Quick/Comparisons
11 | Gaming | 19 |
20 | Workstation | 27 |
13 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →13 |
58 | Energy Efficiency | 1 |
15 | Quick Comparison Final Score | 21 |
| TU117 | Graphics Processor | GM200 |
| 896 | Cores | 2816 |
| 56 / 32 | TMUs / ROPs | 176 / 96 |
| 443.47 | Blender GPU | 536.2 |
| 32 | Forza Horizon 5 | 52 |
| 33 | The Witcher 3 | 64 |
| 54 | Counter-Strike 2 | 95 |
| 41 | Far Cry 6 | 63 |
| 21 | Hogwarts Legacy | 37 |
| 31 | Call of Duty | 47 |
| 15 | Ghost of Tsushima | 33 |
| 22 | Cyberpunk 2077 | 44 |
| 43 | Tomb Raider | 69 |
| 32 | Average FPS | 56 |
| 42 | 1080p High | 71 |
| 32 | 1080p Ultra | 56 |
| 22 | 1440p Ultra | 39 |
| 11 | 4K Ultra | 20 |
| Low | Margin of Error | Low |
| 39481 | GB6 Compute Score | 49950 |
| 66.4 img/sec | Background Blur | 134.8 img/sec |
| 43.3 img/sec | Face Detection | 59.8 img/sec |
| 1.51 Gpixels/sec | Horizon Detection | 2.37 Gpixels/sec |
| 1.68 Gpixels/sec | Edge Detection | 3.79 Gpixels/sec |
| 1.87 Gpixels/sec | Gaussian Blur | 3.46 Gpixels/sec |
| 0.49 Gpixels/sec | Feature Matching | 0.22 Gpixels/sec |
| 187.9 Gpixels/sec | Stereo Matching | 191.9 Gpixels/sec |
| 5261.5 FPS | Particle Physics | 4183.6 FPS |
| OpenCL | API | OpenCL |
| 7871 | G3D Mark Score | 13642 |
| 553 | G2D Mark | 850 |
| 58 FPS | DirectX 11 | 106 FPS |
| 35 FPS | DirectX 12 | 55 FPS |
| 3036 Ops/s | GPU Compute | 6100 Ops/s |
| 7569 | GB6 ML Single Precision | 7711 |
| 5940 | GB6 ML Half Precision | 7464 |
| 5581 | GB6 ML Quantized | 5338 |
| 3208 | Image Classification (SP) | 3173 |
| 4254 | Image Segmentation (HP) | 4916 |
| 7050 | Image Super Resolution (Q) | 7407 |
| 6849 | Face Detection (HP) | 8201 |
| 23562 | Pose Estimation (Q) | 27221 |
| 1755 | Text Classification (SP) | 1675 |
| 3096 | Machine Translation (HP) | 2607 |
| 3710 | Object Detection (SP) | 4123 |
| 12946 | Depth Estimation (Q) | 11660 |
| 48894 | Style Transfer (SP) | 55570 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 53 GPixel/s | Pixel Fill Rate | 103 GPixel/s |
| 93 GTexel/s | Texture Fill Rate | 189 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 6.1 TFLOPS |
| GDDR5 | Memory Type | GDDR5 |
| 4 GB | Memory Size | 6 GB |
| 2001 MHz | Memory Clock | 1753 MHz |
| 8000 Mbps | Effective Memory Speed | 7000 Mbps |
| 128-bit | Bus | 384-bit |
| No | ECC | No |
| 128.1 GB/s | Memory Bandwidth | 336.6 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 3.0 x16 |
| 75 W | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 28 nm |
| 200 mm² | Die Size | 601 mm² |
| 4 billion | Transistor Count | 8 billion |
| 20 MTr/mm² | Transistor Density | 13.31 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 7.5 | CUDA | 5.2 |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4a | DisplayPort | 1.2 |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 23, 2019 | Released | June 2, 2015 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Turing | Architecture | Maxwell 2.0 |
| TU117 | GPU Codename | GM200 |
| -Intel Core i5 9400or above | Recommended CPU | — |
| 3419 | Steel Nomad Lite Score | 5945 |
| 3563 | Time Spy | 5855 |
| 12275 | Solar Bay | — |
| — | Port Royal | 3250 |
| 9696 | Fire Strike | 19504 |
| 7350 | Wild Life Extreme | 11830 |
| 46189 | Night Raid | 70105 |
| 1485 MHz | Base Clock | 1000 MHz |
| 1665 MHz | Boost Clock | 1076 MHz |
| 896 | Shading Units | 2816 |
| 56 | Texture Mapping Units (TMUs) | 176 |
| 32 | Render Output Units (ROPs) | 96 |
| 14 | Compute Units (Pipelines) | 22 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 64KB per cluster | L1 Cache | 48KB per cluster |
| 1024KB shared | L2 Cache | 3MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |