Quick/Comparisons
12 | Gaming | 9 |
22 | Workstation | 13 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →3 |
65 | Energy Efficiency | 79 |
24 | Quick Comparison Final Score | 21 |
| TU117 (N18P-G62) | Graphics Processor | Ice Lake G7 Gen. 11 |
| 1024 | Cores | 512 |
| 64 / 32 | TMUs / ROPs | 32 / 8 |
| 442.65 | Blender GPU | — |
| 31 | Forza Horizon 5 | — |
| 37 | The Witcher 3 | — |
| 53 | Counter-Strike 2 | — |
| 40 | Far Cry 6 | — |
| 18 | Hogwarts Legacy | — |
| 28 | Call of Duty | — |
| 15 | Ghost of Tsushima | — |
| 24 | Cyberpunk 2077 | — |
| 46 | Tomb Raider | — |
| 32 | Average FPS | — |
| 43 | 1080p High | — |
| 32 | 1080p Ultra | — |
| 23 | 1440p Ultra | — |
| 11 | 4K Ultra | — |
| Low | Margin of Error | — |
| 47056 | GB6 Compute Score | 8674 |
| 83.5 img/sec | Background Blur | 17.7 img/sec |
| 45.7 img/sec | Face Detection | 11.1 img/sec |
| 1.77 Gpixels/sec | Horizon Detection | 0.33 Gpixels/sec |
| 2.32 Gpixels/sec | Edge Detection | 0.46 Gpixels/sec |
| 2.28 Gpixels/sec | Gaussian Blur | 0.34 Gpixels/sec |
| 0.62 Gpixels/sec | Feature Matching | 0.1 Gpixels/sec |
| 204.1 Gpixels/sec | Stereo Matching | 24.6 Gpixels/sec |
| 5954.3 FPS | Particle Physics | 1496 FPS |
| OpenCL | API | OpenCL |
| 7540 | G3D Mark Score | — |
| 372 | G2D Mark | — |
| 61 FPS | DirectX 11 | — |
| 33 FPS | DirectX 12 | — |
| 2720 Ops/s | GPU Compute | — |
| 7029 | GB6 ML Single Precision | 1503 |
| 5688 | GB6 ML Half Precision | 1752 |
| 5358 | GB6 ML Quantized | 1136 |
| 2866 | Image Classification (SP) | 634 |
| 3745 | Image Segmentation (HP) | 1141 |
| 6865 | Image Super Resolution (Q) | 1097 |
| 6519 | Face Detection (HP) | 1794 |
| 24706 | Pose Estimation (Q) | 4362 |
| 1793 | Text Classification (SP) | 414 |
| 1906 | Machine Translation (HP) | 649 |
| 3498 | Object Detection (SP) | 783 |
| 13936 | Depth Estimation (Q) | 2355 |
| 50917 | Style Transfer (SP) | 13058 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 48 GPixel/s | Pixel Fill Rate | 8-9 GPixel/s |
| 95 GTexel/s | Texture Fill Rate | 34-35 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 1.1 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | System RAM Dependent |
| 1500 MHz | Memory Clock | System RAM Dependent |
| 12000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 50 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 12 nm | Fabrication Process | 10 nm |
| 200 mm² | Die Size | — |
| 4.7 billion | Transistor Count | — |
| 23.5 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.5 |
| 1.2 | OpenCL | 2.2 |
| 7.5 | CUDA | — |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4 | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 2, 2020 | Released | May 28, 2019 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Turing | Architecture | Generation 11 |
| TU117 (N18P-G62) | GPU Codename | Ice Lake G7 Gen. 11 |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core i5 1035G1or above |
| 3492 | Steel Nomad Lite Score | — |
| 3674 | Time Spy | — |
| — | Solar Bay | — |
| — | Port Royal | — |
| 10075 | Fire Strike | — |
| 7557 | Wild Life Extreme | — |
| 42903 | Night Raid | — |
| 1350 MHz | Base Clock | 300 MHz |
| 1485 MHz | Boost Clock | 1050-1100 MHz (configurable) |
| 1024 | Shading Units | 512 |
| 64 | Texture Mapping Units (TMUs) | 32 |
| 32 | Render Output Units (ROPs) | 8 |
| 16 | Compute Units (Pipelines) | 64 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 64KB per cluster | L1 Cache | — |
| 1MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |