Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance, with a score of 99, far surpasses the GeForce GTX 980 Ti's score of 19.
The Nvidia RTX Pro 6000 Blackwell's perfect score of 100 in workstation performance makes it the clear winner, outperforming the GeForce GTX 980 Ti's score of 27.
Although the Nvidia RTX Pro 6000 Blackwell's score of 93 is significantly higher than the GeForce GTX 980 Ti's score of 13, the gap is not large enough to declare a clear winner, resulting in a tie.
19 | Gaming | 99 |
27 | Workstation | 100 |
13 | AI/ML | 93 |
1 | Energy Efficiency | 49 |
21 | Quick Comparison Final Score | 98 |
| GM200 | Graphics Processor | GB202-300-A1 |
| 2816 | Cores | 24064 |
| 176 / 96 | TMUs / ROPs | 752 / 190 |
| 536.2 | Blender GPU | 16644.8 |
| 52 | Forza Horizon 5 | 230 |
| 64 | The Witcher 3 | 304 |
| 95 | Counter-Strike 2 | 259 |
| 63 | Far Cry 6 | 198 |
| 37 | Hogwarts Legacy | 192 |
| 47 | Call of Duty | 301 |
| 33 | Ghost of Tsushima | 172 |
| 44 | Cyberpunk 2077 | 221 |
| 69 | Tomb Raider | 303 |
| 56 | Average FPS | 242 |
| 71 | 1080p High | 282 |
| 56 | 1080p Ultra | 242 |
| 39 | 1440p Ultra | 197 |
| 20 | 4K Ultra | 118 |
| Low | Margin of Error | High |
| 49950 | GB6 Compute Score | 419470 |
| 134.8 img/sec | Background Blur | 366.1 img/sec |
| 59.8 img/sec | Face Detection | 248 img/sec |
| 2.37 Gpixels/sec | Horizon Detection | 23.3 Gpixels/sec |
| 3.79 Gpixels/sec | Edge Detection | 35.2 Gpixels/sec |
| 3.46 Gpixels/sec | Gaussian Blur | 45 Gpixels/sec |
| 0.22 Gpixels/sec | Feature Matching | 2.47 Gpixels/sec |
| 191.9 Gpixels/sec | Stereo Matching | 3040 Gpixels/sec |
| 4183.6 FPS | Particle Physics | 42574.6 FPS |
| OpenCL | API | OpenCL |
| 13642 | G3D Mark Score | 37305 |
| 850 | G2D Mark | 1375 |
| 106 FPS | DirectX 11 | 338 FPS |
| 55 FPS | DirectX 12 | 153 FPS |
| 6100 Ops/s | GPU Compute | 26895 Ops/s |
| 7711 | GB6 ML Single Precision | 50053 |
| 7464 | GB6 ML Half Precision | 74036 |
| 5338 | GB6 ML Quantized | 37636 |
| 3173 | Image Classification (SP) | 16903 |
| 4916 | Image Segmentation (HP) | 48518 |
| 7407 | Image Super Resolution (Q) | 54618 |
| 8201 | Face Detection (HP) | 103224 |
| 27221 | Pose Estimation (Q) | 338587 |
| 1675 | Text Classification (SP) | 3894 |
| 2607 | Machine Translation (HP) | 7291 |
| 4123 | Object Detection (SP) | 26498 |
| 11660 | Depth Estimation (Q) | 90853 |
| 55570 | Style Transfer (SP) | 635289 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 103 GPixel/s | Pixel Fill Rate | 497 GPixel/s |
| 189 GTexel/s | Texture Fill Rate | 1968 GTexel/s |
| 6.1 TFLOPS | FLOPS (FP32) | 126 TFLOPS |
| GDDR5 | Memory Type | GDDR7 |
| 6 GB | Memory Size | 96 GB |
| 1753 MHz | Memory Clock | 1750 MHz |
| 7000 Mbps | Effective Memory Speed | 28000 Mbps |
| 384-bit | Bus | 512-bit |
| No | ECC | Yes |
| 336.6 GB/s | Memory Bandwidth | 1792 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 250 W | TGP | 600 W |
| TSMC | Manufacturing | TSMC |
| 28 nm | Fabrication Process | 5 nm |
| 601 mm² | Die Size | 750 mm² |
| 8 billion | Transistor Count | 92.2 billion |
| 13.31 MTr/mm² | Transistor Density | 122.93 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 5.2 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.2 | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| June 2, 2015 | Released | March 18, 2026 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Maxwell 2.0 | Architecture | Blackwell 2.0 |
| GM200 | GPU Codename | GB202-300-A1 |
| — | Recommended CPU | -AMD Ryzen 9 9955HX3Dor above |
| 5945 | Steel Nomad Lite Score | 50516 |
| 5855 | Time Spy | 42437 |
| — | Solar Bay | 258808 |
| 3250 | Port Royal | 39952 |
| 19504 | Fire Strike | 72183 |
| 11830 | Wild Life Extreme | 110070 |
| 70105 | Night Raid | 216213 |
| 1000 MHz | Base Clock | 1590 MHz |
| 1076 MHz | Boost Clock | 2617 MHz |
| 2816 | Shading Units | 24064 |
| 176 | Texture Mapping Units (TMUs) | 752 |
| 96 | Render Output Units (ROPs) | 190 |
| 22 | Compute Units (Pipelines) | 188 |
| No | Tensor Cores | 752 |
| No | Ray-tracing Cores | 188 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 3MB shared | L2 Cache | 128MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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