Quick/Comparisons
19 | Gaming | 5 |
27 | Workstation | 9 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 980 with another →3 |
1 | Energy Efficiency | 67 |
21 | Quick Comparison Final Score | 16 |
| GM200 | Graphics Processor | GP108 |
| 2816 | Cores | 384 |
| 176 / 96 | TMUs / ROPs | 24 / 16 |
| 536.2 | Blender GPU | 107.46 |
| 52 | Forza Horizon 5 | - |
| 64 | The Witcher 3 | — |
| 95 | Counter-Strike 2 | 14 |
| 63 | Far Cry 6 | 15 |
| 37 | Hogwarts Legacy | - |
| 47 | Call of Duty | 21 |
| 33 | Ghost of Tsushima | - |
| 44 | Cyberpunk 2077 | — |
| 69 | Tomb Raider | - |
| 56 | Average FPS | 10 |
| 71 | 1080p High | 13 |
| 56 | 1080p Ultra | 10 |
| 39 | 1440p Ultra | - |
| 20 | 4K Ultra | - |
| Low | Margin of Error | High |
| 49950 | GB6 Compute Score | 11508 |
| 134.8 img/sec | Background Blur | 29.1 img/sec |
| 59.8 img/sec | Face Detection | 14.1 img/sec |
| 2.37 Gpixels/sec | Horizon Detection | 0.43 Gpixels/sec |
| 3.79 Gpixels/sec | Edge Detection | 0.62 Gpixels/sec |
| 3.46 Gpixels/sec | Gaussian Blur | 0.65 Gpixels/sec |
| 0.22 Gpixels/sec | Feature Matching | 0.12 Gpixels/sec |
| 191.9 Gpixels/sec | Stereo Matching | 37.8 Gpixels/sec |
| 4183.6 FPS | Particle Physics | 1049.5 FPS |
| OpenCL | API | OpenCL |
| 13642 | G3D Mark Score | 2341 |
| 850 | G2D Mark | 225 |
| 106 FPS | DirectX 11 | 18 FPS |
| 55 FPS | DirectX 12 | 12 FPS |
| 6100 Ops/s | GPU Compute | 968 Ops/s |
| 7711 | GB6 ML Single Precision | 1842 |
| 7464 | GB6 ML Half Precision | 1862 |
| 5338 | GB6 ML Quantized | 1354 |
| 3173 | Image Classification (SP) | 383 |
| 4916 | Image Segmentation (HP) | 1006 |
| 7407 | Image Super Resolution (Q) | 2266 |
| 8201 | Face Detection (HP) | 1558 |
| 27221 | Pose Estimation (Q) | 7914 |
| 1675 | Text Classification (SP) | 843 |
| 2607 | Machine Translation (HP) | 1011 |
| 4123 | Object Detection (SP) | 540 |
| 11660 | Depth Estimation (Q) | 2861 |
| 55570 | Style Transfer (SP) | 17362 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 103 GPixel/s | Pixel Fill Rate | 15-26 GPixel/s |
| 189 GTexel/s | Texture Fill Rate | 22-38 GTexel/s |
| 6.1 TFLOPS | FLOPS (FP32) | 0.7-1.2 TFLOPS |
| GDDR5 | Memory Type | GDDR5 |
| 6 GB | Memory Size | 2 GB |
| 1753 MHz | Memory Clock | 1752 MHz |
| 7000 Mbps | Effective Memory Speed | 7000 Mbps |
| 384-bit | Bus | 64-bit |
| No | ECC | — |
| 336.6 GB/s | Memory Bandwidth | 56 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 3.0 x4 |
| 250 W | TGP | 10-30 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 28 nm | Fabrication Process | 14 nm |
| 601 mm² | Die Size | 74 mm² |
| 8 billion | Transistor Count | 1.8 billion |
| 13.31 MTr/mm² | Transistor Density | 24.32 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 1.2 |
| 5.2 | CUDA | 6.1 |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.2 | DisplayPort | 1.4 |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| June 2, 2015 | Released | February 10, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Entry-level |
| Maxwell 2.0 | Architecture | Pascal |
| GM200 | GPU Codename | GP108 |
| — | Recommended CPU | -Intel Core i5 1135G7or above |
| 5945 | Steel Nomad Lite Score | 815 |
| 5855 | Time Spy | 1069 |
| — | Solar Bay | — |
| 3250 | Port Royal | — |
| 19504 | Fire Strike | 3279 |
| 11830 | Wild Life Extreme | 2430 |
| 70105 | Night Raid | 15106 |
| 1000 MHz | Base Clock | 746-1531 MHz (configurable) |
| 1076 MHz | Boost Clock | 936-1594 MHz (configurable) |
| 2816 | Shading Units | 384 |
| 176 | Texture Mapping Units (TMUs) | 24 |
| 96 | Render Output Units (ROPs) | 16 |
| 22 | Compute Units (Pipelines) | 3 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 48KB per cluster | L1 Cache | 48KB per cluster |
| 3MB shared | L2 Cache | 512KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |