Quick/Comparisons
The GeForce RTX 2070 Mobile outperforms the GeForce MX230 in gaming due to its higher score of 25, compared to the GeForce MX230's 9.
The GeForce RTX 2070 Mobile excels in content creation with a score of 35, significantly higher than the GeForce MX230's 8, thanks to its Turing architecture and 8GB GDDR6 memory.
The GeForce RTX 2070 Mobile leads in AI & Machine Learning with a score of 24, surpassing the GeForce MX230's 3, due to its dedicated AI tensor cores and Turing architecture.
9 | Gaming | 25 |
8 | Workstation | 35 |
3 | AI/ML |
Compare with something else?
Compare GeForce MX230 with another →24 |
73 | Energy Efficiency | 46 |
19 | Quick Comparison Final Score | 31 |
| GP108 | Graphics Processor | TU106B |
| 256 | Cores | 2304 |
| 16 / 16 | TMUs / ROPs | 144 / 64 |
| 41.33 | Blender GPU | 1823.68 |
| — | Forza Horizon 5 | 61 |
| — | The Witcher 3 | 84 |
| — | Counter-Strike 2 | 117 |
| — | Far Cry 6 | 74 |
| — | Hogwarts Legacy | 45 |
| — | Call of Duty | 61 |
| — | Ghost of Tsushima | 42 |
| — | Cyberpunk 2077 | 53 |
| — | Tomb Raider | 84 |
| — | Average FPS | 69 |
| — | 1080p High | 87 |
| — | 1080p Ultra | 69 |
| — | 1440p Ultra | 49 |
| — | 4K Ultra | 26 |
| — | Margin of Error | Low |
| 7785 | GB6 Compute Score | 92843 |
| 19.4 img/sec | Background Blur | 159 img/sec |
| 9.09 img/sec | Face Detection | 91.2 img/sec |
| 0.29 Gpixels/sec | Horizon Detection | 3.67 Gpixels/sec |
| 0.43 Gpixels/sec | Edge Detection | 5.1 Gpixels/sec |
| 0.44 Gpixels/sec | Gaussian Blur | 5.03 Gpixels/sec |
| 0.08 Gpixels/sec | Feature Matching | 1.08 Gpixels/sec |
| 25 Gpixels/sec | Stereo Matching | 411.9 Gpixels/sec |
| 759.2 FPS | Particle Physics | 10180.5 FPS |
| OpenCL | API | OpenCL |
| 1818 | G3D Mark Score | 12357 |
| 213 | G2D Mark | 602 |
| 15 FPS | DirectX 11 | 111 FPS |
| 9 FPS | DirectX 12 | 41 FPS |
| 762 Ops/s | GPU Compute | 4490 Ops/s |
| 1408 | GB6 ML Single Precision | 10388 |
| 1384 | GB6 ML Half Precision | 17021 |
| 1028 | GB6 ML Quantized | 7357 |
| 277 | Image Classification (SP) | 3954 |
| 726 | Image Segmentation (HP) | 9425 |
| 1787 | Image Super Resolution (Q) | 11209 |
| 1076 | Face Detection (HP) | 18147 |
| 5990 | Pose Estimation (Q) | 47333 |
| 743 | Text Classification (SP) | 1546 |
| 970 | Machine Translation (HP) | 2209 |
| 379 | Object Detection (SP) | 4976 |
| 2059 | Depth Estimation (Q) | 18466 |
| 11915 | Style Transfer (SP) | 90152 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24 GPixel/s | Pixel Fill Rate | 92-95 GPixel/s |
| 24 GTexel/s | Texture Fill Rate | 207-214 GTexel/s |
| 0.8 TFLOPS | FLOPS (FP32) | 6.6-6.8 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 2 GB | Memory Size | 8 GB |
| 1502 MHz | Memory Clock | 1750 MHz |
| 6000 Mbps | Effective Memory Speed | 14000 Mbps |
| 64-bit | Bus | 256-bit |
| — | ECC | No |
| 48 GB/s | Memory Bandwidth | 448 GB/s |
| PCIe 3.0 x4 | Interface | PCIe 3.0 x16 |
| 10 W | TGP | 115 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 12 nm |
| 74 mm² | Die Size | 445 mm² |
| 1.8 billion | Transistor Count | 10.8 billion |
| 24.32 MTr/mm² | Transistor Density | 24.27 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 1.2 |
| 6.1 | CUDA | 7.5 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4 | DisplayPort | 1.4 |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 21, 2019 | Released | January 29, 2019 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Pascal | Architecture | Turing |
| GP108 | GPU Codename | TU106B |
| -Intel Core i7 1065G7or above | Recommended CPU | -Intel Core i7 10750Hor above |
| — | Steel Nomad Lite Score | 7234 |
| — | Time Spy | 7566 |
| — | Solar Bay | 31700 |
| — | Port Royal | 4446 |
| — | Fire Strike | 19887 |
| — | Wild Life Extreme | 14527 |
| — | Night Raid | 65976 |
| 1519 MHz | Base Clock | 1215-1305 MHz (configurable) |
| 1531 MHz | Boost Clock | 1440-1485 MHz (configurable) |
| 256 | Shading Units | 2304 |
| 16 | Texture Mapping Units (TMUs) | 144 |
| 16 | Render Output Units (ROPs) | 64 |
| 2 | Compute Units (Pipelines) | 36 |
| No | Tensor Cores | 288 |
| No | Ray-tracing Cores | 36 |
| 48KB per cluster | L1 Cache | 64KB per cluster |
| 512KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |