Quick/Comparisons
12 | Gaming | 4 |
22 | Workstation | 10 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →2 |
65 | Energy Efficiency | 71 |
24 | Quick Comparison Final Score | 17 |
| TU117 (N18P-G62) | Graphics Processor | Picasso |
| 1024 | Cores | 192 |
| 64 / 32 | TMUs / ROPs | 12 / 4 |
| 442.65 | Blender GPU | — |
| 31 | Forza Horizon 5 | — |
| 37 | The Witcher 3 | — |
| 53 | Counter-Strike 2 | — |
| 40 | Far Cry 6 | — |
| 18 | Hogwarts Legacy | — |
| 28 | Call of Duty | — |
| 15 | Ghost of Tsushima | — |
| 24 | Cyberpunk 2077 | — |
| 46 | Tomb Raider | — |
| 32 | Average FPS | — |
| 43 | 1080p High | — |
| 32 | 1080p Ultra | — |
| 23 | 1440p Ultra | — |
| 11 | 4K Ultra | — |
| Low | Margin of Error | — |
| 47056 | GB6 Compute Score | 4457 |
| 83.5 img/sec | Background Blur | 10.1 img/sec |
| 45.7 img/sec | Face Detection | 4.97 img/sec |
| 1.77 Gpixels/sec | Horizon Detection | 0.16 Gpixels/sec |
| 2.32 Gpixels/sec | Edge Detection | 0.33 Gpixels/sec |
| 2.28 Gpixels/sec | Gaussian Blur | 0.22 Gpixels/sec |
| 0.62 Gpixels/sec | Feature Matching | 0.04 Gpixels/sec |
| 204.1 Gpixels/sec | Stereo Matching | 14.1 Gpixels/sec |
| 5954.3 FPS | Particle Physics | 500.2 FPS |
| OpenCL | API | OpenCL |
| 7540 | G3D Mark Score | 892 |
| 372 | G2D Mark | 302 |
| 61 FPS | DirectX 11 | 7 FPS |
| 33 FPS | DirectX 12 | 4 FPS |
| 2720 Ops/s | GPU Compute | 442 Ops/s |
| 7029 | GB6 ML Single Precision | 1122 |
| 5688 | GB6 ML Half Precision | 1342 |
| 5358 | GB6 ML Quantized | 815 |
| 2866 | Image Classification (SP) | 476 |
| 3745 | Image Segmentation (HP) | 498 |
| 6865 | Image Super Resolution (Q) | 982 |
| 6519 | Face Detection (HP) | 1535 |
| 24706 | Pose Estimation (Q) | 2770 |
| 1793 | Text Classification (SP) | 430 |
| 1906 | Machine Translation (HP) | 706 |
| 3498 | Object Detection (SP) | 532 |
| 13936 | Depth Estimation (Q) | 1792 |
| 50917 | Style Transfer (SP) | 5517 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 48 GPixel/s | Pixel Fill Rate | 4-5 GPixel/s |
| 95 GTexel/s | Texture Fill Rate | 12-14 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 0.4-0.5 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | System RAM Dependent |
| 1500 MHz | Memory Clock | System RAM Dependent |
| 12000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | IGP |
| 50 W | TGP | 15 W |
| TSMC | Manufacturing | GlobalFoundries |
| 12 nm | Fabrication Process | 14 nm |
| 200 mm² | Die Size | 210 mm² |
| 4.7 billion | Transistor Count | 4.94 billion |
| 23.5 MTr/mm² | Transistor Density | 23.52 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2.131 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2 |
| 7.5 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4 | DisplayPort | — |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| April 2, 2020 | Released | January 1, 2019 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Turing | Architecture | GCN 5.0 |
| TU117 (N18P-G62) | GPU Codename | Picasso |
| -Intel Core i5 10300Hor above | Recommended CPU | -AMD Ryzen 3 3200Uor above |
| 3492 | Steel Nomad Lite Score | 390 |
| 3674 | Time Spy | 412 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 10075 | Fire Strike | 1448 |
| 7557 | Wild Life Extreme | 867 |
| 42903 | Night Raid | 6135 |
| 1350 MHz | Base Clock | 300 MHz |
| 1485 MHz | Boost Clock | 1000-1200 MHz (configurable) |
| 1024 | Shading Units | 192 |
| 64 | Texture Mapping Units (TMUs) | 12 |
| 32 | Render Output Units (ROPs) | 4 |
| 16 | Compute Units (Pipelines) | 3 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 64KB per cluster | L1 Cache | — |
| 1MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |