Quick/Comparisons
11 | Gaming | 61 |
20 | Workstation | 69 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →53 |
58 | Energy Efficiency | 35 |
15 | Quick Comparison Final Score | 62 |
| TU117 | Graphics Processor | GA102 |
| 896 | Cores | 10496 |
| 56 / 32 | TMUs / ROPs | 328 / 112 |
| 443.47 | Blender GPU | 5800.59 |
| 32 | Forza Horizon 5 | 125 |
| 33 | The Witcher 3 | 175 |
| 54 | Counter-Strike 2 | 212 |
| 41 | Far Cry 6 | 142 |
| 21 | Hogwarts Legacy | 106 |
| 31 | Call of Duty | 159 |
| 15 | Ghost of Tsushima | 97 |
| 22 | Cyberpunk 2077 | 132 |
| 43 | Tomb Raider | 226 |
| 32 | Average FPS | 153 |
| 42 | 1080p High | 179 |
| 32 | 1080p Ultra | 153 |
| 22 | 1440p Ultra | 119 |
| 11 | 4K Ultra | 70 |
| Low | Margin of Error | Low |
| 39481 | GB6 Compute Score | 211669 |
| 66.4 img/sec | Background Blur | 320.8 img/sec |
| 43.3 img/sec | Face Detection | 207.2 img/sec |
| 1.51 Gpixels/sec | Horizon Detection | 10.1 Gpixels/sec |
| 1.68 Gpixels/sec | Edge Detection | 14.4 Gpixels/sec |
| 1.87 Gpixels/sec | Gaussian Blur | 11.5 Gpixels/sec |
| 0.49 Gpixels/sec | Feature Matching | 1.48 Gpixels/sec |
| 187.9 Gpixels/sec | Stereo Matching | 984.2 Gpixels/sec |
| 5261.5 FPS | Particle Physics | 27764.9 FPS |
| OpenCL | API | OpenCL |
| 7871 | G3D Mark Score | 26551 |
| 553 | G2D Mark | 1069 |
| 58 FPS | DirectX 11 | 218 FPS |
| 35 FPS | DirectX 12 | 110 FPS |
| 3036 Ops/s | GPU Compute | 15117 Ops/s |
| 7569 | GB6 ML Single Precision | 27237 |
| 5940 | GB6 ML Half Precision | 41500 |
| 5581 | GB6 ML Quantized | 15927 |
| 3208 | Image Classification (SP) | 10665 |
| 4254 | Image Segmentation (HP) | 28963 |
| 7050 | Image Super Resolution (Q) | 22697 |
| 6849 | Face Detection (HP) | 55232 |
| 23562 | Pose Estimation (Q) | 128155 |
| 1755 | Text Classification (SP) | 3152 |
| 3096 | Machine Translation (HP) | 5088 |
| 3710 | Object Detection (SP) | 13891 |
| 12946 | Depth Estimation (Q) | 37984 |
| 48894 | Style Transfer (SP) | 272000 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 53 GPixel/s | Pixel Fill Rate | 190 GPixel/s |
| 93 GTexel/s | Texture Fill Rate | 556 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 35.6 TFLOPS |
| GDDR5 | Memory Type | GDDR6X |
| 4 GB | Memory Size | 24 GB |
| 2001 MHz | Memory Clock | 1219 MHz |
| 8000 Mbps | Effective Memory Speed | 19500 Mbps |
| 128-bit | Bus | 384-bit |
| No | ECC | No |
| 128.1 GB/s | Memory Bandwidth | 936.2 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 75 W | TGP | 350 W |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 8 nm |
| 200 mm² | Die Size | 628 mm² |
| 4 billion | Transistor Count | 28 billion |
| 20 MTr/mm² | Transistor Density | 44.59 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 23, 2019 | Released | September 24, 2020 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Turing | Architecture | Ampere |
| TU117 | GPU Codename | GA102 |
| -Intel Core i5 9400or above | Recommended CPU | -Intel Core i9 12900Kor above |
| 3419 | Steel Nomad Lite Score | 21851 |
| 3563 | Time Spy | 19896 |
| 12275 | Solar Bay | 97375 |
| — | Port Royal | 13631 |
| 9696 | Fire Strike | 47515 |
| 7350 | Wild Life Extreme | 43673 |
| 46189 | Night Raid | 139755 |
| 1485 MHz | Base Clock | 1395 MHz |
| 1665 MHz | Boost Clock | 1695 MHz |
| 896 | Shading Units | 10496 |
| 56 | Texture Mapping Units (TMUs) | 328 |
| 32 | Render Output Units (ROPs) | 112 |
| 14 | Compute Units (Pipelines) | 82 |
| No | Tensor Cores | 328 |
| No | Ray-tracing Cores | 82 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |