Quick/Comparisons
12 | Gaming | 87 |
22 | Workstation | 85 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →70 |
65 | Energy Efficiency | 49 |
24 | Quick Comparison Final Score | 84 |
| TU117 (N18P-G62) | Graphics Processor | GB203-400 |
| 1024 | Cores | 10752 |
| 64 / 32 | TMUs / ROPs | 336 / 112 |
| 442.65 | Blender GPU | 9138.54 |
| 31 | Forza Horizon 5 | 185 |
| 37 | The Witcher 3 | 237 |
| 53 | Counter-Strike 2 | 237 |
| 40 | Far Cry 6 | 176 |
| 18 | Hogwarts Legacy | 154 |
| 28 | Call of Duty | 241 |
| 15 | Ghost of Tsushima | 137 |
| 24 | Cyberpunk 2077 | 190 |
| 46 | Tomb Raider | 270 |
| 32 | Average FPS | 203 |
| 43 | 1080p High | 239 |
| 32 | 1080p Ultra | 203 |
| 23 | 1440p Ultra | 164 |
| 11 | 4K Ultra | 97 |
| Low | Margin of Error | Low |
| 47056 | GB6 Compute Score | 297747 |
| 83.5 img/sec | Background Blur | 319.6 img/sec |
| 45.7 img/sec | Face Detection | 225 img/sec |
| 1.77 Gpixels/sec | Horizon Detection | 13.6 Gpixels/sec |
| 2.32 Gpixels/sec | Edge Detection | 19.5 Gpixels/sec |
| 2.28 Gpixels/sec | Gaussian Blur | 20.4 Gpixels/sec |
| 0.62 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 204.1 Gpixels/sec | Stereo Matching | 1750 Gpixels/sec |
| 5954.3 FPS | Particle Physics | 43676.6 FPS |
| OpenCL | API | OpenCL |
| 7540 | G3D Mark Score | 35695 |
| 372 | G2D Mark | 1407 |
| 61 FPS | DirectX 11 | 327 FPS |
| 33 FPS | DirectX 12 | 144 FPS |
| 2720 Ops/s | GPU Compute | 19397 Ops/s |
| 7029 | GB6 ML Single Precision | 38994 |
| 5688 | GB6 ML Half Precision | 66609 |
| 5358 | GB6 ML Quantized | 29206 |
| 2866 | Image Classification (SP) | 15441 |
| 3745 | Image Segmentation (HP) | 47173 |
| 6865 | Image Super Resolution (Q) | 43223 |
| 6519 | Face Detection (HP) | 92863 |
| 24706 | Pose Estimation (Q) | 202202 |
| 1793 | Text Classification (SP) | 3701 |
| 1906 | Machine Translation (HP) | 7905 |
| 3498 | Object Detection (SP) | 20955 |
| 13936 | Depth Estimation (Q) | 69068 |
| 50917 | Style Transfer (SP) | 349205 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 48 GPixel/s | Pixel Fill Rate | 293 GPixel/s |
| 95 GTexel/s | Texture Fill Rate | 879 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 56.3 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 1875 MHz |
| 12000 Mbps | Effective Memory Speed | 30000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 50 W | TGP | 360 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 200 mm² | Die Size | 378 mm² |
| 4.7 billion | Transistor Count | 45.6 billion |
| 23.5 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4 | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 2, 2020 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Turing | Architecture | Blackwell 2.0 |
| TU117 (N18P-G62) | GPU Codename | GB203-400 |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core Ultra 7 265Kor above |
| 3492 | Steel Nomad Lite Score | 36200 |
| 3674 | Time Spy | 32989 |
| — | Solar Bay | 160901 |
| — | Port Royal | 23257 |
| 10075 | Fire Strike | 75518 |
| 7557 | Wild Life Extreme | 69544 |
| 42903 | Night Raid | 200077 |
| 1350 MHz | Base Clock | 2295 MHz |
| 1485 MHz | Boost Clock | 2617 MHz |
| 1024 | Shading Units | 10752 |
| 64 | Texture Mapping Units (TMUs) | 336 |
| 32 | Render Output Units (ROPs) | 112 |
| 16 | Compute Units (Pipelines) | 84 |
| No | Tensor Cores | 336 |
| No | Ray-tracing Cores | 84 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |