Quick/Comparisons
19 | Gaming | 57 |
29 | Workstation | 49 |
17 | AI/ML |
Compare with something else?
Compare GeForce GTX 1660 with another →56 |
43 | Energy Efficiency | 36 |
22 | Quick Comparison Final Score | 54 |
| TU116 | Graphics Processor | Navi 21 |
| 1408 | Cores | 5120 |
| 88 / 48 | TMUs / ROPs | 320 / 128 |
| 772.88 | Blender GPU | 2484.02 |
| 49 | Forza Horizon 5 | 139 |
| 67 | The Witcher 3 | 185 |
| 91 | Counter-Strike 2 | 208 |
| 64 | Far Cry 6 | 152 |
| 37 | Hogwarts Legacy | 103 |
| 44 | Call of Duty | 179 |
| 33 | Ghost of Tsushima | 112 |
| 40 | Cyberpunk 2077 | 127 |
| 68 | Tomb Raider | 208 |
| 55 | Average FPS | 157 |
| 70 | 1080p High | 188 |
| 55 | 1080p Ultra | 157 |
| 39 | 1440p Ultra | 121 |
| 20 | 4K Ultra | 71 |
| Low | Margin of Error | Low |
| 67074 | GB6 Compute Score | 124121 |
| 122.5 img/sec | Background Blur | 231.6 img/sec |
| 68.6 img/sec | Face Detection | 152.5 img/sec |
| 2.56 Gpixels/sec | Horizon Detection | 4.26 Gpixels/sec |
| 3.33 Gpixels/sec | Edge Detection | 5.75 Gpixels/sec |
| 3.21 Gpixels/sec | Gaussian Blur | 5.87 Gpixels/sec |
| 0.86 Gpixels/sec | Feature Matching | 1.12 Gpixels/sec |
| 273.3 Gpixels/sec | Stereo Matching | 618.7 Gpixels/sec |
| 8476.3 FPS | Particle Physics | 17973.9 FPS |
| OpenCL | API | OpenCL |
| 12684 | G3D Mark Score | 26671 |
| 807 | G2D Mark | 1062 |
| 104 FPS | DirectX 11 | 279 FPS |
| 50 FPS | DirectX 12 | 111 FPS |
| 5050 Ops/s | GPU Compute | 14356 Ops/s |
| 10238 | GB6 ML Single Precision | 33651 |
| 8153 | GB6 ML Half Precision | 36994 |
| 7392 | GB6 ML Quantized | 24546 |
| 4278 | Image Classification (SP) | 13868 |
| 5856 | Image Segmentation (HP) | 17467 |
| 9561 | Image Super Resolution (Q) | 32396 |
| 9830 | Face Detection (HP) | 47808 |
| 36109 | Pose Estimation (Q) | 178873 |
| 1858 | Text Classification (SP) | 4358 |
| 3286 | Machine Translation (HP) | 7910 |
| 5151 | Object Detection (SP) | 15394 |
| 18021 | Depth Estimation (Q) | 57351 |
| 73708 | Style Transfer (SP) | 372610 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 86 GPixel/s | Pixel Fill Rate | 288 GPixel/s |
| 157 GTexel/s | Texture Fill Rate | 720 GTexel/s |
| 5 TFLOPS | FLOPS (FP32) | 23 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 6 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 14000 Mbps | Effective Memory Speed | 16000 Mbps |
| 192-bit | Bus | 256-bit |
| No | ECC | No |
| 336 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 125 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 7 nm |
| 284 mm² | Die Size | 520 mm² |
| 6 billion | Transistor Count | 26 billion |
| 21.13 MTr/mm² | Transistor Density | 50 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 7.5 | CUDA | — |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| October 29, 2019 | Released | December 8, 2020 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Turing | Architecture | RDNA 2.0 |
| TU116 | GPU Codename | Navi 21 |
| -Intel Core i5 9500or above | Recommended CPU | -Intel Core i7 12700Kor above |
| 5672 | Steel Nomad Lite Score | 20125 |
| 6044 | Time Spy | 20809 |
| 19269 | Solar Bay | 86980 |
| 1548 | Port Royal | 10539 |
| 16189 | Fire Strike | 57319 |
| 12328 | Wild Life Extreme | 39341 |
| 74668 | Night Raid | 159586 |
| 1530 MHz | Base Clock | 1825 MHz |
| 1785 MHz | Boost Clock | 2250 MHz |
| 1408 | Shading Units | 5120 |
| 88 | Texture Mapping Units (TMUs) | 320 |
| 48 | Render Output Units (ROPs) | 128 |
| 22 | Compute Units (Pipelines) | — |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | 80 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1536KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |