Quick/Comparisons
11 | Gaming | 9 |
20 | Workstation | 12 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →13 |
58 | Energy Efficiency | 86 |
15 | Quick Comparison Final Score | 23 |
| TU117 | Graphics Processor | Krackan Point |
| 896 | Cores | 512 |
| 56 / 32 | TMUs / ROPs | 32 / 16 |
| 443.47 | Blender GPU | 193.82 |
| 32 | Forza Horizon 5 | 24 |
| 33 | The Witcher 3 | 18 |
| 54 | Counter-Strike 2 | 26 |
| 41 | Far Cry 6 | 26 |
| 21 | Hogwarts Legacy | 12 |
| 31 | Call of Duty | 27 |
| 15 | Ghost of Tsushima | 12 |
| 22 | Cyberpunk 2077 | 13 |
| 43 | Tomb Raider | 22 |
| 32 | Average FPS | 20 |
| 42 | 1080p High | 26 |
| 32 | 1080p Ultra | 20 |
| 22 | 1440p Ultra | 14 |
| 11 | 4K Ultra | - |
| Low | Margin of Error | Low |
| 39481 | GB6 Compute Score | 22911 |
| 66.4 img/sec | Background Blur | 57.2 img/sec |
| 43.3 img/sec | Face Detection | 30.5 img/sec |
| 1.51 Gpixels/sec | Horizon Detection | 0.83 Gpixels/sec |
| 1.68 Gpixels/sec | Edge Detection | 1.16 Gpixels/sec |
| 1.87 Gpixels/sec | Gaussian Blur | 0.93 Gpixels/sec |
| 0.49 Gpixels/sec | Feature Matching | 0.35 Gpixels/sec |
| 187.9 Gpixels/sec | Stereo Matching | 97.8 Gpixels/sec |
| 5261.5 FPS | Particle Physics | 3933.5 FPS |
| OpenCL | API | OpenCL |
| 7871 | G3D Mark Score | 4877 |
| 553 | G2D Mark | 916 |
| 58 FPS | DirectX 11 | 37 FPS |
| 35 FPS | DirectX 12 | 24 FPS |
| 3036 Ops/s | GPU Compute | 2421 Ops/s |
| 7569 | GB6 ML Single Precision | 6947 |
| 5940 | GB6 ML Half Precision | 10338 |
| 5581 | GB6 ML Quantized | 5334 |
| 3208 | Image Classification (SP) | 2022 |
| 4254 | Image Segmentation (HP) | 3987 |
| 7050 | Image Super Resolution (Q) | 6657 |
| 6849 | Face Detection (HP) | 10337 |
| 23562 | Pose Estimation (Q) | 28437 |
| 1755 | Text Classification (SP) | 2326 |
| 3096 | Machine Translation (HP) | 4011 |
| 3710 | Object Detection (SP) | 1995 |
| 12946 | Depth Estimation (Q) | 12031 |
| 48894 | Style Transfer (SP) | 56710 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 53 GPixel/s | Pixel Fill Rate | 48 GPixel/s |
| 93 GTexel/s | Texture Fill Rate | 96 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 3.1 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 4 GB | Memory Size | — |
| 2001 MHz | Memory Clock | — |
| 8000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 128.1 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 75 W | TGP | 15-54 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 200 mm² | Die Size | 233 mm² |
| 4 billion | Transistor Count | 34 billion |
| 20 MTr/mm² | Transistor Density | 145.92 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 7.5 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| April 23, 2019 | Released | January 7, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Mid-range |
| Turing | Architecture | RDNA 3.5 |
| TU117 | GPU Codename | Krackan Point |
| -Intel Core i5 9400or above | Recommended CPU | -AMD Ryzen AI 7 350or above |
| 3419 | Steel Nomad Lite Score | 2112 |
| 3563 | Time Spy | 2565 |
| 12275 | Solar Bay | 11270 |
| — | Port Royal | 1103 |
| 9696 | Fire Strike | 6835 |
| 7350 | Wild Life Extreme | 5150 |
| 46189 | Night Raid | 29003 |
| 1485 MHz | Base Clock | 600 MHz |
| 1665 MHz | Boost Clock | 3000 MHz |
| 896 | Shading Units | 512 |
| 56 | Texture Mapping Units (TMUs) | 32 |
| 32 | Render Output Units (ROPs) | 16 |
| 14 | Compute Units (Pipelines) | 8 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | 8 |
| 64KB per cluster | L1 Cache | 512KB per cluster |
| 1024KB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |