Quick/Comparisons
20 | Gaming | 3 |
29 | Workstation | 7 |
18 | AI/ML |
Compare with something else?
Compare GeForce GTX 1660 with another →| — |
44 | Energy Efficiency | 71 |
23 | Quick Comparison Final Score | 17 |
| TU116 | Graphics Processor | Rocket Lake GT1 |
| 1536 | Cores | 256 |
| 96 / 48 | TMUs / ROPs | 64 / 32 |
| 796.71 | Blender GPU | — |
| 52 | Forza Horizon 5 | — |
| 69 | The Witcher 3 | — |
| 96 | Counter-Strike 2 | — |
| 64 | Far Cry 6 | — |
| 37 | Hogwarts Legacy | — |
| 47 | Call of Duty | — |
| 32 | Ghost of Tsushima | — |
| 42 | Cyberpunk 2077 | — |
| 74 | Tomb Raider | — |
| 57 | Average FPS | — |
| 74 | 1080p High | — |
| 57 | 1080p Ultra | — |
| 41 | 1440p Ultra | — |
| 21 | 4K Ultra | — |
| Low | Margin of Error | — |
| 72340 | GB6 Compute Score | 6713 |
| 124.8 img/sec | Background Blur | 14.8 img/sec |
| 69.4 img/sec | Face Detection | 9.29 img/sec |
| 2.67 Gpixels/sec | Horizon Detection | 0.26 Gpixels/sec |
| 3.48 Gpixels/sec | Edge Detection | 0.41 Gpixels/sec |
| 3.52 Gpixels/sec | Gaussian Blur | 0.26 Gpixels/sec |
| 0.92 Gpixels/sec | Feature Matching | 0.08 Gpixels/sec |
| 355.9 Gpixels/sec | Stereo Matching | 16.7 Gpixels/sec |
| 9094.4 FPS | Particle Physics | 955.1 FPS |
| OpenCL | API | OpenCL |
| 12661 | G3D Mark Score | 1690 |
| 779 | G2D Mark | 374 |
| 103 FPS | DirectX 11 | 10 FPS |
| 51 FPS | DirectX 12 | 7 FPS |
| 5074 Ops/s | GPU Compute | 745 Ops/s |
| 7620 | GB6 ML Quantized | — |
| 4272 | Image Classification (SP) | — |
| 6435 | Image Segmentation (HP) | — |
| 9635 | Image Super Resolution (Q) | — |
| 10867 | Face Detection (HP) | — |
| 41061 | Pose Estimation (Q) | — |
| 1737 | Text Classification (SP) | — |
| 3301 | Machine Translation (HP) | — |
| 5600 | Object Detection (SP) | — |
| 18914 | Depth Estimation (Q) | — |
| 83427 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 10788 | GB6 ML Single Precision | — |
| 8753 | GB6 ML Half Precision | — |
| 85 GPixel/s | Pixel Fill Rate | 24-42 GPixel/s |
| 170 GTexel/s | Texture Fill Rate | 48-83 GTexel/s |
| 5.4 TFLOPS | FLOPS (FP32) | 0.4-0.7 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 6 GB | Memory Size | — |
| 1500 MHz | Memory Clock | — |
| 12000 Mbps | Effective Memory Speed | — |
| 192-bit | Bus | — |
| No | ECC | — |
| 288 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 120 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 12 nm | Fabrication Process | 14 nm |
| 284 mm² | Die Size | — |
| 6 billion | Transistor Count | — |
| 21.13 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| February 22, 2019 | Released | January 1, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Entry-level |
| Turing | Architecture | Generation 12.1 |
| TU116 | GPU Codename | Rocket Lake GT1 |
| -Intel Core i5 9500or above | Recommended CPU | -Intel Core i5 11600Kor above |
| 5944 | Steel Nomad Lite Score | 440 |
| 6339 | Time Spy | 645 |
| 20534 | Solar Bay | — |
| 1650 | Port Royal | — |
| 16653 | Fire Strike | 2377 |
| 13005 | Wild Life Extreme | 1567 |
| 76361 | Night Raid | 9693 |
| 1500 MHz | Base Clock | 300 MHz |
| 1770 MHz | Boost Clock | 750-1300 MHz (configurable) |
| 1536 | Shading Units | 256 |
| 96 | Texture Mapping Units (TMUs) | 64 |
| 48 | Render Output Units (ROPs) | 32 |
| 24 | Compute Units (Pipelines) | 32 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 64KB per cluster | L1 Cache | — |
| 1536KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |