Quick/Comparisons
19 | Gaming | 4 |
27 | Workstation | 10 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 980 with another →2 |
1 | Energy Efficiency | 71 |
21 | Quick Comparison Final Score | 17 |
| GM200 | Graphics Processor | Picasso |
| 2816 | Cores | 192 |
| 176 / 96 | TMUs / ROPs | 12 / 4 |
| 536.2 | Blender GPU | — |
| 52 | Forza Horizon 5 | — |
| 64 | The Witcher 3 | — |
| 95 | Counter-Strike 2 | — |
| 63 | Far Cry 6 | — |
| 37 | Hogwarts Legacy | — |
| 47 | Call of Duty | — |
| 33 | Ghost of Tsushima | — |
| 44 | Cyberpunk 2077 | — |
| 69 | Tomb Raider | — |
| 56 | Average FPS | — |
| 71 | 1080p High | — |
| 56 | 1080p Ultra | — |
| 39 | 1440p Ultra | — |
| 20 | 4K Ultra | — |
| Low | Margin of Error | — |
| 49950 | GB6 Compute Score | 4457 |
| 134.8 img/sec | Background Blur | 10.1 img/sec |
| 59.8 img/sec | Face Detection | 4.97 img/sec |
| 2.37 Gpixels/sec | Horizon Detection | 0.16 Gpixels/sec |
| 3.79 Gpixels/sec | Edge Detection | 0.33 Gpixels/sec |
| 3.46 Gpixels/sec | Gaussian Blur | 0.22 Gpixels/sec |
| 0.22 Gpixels/sec | Feature Matching | 0.04 Gpixels/sec |
| 191.9 Gpixels/sec | Stereo Matching | 14.1 Gpixels/sec |
| 4183.6 FPS | Particle Physics | 500.2 FPS |
| OpenCL | API | OpenCL |
| 13642 | G3D Mark Score | 892 |
| 850 | G2D Mark | 302 |
| 106 FPS | DirectX 11 | 7 FPS |
| 55 FPS | DirectX 12 | 4 FPS |
| 6100 Ops/s | GPU Compute | 442 Ops/s |
| 7711 | GB6 ML Single Precision | 1122 |
| 7464 | GB6 ML Half Precision | 1342 |
| 5338 | GB6 ML Quantized | 815 |
| 3173 | Image Classification (SP) | 476 |
| 4916 | Image Segmentation (HP) | 498 |
| 7407 | Image Super Resolution (Q) | 982 |
| 8201 | Face Detection (HP) | 1535 |
| 27221 | Pose Estimation (Q) | 2770 |
| 1675 | Text Classification (SP) | 430 |
| 2607 | Machine Translation (HP) | 706 |
| 4123 | Object Detection (SP) | 532 |
| 11660 | Depth Estimation (Q) | 1792 |
| 55570 | Style Transfer (SP) | 5517 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 103 GPixel/s | Pixel Fill Rate | 4-5 GPixel/s |
| 189 GTexel/s | Texture Fill Rate | 12-14 GTexel/s |
| 6.1 TFLOPS | FLOPS (FP32) | 0.4-0.5 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 6 GB | Memory Size | System RAM Dependent |
| 1753 MHz | Memory Clock | System RAM Dependent |
| 7000 Mbps | Effective Memory Speed | System RAM Dependent |
| 384-bit | Bus | — |
| No | ECC | No |
| 336.6 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | IGP |
| 250 W | TGP | 15 W |
| TSMC | Manufacturing | GlobalFoundries |
| 28 nm | Fabrication Process | 14 nm |
| 601 mm² | Die Size | 210 mm² |
| 8 billion | Transistor Count | 4.94 billion |
| 13.31 MTr/mm² | Transistor Density | 23.52 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2.131 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2 |
| 5.2 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.2 | DisplayPort | — |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| June 2, 2015 | Released | January 1, 2019 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Maxwell 2.0 | Architecture | GCN 5.0 |
| GM200 | GPU Codename | Picasso |
| — | Recommended CPU | -AMD Ryzen 3 3200Uor above |
| 5945 | Steel Nomad Lite Score | 390 |
| 5855 | Time Spy | 412 |
| — | Solar Bay | — |
| 3250 | Port Royal | — |
| 19504 | Fire Strike | 1448 |
| 11830 | Wild Life Extreme | 867 |
| 70105 | Night Raid | 6135 |
| 1000 MHz | Base Clock | 300 MHz |
| 1076 MHz | Boost Clock | 1000-1200 MHz (configurable) |
| 2816 | Shading Units | 192 |
| 176 | Texture Mapping Units (TMUs) | 12 |
| 96 | Render Output Units (ROPs) | 4 |
| 22 | Compute Units (Pipelines) | 3 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 48KB per cluster | L1 Cache | — |
| 3MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |