Quick/Comparisons
12 | Gaming | 11 |
22 | Workstation | 16 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →16 |
65 | Energy Efficiency | 85 |
24 | Quick Comparison Final Score | 25 |
| TU117 (N18P-G62) | Graphics Processor | Strix Point |
| 1024 | Cores | 768 |
| 64 / 32 | TMUs / ROPs | 48 / 16 |
| 442.65 | Blender GPU | 277.09 |
| 31 | Forza Horizon 5 | 30 |
| 37 | The Witcher 3 | 26 |
| 53 | Counter-Strike 2 | 30 |
| 40 | Far Cry 6 | 37 |
| 18 | Hogwarts Legacy | 18 |
| 28 | Call of Duty | 32 |
| 15 | Ghost of Tsushima | 16 |
| 24 | Cyberpunk 2077 | 20 |
| 46 | Tomb Raider | 35 |
| 32 | Average FPS | 27 |
| 43 | 1080p High | 37 |
| 32 | 1080p Ultra | 27 |
| 23 | 1440p Ultra | 18 |
| 11 | 4K Ultra | 9 |
| Low | Margin of Error | Low |
| 47056 | GB6 Compute Score | 37347 |
| 83.5 img/sec | Background Blur | 72 img/sec |
| 45.7 img/sec | Face Detection | 35.7 img/sec |
| 1.77 Gpixels/sec | Horizon Detection | 1.04 Gpixels/sec |
| 2.32 Gpixels/sec | Edge Detection | 1.33 Gpixels/sec |
| 2.28 Gpixels/sec | Gaussian Blur | 1.17 Gpixels/sec |
| 0.62 Gpixels/sec | Feature Matching | 0.44 Gpixels/sec |
| 204.1 Gpixels/sec | Stereo Matching | 115.5 Gpixels/sec |
| 5954.3 FPS | Particle Physics | 4880.8 FPS |
| OpenCL | API | OpenCL |
| 7540 | G3D Mark Score | 7689 |
| 372 | G2D Mark | 972 |
| 61 FPS | DirectX 11 | 74 FPS |
| 33 FPS | DirectX 12 | 32 FPS |
| 2720 Ops/s | GPU Compute | 3743 Ops/s |
| 7029 | GB6 ML Single Precision | 8534 |
| 5688 | GB6 ML Half Precision | 12638 |
| 5358 | GB6 ML Quantized | 6209 |
| 2866 | Image Classification (SP) | 3202 |
| 3745 | Image Segmentation (HP) | 5252 |
| 6865 | Image Super Resolution (Q) | 9782 |
| 6519 | Face Detection (HP) | 11315 |
| 24706 | Pose Estimation (Q) | 30704 |
| 1793 | Text Classification (SP) | 2351 |
| 1906 | Machine Translation (HP) | 4339 |
| 3498 | Object Detection (SP) | 2843 |
| 13936 | Depth Estimation (Q) | 14243 |
| 50917 | Style Transfer (SP) | 69169 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 48 GPixel/s | Pixel Fill Rate | 46 GPixel/s |
| 95 GTexel/s | Texture Fill Rate | 139 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 4.5 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | — |
| 1500 MHz | Memory Clock | — |
| 12000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 192 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 50 W | TGP | 15-54 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 200 mm² | Die Size | 233 mm² |
| 4.7 billion | Transistor Count | 34 billion |
| 23.5 MTr/mm² | Transistor Density | 145.92 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.1 |
| 7.5 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| April 2, 2020 | Released | June 3, 2024 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Turing | Architecture | RDNA 3.5 |
| TU117 (N18P-G62) | GPU Codename | Strix Point |
| -Intel Core i5 10300Hor above | Recommended CPU | -AMD Ryzen AI 9 365or above |
| 3492 | Steel Nomad Lite Score | 2998 |
| 3674 | Time Spy | 3120 |
| — | Solar Bay | 14257 |
| — | Port Royal | 1413 |
| 10075 | Fire Strike | 8603 |
| 7557 | Wild Life Extreme | 6313 |
| 42903 | Night Raid | 38054 |
| 1350 MHz | Base Clock | 400 MHz |
| 1485 MHz | Boost Clock | 2900 MHz |
| 1024 | Shading Units | 768 |
| 64 | Texture Mapping Units (TMUs) | 48 |
| 32 | Render Output Units (ROPs) | 16 |
| 16 | Compute Units (Pipelines) | 12 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | 12 |
| 64KB per cluster | L1 Cache | 512KB per cluster |
| 1MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |