Quick/Comparisons
12 | Gaming | 81 |
22 | Workstation | 75 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →74 |
65 | Energy Efficiency | 43 |
24 | Quick Comparison Final Score | 77 |
| TU117 (N18P-G62) | Graphics Processor | Navi 31 |
| 1024 | Cores | 6144 |
| 64 / 32 | TMUs / ROPs | 384 / 192 |
| 442.65 | Blender GPU | 4055.35 |
| 31 | Forza Horizon 5 | 174 |
| 37 | The Witcher 3 | 256 |
| 53 | Counter-Strike 2 | 232 |
| 40 | Far Cry 6 | 182 |
| 18 | Hogwarts Legacy | 137 |
| 28 | Call of Duty | 255 |
| 15 | Ghost of Tsushima | 138 |
| 24 | Cyberpunk 2077 | 181 |
| 46 | Tomb Raider | 277 |
| 32 | Average FPS | 204 |
| 43 | 1080p High | 241 |
| 32 | 1080p Ultra | 204 |
| 23 | 1440p Ultra | 159 |
| 11 | 4K Ultra | 94 |
| Low | Margin of Error | Low |
| 47056 | GB6 Compute Score | 224686 |
| 83.5 img/sec | Background Blur | 423.9 img/sec |
| 45.7 img/sec | Face Detection | 270.8 img/sec |
| 1.77 Gpixels/sec | Horizon Detection | 9.23 Gpixels/sec |
| 2.32 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 2.28 Gpixels/sec | Gaussian Blur | 11.1 Gpixels/sec |
| 0.62 Gpixels/sec | Feature Matching | 1.74 Gpixels/sec |
| 204.1 Gpixels/sec | Stereo Matching | 871 Gpixels/sec |
| 5954.3 FPS | Particle Physics | 29891.2 FPS |
| OpenCL | API | OpenCL |
| 7540 | G3D Mark Score | 31406 |
| 372 | G2D Mark | 1285 |
| 61 FPS | DirectX 11 | 356 FPS |
| 33 FPS | DirectX 12 | 133 FPS |
| 2720 Ops/s | GPU Compute | 17768 Ops/s |
| 7029 | GB6 ML Single Precision | 42092 |
| 5688 | GB6 ML Half Precision | 50673 |
| 5358 | GB6 ML Quantized | 32874 |
| 2866 | Image Classification (SP) | 18608 |
| 3745 | Image Segmentation (HP) | 25385 |
| 6865 | Image Super Resolution (Q) | 45641 |
| 6519 | Face Detection (HP) | 71321 |
| 24706 | Pose Estimation (Q) | 257258 |
| 1793 | Text Classification (SP) | 5240 |
| 1906 | Machine Translation (HP) | 7425 |
| 3498 | Object Detection (SP) | 21335 |
| 13936 | Depth Estimation (Q) | 66140 |
| 50917 | Style Transfer (SP) | 483867 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 48 GPixel/s | Pixel Fill Rate | 480 GPixel/s |
| 95 GTexel/s | Texture Fill Rate | 959 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 61.4 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 24 GB |
| 1500 MHz | Memory Clock | 2500 MHz |
| 12000 Mbps | Effective Memory Speed | 20000 Mbps |
| 128-bit | Bus | 384-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 50 W | TGP | 355 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 200 mm² | Die Size | 529 mm² |
| 4.7 billion | Transistor Count | 57 billion |
| 23.5 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.2 |
| 7.5 | CUDA | — |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| April 2, 2020 | Released | November 3, 2022 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Turing | Architecture | RDNA 3.0 |
| TU117 (N18P-G62) | GPU Codename | Navi 31 |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 3492 | Steel Nomad Lite Score | 29870 |
| 3674 | Time Spy | 30766 |
| — | Solar Bay | 123758 |
| — | Port Royal | 16749 |
| 10075 | Fire Strike | 73217 |
| 7557 | Wild Life Extreme | 58530 |
| 42903 | Night Raid | 184767 |
| 1350 MHz | Base Clock | 1929 MHz |
| 1485 MHz | Boost Clock | 2498 MHz |
| 1024 | Shading Units | 6144 |
| 64 | Texture Mapping Units (TMUs) | 384 |
| 32 | Render Output Units (ROPs) | 192 |
| 16 | Compute Units (Pipelines) | — |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | 96 |
| 64KB per cluster | L1 Cache | 256KB per cluster |
| 1MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |