Quick/Comparisons
11 | Gaming | 17 |
20 | Workstation | 29 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →18 |
58 | Energy Efficiency | 59 |
15 | Quick Comparison Final Score | 27 |
| TU117 | Graphics Processor | GA106 |
| 896 | Cores | 2560 |
| 56 / 32 | TMUs / ROPs | 80 / 48 |
| 443.47 | Blender GPU | 1262.73 |
| 32 | Forza Horizon 5 | 44 |
| 33 | The Witcher 3 | 47 |
| 54 | Counter-Strike 2 | 74 |
| 41 | Far Cry 6 | 50 |
| 21 | Hogwarts Legacy | 26 |
| 31 | Call of Duty | 36 |
| 15 | Ghost of Tsushima | 23 |
| 22 | Cyberpunk 2077 | 33 |
| 43 | Tomb Raider | 56 |
| 32 | Average FPS | 43 |
| 42 | 1080p High | 55 |
| 32 | 1080p Ultra | 43 |
| 22 | 1440p Ultra | 30 |
| 11 | 4K Ultra | 14 |
| Low | Margin of Error | Low |
| 39481 | GB6 Compute Score | 57201 |
| 66.4 img/sec | Background Blur | 92.8 img/sec |
| 43.3 img/sec | Face Detection | 54.2 img/sec |
| 1.51 Gpixels/sec | Horizon Detection | 2.47 Gpixels/sec |
| 1.68 Gpixels/sec | Edge Detection | 3.32 Gpixels/sec |
| 1.87 Gpixels/sec | Gaussian Blur | 2.63 Gpixels/sec |
| 0.49 Gpixels/sec | Feature Matching | 0.7 Gpixels/sec |
| 187.9 Gpixels/sec | Stereo Matching | 236.9 Gpixels/sec |
| 5261.5 FPS | Particle Physics | 7148.8 FPS |
| OpenCL | API | OpenCL |
| 7871 | G3D Mark Score | 9487 |
| 553 | G2D Mark | 505 |
| 58 FPS | DirectX 11 | 65 FPS |
| 35 FPS | DirectX 12 | 47 FPS |
| 3036 Ops/s | GPU Compute | 4252 Ops/s |
| 7569 | GB6 ML Single Precision | 9891 |
| 5940 | GB6 ML Half Precision | 18270 |
| 5581 | GB6 ML Quantized | 6987 |
| 3208 | Image Classification (SP) | 4240 |
| 4254 | Image Segmentation (HP) | 9190 |
| 7050 | Image Super Resolution (Q) | 9374 |
| 6849 | Face Detection (HP) | 18335 |
| 23562 | Pose Estimation (Q) | 36989 |
| 1755 | Text Classification (SP) | 2035 |
| 3096 | Machine Translation (HP) | 2687 |
| 3710 | Object Detection (SP) | 5174 |
| 12946 | Depth Estimation (Q) | 16537 |
| 48894 | Style Transfer (SP) | 77854 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 53 GPixel/s | Pixel Fill Rate | 50-81 GPixel/s |
| 93 GTexel/s | Texture Fill Rate | 83-136 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 5.3-8.7 TFLOPS |
| GDDR5 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 4 GB |
| 2001 MHz | Memory Clock | 1500 MHz |
| 8000 Mbps | Effective Memory Speed | 12000 Mbps |
| 128-bit | Bus | 128-bit |
| No | ECC | No |
| 128.1 GB/s | Memory Bandwidth | 192 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 75 W | TGP | 60-95 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 8 nm |
| 200 mm² | Die Size | 276 mm² |
| 4 billion | Transistor Count | 12 billion |
| 20 MTr/mm² | Transistor Density | 43.48 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 23, 2019 | Released | April 12, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| Entry-level | Segment | Mid-range |
| Turing | Architecture | Ampere |
| TU117 | GPU Codename | GA106 |
| -Intel Core i5 9400or above | Recommended CPU | -Intel Core i7 12800Hor above |
| 3419 | Steel Nomad Lite Score | 4397 |
| 3563 | Time Spy | 4723 |
| 12275 | Solar Bay | 19912 |
| — | Port Royal | 2895 |
| 9696 | Fire Strike | 11357 |
| 7350 | Wild Life Extreme | 8429 |
| 46189 | Night Raid | 49889 |
| 1485 MHz | Base Clock | 735-1463 MHz (configurable) |
| 1665 MHz | Boost Clock | 1035-1695 MHz (configurable) |
| 896 | Shading Units | 2560 |
| 56 | Texture Mapping Units (TMUs) | 80 |
| 32 | Render Output Units (ROPs) | 48 |
| 14 | Compute Units (Pipelines) | 20 |
| No | Tensor Cores | 80 |
| No | Ray-tracing Cores | 20 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |