Quick/Comparisons
19 | Gaming | 53 |
27 | Workstation | 50 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 980 with another →51 |
1 | Energy Efficiency | 36 |
21 | Quick Comparison Final Score | 51 |
| GM200 | Graphics Processor | Navi 21 |
| 2816 | Cores | 4608 |
| 176 / 96 | TMUs / ROPs | 288 / 128 |
| 536.2 | Blender GPU | 2413.97 |
| 52 | Forza Horizon 5 | 132 |
| 64 | The Witcher 3 | 175 |
| 95 | Counter-Strike 2 | 201 |
| 63 | Far Cry 6 | 139 |
| 37 | Hogwarts Legacy | 97 |
| 47 | Call of Duty | 161 |
| 33 | Ghost of Tsushima | 103 |
| 44 | Cyberpunk 2077 | 118 |
| 69 | Tomb Raider | 190 |
| 56 | Average FPS | 146 |
| 71 | 1080p High | 178 |
| 56 | 1080p Ultra | 146 |
| 39 | 1440p Ultra | 112 |
| 20 | 4K Ultra | 64 |
| Low | Margin of Error | Low |
| 49950 | GB6 Compute Score | 138858 |
| 134.8 img/sec | Background Blur | 335.7 img/sec |
| 59.8 img/sec | Face Detection | 221.1 img/sec |
| 2.37 Gpixels/sec | Horizon Detection | 6.16 Gpixels/sec |
| 3.79 Gpixels/sec | Edge Detection | 8.96 Gpixels/sec |
| 3.46 Gpixels/sec | Gaussian Blur | 7.44 Gpixels/sec |
| 0.22 Gpixels/sec | Feature Matching | 1.31 Gpixels/sec |
| 191.9 Gpixels/sec | Stereo Matching | 263 Gpixels/sec |
| 4183.6 FPS | Particle Physics | 14755 FPS |
| OpenCL | API | OpenCL |
| 13642 | G3D Mark Score | 25040 |
| 850 | G2D Mark | 1043 |
| 106 FPS | DirectX 11 | 265 FPS |
| 55 FPS | DirectX 12 | 99 FPS |
| 6100 Ops/s | GPU Compute | 13129 Ops/s |
| 7711 | GB6 ML Single Precision | 30220 |
| 7464 | GB6 ML Half Precision | 30423 |
| 5338 | GB6 ML Quantized | 22583 |
| 3173 | Image Classification (SP) | 11942 |
| 4916 | Image Segmentation (HP) | 7603 |
| 7407 | Image Super Resolution (Q) | 30511 |
| 8201 | Face Detection (HP) | 42862 |
| 27221 | Pose Estimation (Q) | 160019 |
| 1675 | Text Classification (SP) | 4247 |
| 2607 | Machine Translation (HP) | 6279 |
| 4123 | Object Detection (SP) | 13910 |
| 11660 | Depth Estimation (Q) | 51794 |
| 55570 | Style Transfer (SP) | 324124 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 103 GPixel/s | Pixel Fill Rate | 288 GPixel/s |
| 189 GTexel/s | Texture Fill Rate | 648 GTexel/s |
| 6.1 TFLOPS | FLOPS (FP32) | 20.7 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 6 GB | Memory Size | 16 GB |
| 1753 MHz | Memory Clock | 2000 MHz |
| 7000 Mbps | Effective Memory Speed | 16000 Mbps |
| 384-bit | Bus | 256-bit |
| No | ECC | No |
| 336.6 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 250 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 28 nm | Fabrication Process | 7 nm |
| 601 mm² | Die Size | 520 mm² |
| 8 billion | Transistor Count | 26 billion |
| 13.31 MTr/mm² | Transistor Density | 50 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 5.2 | CUDA | — |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.2 | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| June 2, 2015 | Released | November 18, 2020 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Maxwell 2.0 | Architecture | RDNA 2.0 |
| GM200 | GPU Codename | Navi 21 |
| — | Recommended CPU | -Intel Core i7 12700Kor above |
| 5945 | Steel Nomad Lite Score | 17589 |
| 5855 | Time Spy | 19370 |
| — | Solar Bay | 78731 |
| 3250 | Port Royal | 9712 |
| 19504 | Fire Strike | 53016 |
| 11830 | Wild Life Extreme | 35632 |
| 70105 | Night Raid | 155398 |
| 1000 MHz | Base Clock | 1825 MHz |
| 1076 MHz | Boost Clock | 2250 MHz |
| 2816 | Shading Units | 4608 |
| 176 | Texture Mapping Units (TMUs) | 288 |
| 96 | Render Output Units (ROPs) | 128 |
| 22 | Compute Units (Pipelines) | — |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | 72 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 3MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |