLOPS (FP32) | 4.6-4.8 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 2 GB | Memory Size | — |
| 1502 MHz | Memory Clock | — |
| 6000 Mbps | Effective Memory Speed | — |
| 64-bit | Bus | — |
| — | ECC | — |
| 48 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x4 | Interface | PCIe 4.0 x8 |
| 10 W | TGP | 35 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 74 mm² | Die Size | — |
| 1.8 billion | Transistor Count | — |
| 24.32 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| February 21, 2019 | Released | January 6, 2025 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | Xe+ |
| GP108 | GPU Codename | Arrow Lake iGPU |
| -Intel Core i7 1065G7or above | Recommended CPU | -Intel Core Ultra 5 235Hor above |
| — | Steel Nomad Lite Score | 3255 |
| — | Time Spy | 3793 |
| — | Solar Bay | 14650 |
| — | Port Royal | 1990 |
| — | Fire Strike | 8598 |
| — | Wild Life Extreme | 6648 |
| — | Night Raid | 38856 |
| 1519 MHz | Base Clock | 300 MHz |
| 1531 MHz | Boost Clock | 2250-2350 MHz (configurable) |
| 256 | Shading Units | 1024 |
| 16 | Texture Mapping Units (TMUs) | 64 |
| 16 | Render Output Units (ROPs) | 32 |
| 2 | Compute Units (Pipelines) | 8 |
| No | Tensor Cores | 128 |
| No | Ray-tracing Cores | 8 |
| 48KB per cluster | L1 Cache | — |
| 512KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |